var app; function loadVue() { // data = a function returning the content (actually HTML) Vue.component('display-text', { props: ['layer', 'data'], template: ` <span class="instant" v-html="data"></span> ` }) // data = a function returning the content (actually HTML) Vue.component('raw-html', { props: ['layer', 'data'], template: ` <span class="instant" v-html="data"></span> ` }) // Blank space, data = optional height in px or pair with width and height in px Vue.component('blank', { props: ['layer', 'data'], template: ` <div class = "instant"> <div class = "instant" v-if="!data" v-bind:style="{'width': '8px', 'height': '17px'}"></div> <div class = "instant" v-else-if="Array.isArray(data)" v-bind:style="{'width': data[0], 'height': data[1]}"></div> <div class = "instant" v-else v-bind:style="{'width': '8px', 'height': data}"><br></div> </div> ` }) // Displays an image, data is the URL Vue.component('display-image', { props: ['layer', 'data'], template: ` <img class="instant" v-bind:src= "data" v-bind:alt= "data"> ` }) // data = an array of Components to be displayed in a row Vue.component('row', { props: ['layer', 'data'], computed: { key() {return this.$vnode.key} }, template: ` <div class="upgTable instant"> <div class="upgRow"> <div v-for="(item, index) in data"> <div v-if="!Array.isArray(item)" v-bind:is="item" :layer= "layer" v-bind:style="tmp[layer].componentStyles[item]" :key="key + '-' + index"></div> <div v-else-if="item.length==3" v-bind:style="[tmp[layer].componentStyles[item[0]], (item[2] ? item[2] : {})]" v-bind:is="item[0]" :layer= "layer" :data= "item[1]" :key="key + '-' + index"></div> <div v-else-if="item.length==2" v-bind:is="item[0]" :layer= "layer" :data= "item[1]" v-bind:style="tmp[layer].componentStyles[item[0]]" :key="key + '-' + index"></div> </div> </div> </div> ` }) // data = an array of Components to be displayed in a column Vue.component('column', { props: ['layer', 'data'], computed: { key() {return this.$vnode.key} }, template: ` <div class="upgTable instant"> <div class="upgCol"> <div v-for="(item, index) in data"> <div v-if="!Array.isArray(item)" v-bind:is="item" :layer= "layer" v-bind:style="tmp[layer].componentStyles[item]" :key="key + '-' + index"></div> <div v-else-if="item.length==3" v-bind:style="[tmp[layer].componentStyles[item[0]], (item[2] ? item[2] : {})]" v-bind:is="item[0]" :layer= "layer" :data= "item[1]" :key="key + '-' + index"></div> <div v-else-if="item.length==2" v-bind:is="item[0]" :layer= "layer" :data= "item[1]" v-bind:style="tmp[layer].componentStyles[item[0]]" :key="key + '-' + index"></div> </div> </div> </div> ` }) // data [other layer, tabformat for within proxy] Vue.component('layer-proxy', { props: ['layer', 'data'], computed: { key() {return this.$vnode.key} }, template: ` <div> <column :layer="data[0]" :data="data[1]" :key="key + 'col'"></column> </div> ` }) Vue.component('infobox', { props: ['layer', 'data'], template: ` <div class="story instant" v-if="tmp[layer].infoboxes && tmp[layer].infoboxes[data]!== undefined && tmp[layer].infoboxes[data].unlocked" v-bind:style="[{'border-color': tmp[layer].color, 'border-radius': player.infoboxes[layer][data] ? 