addLayer("sp", { name: "super progress", // This is optional, only used in a few places, If absent it just uses the layer id. symbol: "‰", // This appears on the layer's node. Default is the id with the first letter capitalized position: 1, // Horizontal position within a row. By default it uses the layer id and sorts in alphabetical order startData() { return { unlocked: false, points: new Decimal(0) }}, color: "#107f76", requires: 15000, // Can be a function that takes requirement increases into account resource: "super progress points", // Name of prestige currency baseResource: "points", // Name of resource prestige is based on baseAmount() {return player.points}, // Get the current amount of baseResource type: "normal", // normal: cost to gain currency depends on amount gained. static: cost depends on how much you already have exponent: 0.5, // Prestige currency exponent gainMult() { // Calculate the multiplier for main currency from bonuses return new Decimal(1) }, gainExp() { // Calculate the exponent on main currency from bonuses return new Decimal(1) }, row: 1, // Row the layer is in on the tree (0 is the first row) hotkeys: [ {key: "s", description: "S: Reset for super progress points", onPress(){if (canReset(this.layer)) doReset(this.layer)}}, ], bars: { eta: { direction: RIGHT, width: 300, height: 50, progress() { return player[this.layer].points.div(getEtaCost()) }, display() { return "Eta - Level " + getEtaLevel() + " (" + player[this.layer].points + "/" + getEtaCost() + ")
Effect: +" + getEtaEffect() + " to point gen." }, fillStyle: {backgroundColor: "#107f76"} }, theta: { direction: RIGHT, width: 300, height: 50, progress() { return player[this.layer].points.div(getThetaCost()) }, display() { return "Theta - Level " + getThetaLevel() + " (" + player[this.layer].points + "/" + getThetaCost() + ")
Effect: x" + getThetaEffect() + " to PP." }, fillStyle: {backgroundColor: "#107f76"}, unlocked() { return getEtaLevel().gt(0) } }, iota: { direction: RIGHT, width: 300, height: 50, progress() { return player[this.layer].points.div(getIotaCost()) }, display() { return "Iota - Level " + getIotaLevel() + " (" + player[this.layer].points + "/" + getIotaCost() + ")
Effect: ^" + getIotaEffect() + " to point gen." }, fillStyle: {backgroundColor: "#107f76"}, unlocked() { return getThetaLevel().gt(0) } }, kappa: { direction: RIGHT, width: 300, height: 50, progress() { return player[this.layer].points.div(getKappaCost()) }, display() { return "Kappa - Level " + getKappaLevel() + " (" + player[this.layer].points + "/" + getKappaCost() + ")
Effect: x" + getKappaEffect() + " to point gen." }, fillStyle: {backgroundColor: "#107f76"}, unlocked() { return getIotaLevel().gt(0) } }, }, clickables: { 11: { display() { return "Hold to gain SPP" }, canClick() { return true }, onClick() { if (canReset(this.layer)) doReset(this.layer) }, onHold() { if (canReset(this.layer)) doReset(this.layer) } } }, tabFormat: { "super levels": { content: [ "main-display", ["row", ["prestige-button", ["clickable", 11]]], "resource-display", ["raw-html", () => "You have " + getTotalSuperLevel() + " super level" + (getTotalSuperLevel().eq(1) ? "" : "s") + "." ], "blank", "blank", ["bar", "eta"], ["bar", "theta"], ["bar", "iota"], ] }, }, layerShown(){ return player.points.gte(10000) || player[this.layer].unlocked }, branches: ['p'], })