function getAlphaLevel(points = player.p.points) { if (Decimal.eq(points, 0)) return new Decimal(0) return Decimal.add(points, 10).div(11).log(1.1).add(1).floor().max(0) } function getAlphaCost(points = player.p.points) { return getAlphaLevel(points).pow_base(1.1).mul(11).sub(10) } function getAlphaEffect(points = player.p.points) { return getAlphaLevel(points).mul(getAlphaRankEffect(points).add(0.05)) } function getBetaLevel(points = player.p.points) { if (Decimal.eq(points, 0)) return new Decimal(0) return Decimal.add(points, 20).div(25).log(1.25).add(1).floor().max(0) } function getBetaCost(points = player.p.points) { return getBetaLevel(points).pow_base(1.25).mul(25).sub(20) } function getBetaEffect(points = player.p.points) { return getBetaLevel(points).mul(getBetaRankEffect(points).add(0.05)).add(1) } function getGammaLevel(points = player.p.points) { if (Decimal.eq(points, 0)) return new Decimal(0) return Decimal.add(points, 30).div(45).log(1.5).add(1).floor().max(0) } function getGammaCost(points = player.p.points) { return getGammaLevel(points).pow_base(1.5).mul(45).sub(30) } function getGammaEffect(points = player.p.points) { return Decimal.add(player.p.points, 100).log(100) .pow(getGammaLevel(points).mul(getGammaRankEffect(points).add(0.05)).add(1)) } function getDeltaLevel(points = player.p.points) { if (Decimal.eq(points, 0)) return new Decimal(0) return Decimal.add(points, 30).div(60).log(2).add(1).floor().max(0) } function getDeltaCost(points = player.p.points) { return getDeltaLevel(points).pow_base(2).mul(60).sub(30) } function getDeltaEffect(points = player.p.points) { return getDeltaLevel(points).mul(getDeltaRankEffect(points).add(0.2)).add(1) } function getEpsilonLevel(points = player.p.points) { if (Decimal.eq(points, 0)) return new Decimal(0) return Decimal.mul(points, 3).add(100).div(250).log(2.5).add(1).floor().max(0) } function getEpsilonCost(points = player.p.points) { return getEpsilonLevel(points).pow_base(2.5).mul(250).sub(100).div(3) } function getEpsilonEffect(points = player.p.points) { return getEpsilonLevel(points).mul(getEpsilonRankEffect(points).add(0.1)).add(1) } function getTotalLevel() { return getAlphaLevel().add(getBetaLevel()).add(getGammaLevel()).add(getDeltaLevel()).add(getEpsilonLevel()) }