0 : '8px'}, tmp[layer].infoboxes[data].style]"> <button class="story-title" v-bind:style="[{'background-color': tmp[layer].color}, tmp[layer].infoboxes[data].titleStyle]" v-on:click="player.infoboxes[layer][data] = !player.infoboxes[layer][data]"> <span class="story-toggle">{{player.infoboxes[layer][data] ? "+" : "-"}}</span> <span v-html="tmp[layer].infoboxes[data].title ? tmp[layer].infoboxes[data].title : (tmp[layer].name)"></span> </button> <div v-if="!player.infoboxes[layer][data]" class="story-text" v-bind:style="tmp[layer].infoboxes[data].bodyStyle"> <span v-html="tmp[layer].infoboxes[data].body ? tmp[layer].infoboxes[data].body : 'Blah'"></span> </div> </div> ` }) // Data = width in px, by default fills the full area Vue.component('h-line', { props: ['layer', 'data'], template:` <hr class="instant" v-bind:style="data ? {'width': data} : {}" class="hl"> ` }) // Data = height in px, by default is bad Vue.component('v-line', { props: ['layer', 'data'], template: ` <div class="instant" v-bind:style="data ? {'height': data} : {}" class="vl2"></div> ` }) Vue.component('challenges', { props: ['layer', 'data'], template: ` <div v-if="tmp[layer].challenges" class="upgTable"> <div v-for="row in (data === undefined ? tmp[layer].challenges.rows : data)" class="upgRow"> <div v-for="col in tmp[layer].challenges.cols"> <challenge v-if="tmp[layer].challenges[row*10+col]!== undefined && tmp[layer].challenges[row*10+col].unlocked" :layer = "layer" :data = "row*10+col" v-bind:style="tmp[layer].componentStyles.challenge"></challenge> </div> </div> </div> ` }) // data = id Vue.component('challenge', { props: ['layer', 'data'], template: ` <div v-if="tmp[layer].challenges && tmp[layer].challenges[data]!== undefined && tmp[layer].challenges[data].unlocked && !(options.hideChallenges && maxedChallenge(layer, [data]) && !inChallenge(layer, [data]))" v-bind:class="['challenge', challengeStyle(layer, data), player[layer].activeChallenge === data ? 'resetNotify' : '']" v-bind:style="tmp[layer].challenges[data].style"> <br><h3 v-html="tmp[layer].challenges[data].name"></h3><br><br> <button v-bind:class="{ longUpg: true, can: true, [layer]: true }" v-bind:style="{'background-color': tmp[layer].color}" v-on:click="startChallenge(layer, data)">{{challengeButtonText(layer, data)}}</button><br><br> <span v-if="layers[layer].challenges[data].fullDisplay" v-html="run(layers[layer].challenges[data].fullDisplay, layers[layer].challenges[data])"></span> <span v-else> <span v-html="tmp[layer].challenges[data].challengeDescription"></span><br> Goal: <span v-if="tmp[layer].challenges[data].goalDescription" v-html="tmp[layer].challenges[data].goalDescription"></span><span v-else>{{format(tmp[layer].challenges[data].goal)}} {{tmp[layer].challenges[data].currencyDisplayName ? tmp[layer].challenges[data].currencyDisplayName : modInfo.pointsName}}</span><br> Reward: <span v-html="tmp[layer].challenges[data].rewardDescription"></span><br> <span v-if="layers[layer].challenges[data].rewardDisplay!==undefined">Currently: <span v-html="(tmp[layer].challenges[data].rewardDisplay) ? (run(layers[layer].challenges[data].rewardDisplay, layers[layer].challenges[data])) : format(tmp[layer].challenges[data].rewardEffect)"></span></span> </span> <node-mark :layer='layer' :data='tmp[layer].challenges[data].marked' :offset="20" :scale="1.5"></node-mark></span> </div> ` }) Vue.component('upgrades', { props: ['layer', 'data'], template: ` <div v-if="tmp[layer].upgrades" class="upgTable"> <div v-for="row in (data === undefined ? tmp[layer].upgrades.rows : data)" class="upgRow"> <div v-for="col in tmp[layer].upgrades.cols"><div v-if="tmp[layer].upgrades[row*10+col]!== undefined && tmp[layer].upgrades[row*10+col].unlocked" class="upgAlign"> <upgrade :layer = "layer" :data = "row*10+col" v-bind:style="tmp[layer].componentStyles.upgrade"></upgrade> </div></div> </div> <br> </div> ` }) // data = id Vue.component('upgrade', { props: ['layer', 'data'], template: ` <button v-if="tmp[layer].upgrades && tmp[layer].upgrades[data]!== undefined && tmp[layer].upgrades[data].unlocked" :id='"upgrade-" + layer + "-" + data' v-on:click="buyUpg(layer, data)" v-bind:class="{ [layer]: true, tooltipBox: true, upg: true, bought: hasUpgrade(layer, data), locked: (!