function cumulativeExponential(base, levels) { return Decimal.add(levels, 1).pow_base(base).sub(1).div(Decimal.sub(base, 1)) } function inverseCumulativeExponential(base, levels) { return Decimal.sub(base, 1).mul(levels).add(1).log(base) } function getAlphaLevel(points = player.p.points) { if (Decimal.eq(points, 0)) return new Decimal(0) return inverseCumulativeExponential(1.1, Decimal.pow(points, buyableEffect('p', 13).pow(-1))).floor() } function getAlphaCost(points = player.p.points) { return cumulativeExponential(1.1, getAlphaLevel(points)).pow(buyableEffect('p', 13)) } function getAlphaEffect(points = player.p.points) { return getAlphaLevel(points).mul(getAlphaRankEffect(points).add(1/20)) } function getBetaLevel(points = player.p.points) { if (Decimal.eq(points, 0)) return new Decimal(0) return inverseCumulativeExponential(1.25, Decimal.div(Decimal.pow(points, buyableEffect('p', 13).pow(-1)), 5)).floor() } function getBetaCost(points = player.p.points) { return cumulativeExponential(1.25, getBetaLevel(points)).mul(5).pow(buyableEffect('p', 13)) } function getBetaEffect(points = player.p.points) { return getBetaLevel(points).mul(getBetaRankEffect(points).add(1/20)).add(1) } function getGammaLevel(points = player.p.points) { if (Decimal.eq(points, 0)) return new Decimal(0) return inverseCumulativeExponential(1.5, Decimal.div(Decimal.pow(points, buyableEffect('p', 13).pow(-1)), 15)).floor() } function getGammaCost(points = player.p.points) { return cumulativeExponential(1.5, getGammaLevel(points)).mul(15).pow(buyableEffect('p', 13)) } function getGammaEffect(points = player.p.points) { return Decimal.add(player.p.points, 1).log(Decimal.pow(50, buyableEffect('p', 12))).add(1).pow( getGammaLevel(points).mul(getGammaRankEffect(points).add(1/10)) ) } function getDeltaLevel(points = player.p.points) { if (Decimal.eq(points, 0)) return new Decimal(0) return inverseCumulativeExponential(2, Decimal.div(Decimal.pow(points, buyableEffect('p', 13).pow(-1)), 30)).floor() } function getDeltaCost(points = player.p.points) { return cumulativeExponential(2, getDeltaLevel(points)).mul(30).pow(buyableEffect('p', 13)) } function getDeltaEffect(points = player.p.points) { return getDeltaLevel(points).mul(getDeltaRankEffect(points).add(1/5)).add(1) } function getEpsilonLevel(points = player.p.points) { if (Decimal.eq(points, 0)) return new Decimal(0) return inverseCumulativeExponential(2.5, Decimal.div(Decimal.pow(points, buyableEffect('p', 13).pow(-1)), 50)).floor() } function getEpsilonCost(points = player.p.points) { return cumulativeExponential(2.5, getEpsilonLevel(points)).mul(50).pow(buyableEffect('p', 13)) } function getEpsilonEffect(points = player.p.points) { return getEpsilonLevel(points).mul(getEpsilonRankEffect(points).add(1/10)).add(1) } function getZetaLevel(points = player.p.points) { if (Decimal.eq(points, 0)) return new Decimal(0) return inverseCumulativeExponential(3, Decimal.div(Decimal.pow(points, buyableEffect('p', 13).pow(-1)), 80)).floor() } function getZetaCost(points = player.p.points) { return cumulativeExponential(3, getZetaLevel(points)).mul(80).pow(buyableEffect('p', 13)) } function getZetaEffect(points = player.p.points) { return getZetaLevel(points).mul(getZetaRankEffect().add(1/3)).add(1) } function getTotalLevel() { return getAlphaLevel().add(getBetaLevel()).add(getGammaLevel()).add(getDeltaLevel()).add(getEpsilonLevel()) .add(getZetaLevel()) }