(canAffordUpgrade(layer, data))&&!hasUpgrade(layer, data)), can: (canAffordUpgrade(layer, data)&&!hasUpgrade(layer, data))}" v-bind:style="[((!hasUpgrade(layer, data) && canAffordUpgrade(layer, data)) ? {'background-color': tmp[layer].color} : {}), tmp[layer].upgrades[data].style]"> <span v-if="layers[layer].upgrades[data].fullDisplay" v-html="run(layers[layer].upgrades[data].fullDisplay, layers[layer].upgrades[data])"></span> <span v-else> <span v-if= "tmp[layer].upgrades[data].title"><h3 v-html="tmp[layer].upgrades[data].title"></h3><br></span> <span v-html="tmp[layer].upgrades[data].description"></span> <span v-if="layers[layer].upgrades[data].effectDisplay"><br>Currently: <span v-html="run(layers[layer].upgrades[data].effectDisplay, layers[layer].upgrades[data])"></span></span> <br><br>Cost: {{ formatWhole(tmp[layer].upgrades[data].cost) }} {{(tmp[layer].upgrades[data].currencyDisplayName ? tmp[layer].upgrades[data].currencyDisplayName : tmp[layer].resource)}} </span> <tooltip v-if="tmp[layer].upgrades[data].tooltip" :text="tmp[layer].upgrades[data].tooltip"></tooltip> </button> ` }) Vue.component('milestones', { props: ['layer', 'data'], template: ` <div v-if="tmp[layer].milestones"> <table> <tr v-for="id in (data === undefined ? Object.keys(tmp[layer].milestones) : data)" v-if="tmp[layer].milestones[id]!== undefined && tmp[layer].milestones[id].unlocked && milestoneShown(layer, id)"> <milestone :layer = "layer" :data = "id" v-bind:style="tmp[layer].componentStyles.milestone"></milestone> </tr> </table> <br> </div> ` }) // data = id Vue.component('milestone', { props: ['layer', 'data'], template: ` <td v-if="tmp[layer].milestones && tmp[layer].milestones[data]!== undefined && milestoneShown(layer, data) && tmp[layer].milestones[data].unlocked" v-bind:style="[tmp[layer].milestones[data].style]" v-bind:class="{milestone: !hasMilestone(layer, data), tooltipBox: true, milestoneDone: hasMilestone(layer, data)}"> <h3 v-html="tmp[layer].milestones[data].requirementDescription"></h3><br> <span v-html="run(layers[layer].milestones[data].effectDescription, layers[layer].milestones[data])"></span><br> <tooltip v-if="tmp[layer].milestones[data].tooltip" :text="tmp[layer].milestones[data].tooltip"></tooltip> <span v-if="(tmp[layer].milestones[data].toggles)&&(hasMilestone(layer, data))" v-for="toggle in tmp[layer].milestones[data].toggles"><toggle :layer= "layer" :data= "toggle" v-bind:style="tmp[layer].componentStyles.toggle"></toggle> </span></td></tr> ` }) Vue.component('toggle', { props: ['layer', 'data'], template: ` <button class="smallUpg can" v-bind:style="{'background-color': tmp[data[0]].color}" v-on:click="toggleAuto(data)">{{player[data[0]][data[1]]?"ON":"OFF"}}</button> ` }) Vue.component('prestige-button', { props: ['layer', 'data'], template: ` <button v-if="(tmp[layer].type !== 'none')" v-bind:class="{ [layer]: true, reset: true, locked: !tmp[layer].canReset, can: tmp[layer].canReset}" v-bind:style="[tmp[layer].canReset ? {'background-color': tmp[layer].color} : {}, tmp[layer].componentStyles['prestige-button']]" v-html="prestigeButtonText(layer)" v-on:click="doReset(layer)"> </button> ` }) // Displays the main resource for the layer Vue.component('main-display', { props: ['layer', 'data'], template: ` <div><span v-if="player[layer].points.lt('1e1000')">You have </span><h2 v-bind:style="{'color': tmp[layer].color, 'text-shadow': '0px 0px 10px ' + tmp[layer].color}">{{data ? format(player[layer].points, data) : formatWhole(player[layer].points)}}</h2> {{tmp[layer].resource}}<span v-if="layers[layer].effectDescription">, <span v-html="run(layers[layer].effectDescription, layers[layer])"></span></span><br><br></div> ` }) // Displays the base resource for the layer, as well as the best and total values for the layer's currency, if tracked Vue.component('resource-display', { props: ['layer'], template: ` <div style="margin-top: -13px"> <span v-if="tmp[layer].baseAmount"><br>You have {{formatWhole(tmp[layer].baseAmount)}} {{tmp[layer].baseResource}}</span> <span v-if="tmp[layer].passiveGeneration"><br>You are gaining {{format(tmp[layer].resetGain.times(tmp[layer].passiveGeneration))}} {{tmp[layer].resource}} per second</span> <br><br> <span v-if="tmp[layer].showBest">Your best {{tmp[layer].resource}} is {{formatWhole(player[layer].best)}}<br></span> <span v-if="tmp[layer].showTotal">You have made a total of {{formatWhole(player[layer].total)}} {{tmp[layer].resource}}<br></span> </div> ` }) Vue.component('buyables', { props: ['layer', 'data'], template: ` <div v-if="tmp[layer].buyables" class="upgTable"> <respec-button v-if="tmp[layer].buyables.respec && !(tmp[layer].buyables.showRespec !== undefined && tmp[layer].buyables.showRespec == false)" :layer = "layer" v-bind:style="[{'margin-bottom': '12px'}, tmp[layer].componentStyles['respec-button']]"></respec-button> <div v-for="row in (data === undefined ? tmp[layer].buyables.rows : data)" class="upgRow"> <div v-for="col in tmp[layer].buyables.cols"><div v-if="tmp[layer].buyables[row*10+col]!== undefined && tmp[layer].buyables[row*10+col].unlocked" class="upgAlign" v-bind:style="{'margin-left': '7px', 'margin-right': '7px', 'height': (data ? data : 'inherit'),}"> <buyable :layer = "layer" :data = "row*10+col"></buyable> </div></div> <br> </div> </div> ` }) Vue.component('buyable', { props: ['layer', 'data'], template: ` <div v-if="tmp[layer].buyables && tmp[layer].buyables[data]!== undefined && tmp[layer].buyables[data].unlocked" style="display: grid"> <button v-bind:class="{ buyable: true, tooltipBox: true, can: tmp[layer].buyables[data].canBuy, locked: !tmp[layer].buyables[data].canBuy, bought: player[layer].buyables[data].gte(tmp[layer].buyables[data].purchaseLimit)}" v-bind:style="[tmp[layer].buyables[data].canBuy ? {'background-color': tmp[layer].color} : {}, tmp[layer].componentStyles.buyable, tmp[layer].buyables[data].style]" v-on:click="if(!interval) buyBuyable(layer, data)" :id='"buyable-" + layer + "-" + data' @mousedown="start" @mouseleave="stop" @mouseup="stop" @touchstart="start" @touchend="stop" @touchcancel="stop"> <span v-if= "tmp[layer].buyables[data].title"><h2 v-html="tmp[layer].buyables[data].title"></h2><br></span> <span v-bind:style="{'white-space': 'pre-line'}" v-html="run(layers[layer].buyables[data].display, layers[layer].buyables[data])"></span> <node-mark :layer='layer' :data='tmp[layer].buyables[data].marked'></node-mark> <tooltip v-if="tmp[layer].buyables[data].tooltip" :text="tmp[layer].buyables[data].tooltip"></tooltip> </button> <br v-if="(tmp[layer].buyables[data].sellOne !== undefined && !(tmp[layer].buyables[data].canSellOne !== undefined && tmp[layer].buyables[data].canSellOne == false)) || (tmp[layer].buyables[data].sellAll && !(tmp[layer].buyables[data].canSellAll !== undefined && tmp[layer].buyables[data].canSellAll == false))"> <sell-one :layer="layer" :data="data" v-bind:style="tmp[layer].componentStyles['sell-one']" v-if="(tmp[layer].buyables[data].sellOne)&& !(tmp[layer].buyables[data].canSellOne !== undefined && tmp[layer].buyables[data].canSellOne == false)"></sell-one> <sell-all :layer="layer" :data="data" v-bind:style="tmp[layer].componentStyles['sell-all']" v-if="(tmp[layer].buyables[data].sellAll)&& !(tmp[layer].buyables[data].canSellAll !== undefined && tmp[layer].buyables[data].canSellAll == false)"></sell-all> </div> `, data() { return { interval: false, time: 0,}}, methods: { start() { if (!this.interval) { this.interval = setInterval((function() { if(this.time >= 5) buyBuyable(this.layer, this.data) this.time = this.time+1 }).bind(this), 50)} }, stop() { clearInterval(this.interval) this.interval = false this.time = 0 } }, }) Vue.component('respec-button', { props: ['layer', 'data'], template: ` <div v-if="tmp[layer].buyables && tmp[layer].buyables.respec && !(tmp[layer].buyables.showRespec !== undefined && tmp[layer].buyables.showRespec == false)"> <div class="tooltipBox respecCheckbox"><input type="checkbox" v-model="player[layer].noRespecConfirm" ><tooltip v-bind:text="'Disable respec confirmation'"></tooltip></div> <button v-on:click="respecBuyables(layer)" v-bind:class="{ longUpg: true, can: player[layer].unlocked, locked: !player[layer].unlocked }" style="margin-right: 18px">{{tmp[layer].buyables.respecText ? tmp[layer].buyables.respecText : "Respec"}}</button> </div> ` }) Vue.component('clickables', { props: ['layer', 'data'], template: ` <div v-if="tmp[layer].clickables" class="upgTable"> <master-button v-if="tmp[layer].clickables.masterButtonPress && !(tmp[layer].clickables.showMasterButton !== undefined && tmp[layer].clickables.showMasterButton == false)" :layer = "layer" v-bind:style="[{'margin-bottom': '12px'}, tmp[layer].componentStyles['master-button']]"></master-button> <div v-for="row in (data === undefined ? tmp[layer].clickables.rows : data)" class="upgRow"> <div v-for="col in tmp[layer].clickables.cols"><div v-if="tmp[layer].clickables[row*10+col]!== undefined && tmp[layer].clickables[row*10+col].unlocked" class="upgAlign" v-bind:style="{'margin-left': '7px', 'margin-right': '7px', 'height': (data ? data : 'inherit'),}"> <clickable :layer = "layer" :data = "row*10+col" v-bind:style="tmp[layer].componentStyles.clickable"></clickable> </div></div> <br> </div> </div> ` }) // data = id of clickable Vue.component('clickable', { props: ['layer', 'data'], template: ` <button v-if="tmp[layer].clickables && tmp[layer].clickables[data]!== undefined && tmp[layer].clickables[data].unlocked" v-bind:class="{ upg: true, tooltipBox: true, can: tmp[layer].clickables[data].canClick, locked: !tmp[layer].clickables[data].canClick}" v-bind:style="[tmp[layer].clickables[data].canClick ? {'background-color': tmp[layer].color} : {}, tmp[layer].clickables[data].style]" v-on:click="if(!interval) clickClickable(layer, data)" :id='"clickable-" + layer + "-" + data' @mousedown="start" @mouseleave="stop" @mouseup="stop" @touchstart="start" @touchend="stop" @touchcancel="stop"> <span v-if= "tmp[layer].clickables[data].title"><h2 v-html="tmp[layer].clickables[data].title"></h2><br></span> <span v-bind:style="{'white-space': 'pre-line'}" v-html="run(layers[layer].clickables[data].display, layers[layer].clickables[data])"></span> <node-mark :layer='layer' :data='tmp[layer].clickables[data].marked'></node-mark> <tooltip v-if="tmp[layer].clickables[data].tooltip" :text="tmp[layer].clickables[data].tooltip"></tooltip> </button> `, data() { return { interval: false, time: 0,}}, methods: { start() { if (!this.interval && layers[this.layer].clickables[this.data].onHold) { this.interval = setInterval((function() { let c = layers[this.layer].clickables[this.data] if(this.time >= 5 && run(c.canClick, c)) { run(c.onHold, c) } this.time = this.time+1 }).bind(this), 50)} }, stop() { clearInterval(this.interval) this.interval = false this.time = 0 } }, }) Vue.component('master-button', { props: ['layer', 'data'], template: ` <button v-if="tmp[layer].clickables && tmp[layer].clickables.masterButtonPress && !(tmp[layer].clickables.showMasterButton !== undefined && tmp[layer].clickables.showMasterButton == false)" v-on:click="run(tmp[layer].clickables.masterButtonPress, tmp[layer].clickables)" v-bind:class="{ longUpg: true, can: player[layer].unlocked, locked: !player[layer].unlocked }">{{tmp[layer].clickables.masterButtonText ? tmp[layer].clickables.masterButtonText : "Click me!"}}</button> ` }) // data = optionally, array of rows for the grid to show Vue.component('grid', { props: ['layer', 'data'], template: ` <div v-if="tmp[layer].grid" class="upgTable"> <div v-for="row in (data === undefined ? tmp[layer].grid.rows : data)" class="upgRow"> <div v-for="col in tmp[layer].grid.cols"><div v-if="run(layers[layer].grid.getUnlocked, layers[layer].grid, row*100+col)" class="upgAlign" v-bind:style="{'margin': '1px', 'height': 'inherit',}"> <gridable :layer = "layer" :data = "row*100+col" v-bind:style="tmp[layer].componentStyles.gridable"></gridable> </div></div> <br> </div> </div> ` }) Vue.component('gridable', { props: ['layer', 'data'], template: ` <button v-if="tmp[layer].grid && player[layer].grid[data]!== undefined && run(layers[layer].grid.getUnlocked, layers[layer].grid, data)" v-bind:class="{ tile: true, can: canClick, locked: !canClick, tooltipBox: true,}" v-bind:style="[canClick ? {'background-color': tmp[layer].color} : {}, gridRun(layer, 'getStyle', player[this.layer].grid[this.data], this.data)]" v-on:click="clickGrid(layer, data)" @mousedown="start" @mouseleave="stop" @mouseup="stop" @touchstart="start" @touchend="stop" @touchcancel="stop"> <span v-if= "layers[layer].grid.getTitle"><h3 v-html="gridRun(this.layer, 'getTitle', player[this.layer].grid[this.data], this.data)"></h3><br></span> <span v-bind:style="{'white-space': 'pre-line'}" v-html="gridRun(this.layer, 'getDisplay', player[this.layer].grid[this.data], this.data)"></span> <tooltip v-if="layers[layer].grid.getTooltip" :text="gridRun(this.layer, 'getTooltip', player[this.layer].grid[this.data], this.data)"></tooltip> </button> `, data() { return { interval: false, time: 0,}}, computed: { canClick() { return gridRun(this.layer, 'getCanClick', player[this.layer].grid[this.data], this.data)} }, methods: { start() { if (!this.interval && layers[this.layer].grid.onHold) { this.interval = setInterval((function() { if(this.time >= 5 && gridRun(this.layer, 'getCanClick', player[this.layer].grid[this.data], this.data)) { gridRun(this.layer, 'onHold', player[this.layer].grid[this.data], this.data) } this.time = this.time+1 }).bind(this), 50)} }, stop() { clearInterval(this.interval) this.interval = false this.time = 0 } }, }) // data = id of microtab family Vue.component('microtabs', { props: ['layer', 'data'], computed: { currentTab() {return player.subtabs[layer][data]} }, template: ` <div v-if="tmp[layer].microtabs" :style="{'border-style': 'solid'}"> <div class="upgTable instant"> <tab-buttons :layer="layer" :data="tmp[layer].microtabs[data]" :name="data" v-bind:style="tmp[layer].componentStyles['tab-buttons']"></tab-buttons> </div> <layer-tab v-if="tmp[layer].microtabs[data][player.subtabs[layer][data]].embedLayer" :layer="tmp[layer].microtabs[data][player.subtabs[layer][data]].embedLayer" :embedded="true"></layer-tab> <column v-else v-bind:style="tmp[layer].microtabs[data][player.subtabs[layer][data]].style" :layer="layer" :data="tmp[layer].microtabs[data][player.subtabs[layer][data]].content"></column> </div> ` }) // data = id of the bar Vue.component('bar', { props: ['layer', 'data'], computed: { style() {return constructBarStyle(this.layer, this.data)} }, template: ` <div v-if="tmp[layer].bars && tmp[layer].bars[data].unlocked" v-bind:style="{'position': 'relative'}"><div v-bind:style="[tmp[layer].bars[data].style, style.dims, {'display': 'table'}]"> <div class = "overlayTextContainer barBorder" v-bind:style="[tmp[layer].bars[data].borderStyle, style.dims]"> <span class = "overlayText" v-bind:style="[tmp[layer].bars[data].style, tmp[layer].bars[data].textStyle]" v-html="run(layers[layer].bars[data].display, layers[layer].bars[data])"></span> </div> <div class ="barBG barBorder" v-bind:style="[tmp[layer].bars[data].style, tmp[layer].bars[data].baseStyle, tmp[layer].bars[data].borderStyle, style.dims]"> <div class ="fill" v-bind:style="[tmp[layer].bars[data].style, tmp[layer].bars[data].fillStyle, style.fillDims]"></div> </div> </div></div> ` }) Vue.component('achievements', { props: ['layer', 'data'], template: ` <div v-if="tmp[layer].achievements" class="upgTable"> <div v-for="row in (data === undefined ? tmp[layer].achievements.rows : data)" class="upgRow"> <div v-for="col in tmp[layer].achievements.cols"><div v-if="tmp[layer].achievements[row*10+col]!== undefined && tmp[layer].achievements[row*10+col].unlocked" class="upgAlign"> <achievement :layer = "layer" :data = "row*10+col" v-bind:style="tmp[layer].componentStyles.achievement"></achievement> </div></div> </div> <br> </div> ` }) // data = id Vue.component('achievement', { props: ['layer', 'data'], template: ` <div v-if="tmp[layer].achievements && tmp[layer].achievements[data]!== undefined && tmp[layer].achievements[data].unlocked" v-bind:class="{ [layer]: true, achievement: true, tooltipBox:true, locked: !hasAchievement(layer, data), bought: hasAchievement(layer, data)}" v-bind:style="achievementStyle(layer, data)"> <tooltip :text=" (tmp[layer].achievements[data].tooltip == '') ? false : hasAchievement(layer, data) ? (tmp[layer].achievements[data].doneTooltip ? tmp[layer].achievements[data].doneTooltip : (tmp[layer].achievements[data].tooltip ? tmp[layer].achievements[data].tooltip : 'You did it!')) : (tmp[layer].achievements[data].goalTooltip ? tmp[layer].achievements[data].goalTooltip : (tmp[layer].achievements[data].tooltip ? tmp[layer].achievements[data].tooltip : 'LOCKED')) "></tooltip> <span v-if= "tmp[layer].achievements[data].name"><br><h3 v-bind:style="tmp[layer].achievements[data].textStyle" v-html="tmp[layer].achievements[data].name"></h3><br></span> </div> ` }) // Data is an array with the structure of the tree Vue.component('tree', { props: ['layer', 'data'], computed: { key() {return this.$vnode.key} }, template: `<div> <span class="upgRow" v-for="(row, r) in data"><table> <span v-for="(node, id) in row" style = "{width: 0px}"> <tree-node :layer='node' :prev='layer' :abb='tmp[node].symbol' :key="key + '-' + r + '-' + id"></tree-node> </span> <tr><table><button class="treeNode hidden"></button></table></tr> </span></div> ` }) // Data is an array with the structure of the tree Vue.component('upgrade-tree', { props: ['layer', 'data'], computed: { key() {return this.$vnode.key} }, template: `<thing-tree :layer="layer" :data = "data" :type = "'upgrade'"></thing-tree>` }) // Data is an array with the structure of the tree Vue.component('buyable-tree', { props: ['layer', 'data'], computed: { key() {return this.$vnode.key} }, template: `<thing-tree :layer="layer" :data = "data" :type = "'buyable'"></thing-tree>` }) // Data is an array with the structure of the tree Vue.component('clickable-tree', { props: ['layer', 'data'], computed: { key() {return this.$vnode.key} }, template: `<thing-tree :layer="layer" :data = "data" :type = "'clickable'"></thing-tree>` }) Vue.component('thing-tree', { props: ['layer', 'data', 'type'], computed: { key() {return this.$vnode.key} }, template: `<div> <span class="upgRow" v-for="(row, r) in data"><table> <span v-for="id in row" style = "{width: 0px; height: 0px;}" v-if="tmp[layer][type+'s'][id]!== undefined && tmp[layer][type+'s'][id].unlocked" class="upgAlign"> <div v-bind:is="type" :layer = "layer" :data = "id" v-bind:style="tmp[layer].componentStyles[type]" class = "treeThing"></div> </span> <tr><table><button class="treeNode hidden"></button></table></tr> </span></div> ` }) // Updates the value in player[layer][data] Vue.component('text-input', { props: ['layer', 'data'], template: ` <input class="instant" :id="'input-' + layer + '-' + data" :value="player[layer][data].toString()" v-on:focus="focused(true)" v-on:blur="focused(false)" v-on:change="player[layer][data] = toValue(document.getElementById('input-' + layer + '-' + data).value, player[layer][data])"> ` }) // Updates the value in player[layer][data][0] Vue.component('slider', { props: ['layer', 'data'], template: ` <div class="tooltipBox"> <tooltip :text="player[layer][data[0]]"></tooltip><input type="range" v-model="player[layer][data[0]]" :min="data[1]" :max="data[2]"></div> ` }) // Updates the value in player[layer][data[0]], options are an array in data[1] Vue.component('drop-down', { props: ['layer', 'data'], template: ` <select v-model="player[layer][data[0]]"> <option v-for="item in data[1]" v-bind:value="item">{{item}}</option> </select> ` }) // These are for buyables, data is the id of the corresponding buyable Vue.component('sell-one', { props: ['layer', 'data'], template: ` <button v-if="tmp[layer].buyables && tmp[layer].buyables[data].sellOne && !(tmp[layer].buyables[data].canSellOne !== undefined && tmp[layer].buyables[data].canSellOne == false)" v-on:click="run(tmp[layer].buyables[data].sellOne, tmp[layer].buyables[data])" v-bind:class="{ longUpg: true, can: player[layer].unlocked, locked: !player[layer].unlocked }">{{tmp[layer].buyables.sellOneText ? tmp[layer].buyables.sellOneText : "Sell One"}}</button> ` }) Vue.component('sell-all', { props: ['layer', 'data'], template: ` <button v-if="tmp[layer].buyables && tmp[layer].buyables[data].sellAll && !(tmp[layer].buyables[data].canSellAll !== undefined && tmp[layer].buyables[data].canSellAll == false)" v-on:click="run(tmp[layer].buyables[data].sellAll, tmp[layer].buyables[data])" v-bind:class="{ longUpg: true, can: player[layer].unlocked, locked: !player[layer].unlocked }">{{tmp[layer].buyables.sellAllText ? tmp[layer].buyables.sellAllText : "Sell All"}}</button> ` }) // SYSTEM COMPONENTS Vue.component('node-mark', systemComponents['node-mark']) Vue.component('tab-buttons', systemComponents['tab-buttons']) Vue.component('tree-node', systemComponents['tree-node']) Vue.component('layer-tab', systemComponents['layer-tab']) Vue.component('overlay-head', systemComponents['overlay-head']) Vue.component('info-tab', systemComponents['info-tab']) Vue.component('options-tab', systemComponents['options-tab']) Vue.component('tooltip', systemComponents['tooltip']) Vue.component('particle', systemComponents['particle']) Vue.component('bg', systemComponents['bg']) app = new Vue({ el: "#app", data: { player, tmp, options, Decimal, format, formatWhole, formatTime, formatSmall, focused, getThemeName, layerunlocked, doReset, buyUpg, buyUpgrade, startChallenge, milestoneShown, keepGoing, hasUpgrade, hasMilestone, hasAchievement, hasChallenge, maxedChallenge, getBuyableAmount, getClickableState, inChallenge, canAffordUpgrade, canBuyBuyable, canCompleteChallenge, subtabShouldNotify, subtabResetNotify, challengeStyle, challengeButtonText, constructBarStyle, constructParticleStyle, VERSION, LAYERS, hotkeys, activePopups, particles, mouseX, mouseY, shiftDown, ctrlDown, run, gridRun, }, }) }