addLayer("p", {
    name: "progress", // This is optional, only used in a few places, If absent it just uses the layer id.
    symbol: "%", // This appears on the layer's node. Default is the id with the first letter capitalized
    position: 0, // Horizontal position within a row. By default it uses the layer id and sorts in alphabetical order
    startData() { return {
        unlocked: true,
		points: new Decimal(0)
    }},
    color: "#0c6949",
    requires() {
        let req = new Decimal(1)
        if (hasMilestone('f', 2)) { req = req.mul(0.9) }
        return req
    }, // Can be a function that takes requirement increases into account
    resource: "progress points", // Name of prestige currency
    baseResource: "points", // Name of resource prestige is based on
    baseAmount() {return player.points}, // Get the current amount of baseResource
    type: "normal", // normal: cost to gain currency depends on amount gained. static: cost depends on how much you already have
    exponent: 0.3, // Prestige currency exponent
    gainMult() { // Calculate the multiplier for main currency from bonuses
        return buyableEffect(this.layer, 11)
    },
    gainExp() { // Calculate the exponent on main currency from bonuses
        return new Decimal(1)
    },
    row: 0, // Row the layer is in on the tree (0 is the first row)
    hotkeys: [
        {key: "p", description: "P: Reset for progress points", onPress(){if (canReset(this.layer)) doReset(this.layer)}},
    ],
    bars: {
        alpha: {
            direction: RIGHT,
            width: 300,
            height: 50,
            progress() { return player[this.layer].points.div(getAlphaCost()) },
            display() {
                return "Alpha - Level " + getAlphaLevel() + " (" + player[this.layer].points + "/" + getAlphaCost()
                    + ")<br>Effect: +" + getAlphaEffect() + " to point gen."
            },
            fillStyle: {backgroundColor: "#0c6949"}
        },
        alphaRank: {
            direction: RIGHT,
            width: 300,
            height: 50,
            progress() { return getAlphaLevel().div(getAlphaRankCost()) },
            display() {
                return "Alpha - Rank " + getAlphaRank() + " (" + getAlphaLevel() + "/" + getAlphaRankCost()
                    + ")<br>Effect: +" + getAlphaRankEffect() + " to Alpha effect base."
            },
            fillStyle: {backgroundColor: "#0c6949"},
        },
        beta: {
            direction: RIGHT,
            width: 300,
            height: 50,
            progress() { return player[this.layer].points.div(getBetaCost()) },
            display() {
                return "Beta - Level " + getBetaLevel() + " (" + player[this.layer].points + "/" + getBetaCost()
                    + ")<br>Effect: x" + getBetaEffect() + " to point gen."
            },
            fillStyle: {backgroundColor: "#0c6949"},
            unlocked() { return getAlphaLevel().gte(1) }
        },
        betaRank: {
            direction: RIGHT,
            width: 300,
            height: 50,
            progress() { return getBetaLevel().div(getBetaRankCost()) },
            display() {
                return "Beta - Rank " + getBetaRank() + " (" + getBetaLevel() + "/" + getBetaRankCost()
                    + ")<br>Effect: +" + getBetaRankEffect() + " to Beta effect base."
            },
            fillStyle: {backgroundColor: "#0c6949"},
            unlocked() { return getAlphaLevel().gte(1) }
        },
        gamma: {
            direction: RIGHT,
            width: 300,
            height: 50,
            progress() { return player[this.layer].points.div(getGammaCost()) },
            display() {
                return "Gamma - Level " + getGammaLevel() + " (" + player[this.layer].points + "/" + getGammaCost()
                    + ")<br>Effect: x" + getGammaEffect() + " to point gen."
            },
            fillStyle: {backgroundColor: "#0c6949"},
            unlocked() { return getBetaLevel().gte(1) }
        },
        gammaRank: {
            direction: RIGHT,
            width: 300,
            height: 50,
            progress() { return getGammaLevel().div(getGammaRankCost()) },
            display() {
                return "Gamma - Rank " + getGammaRank() + " (" + getGammaLevel() + "/" + getGammaRankCost()
                    + ")<br>Effect: +" + getGammaRankEffect() + " to Gamma effect exponent."
            },
            fillStyle: {backgroundColor: "#0c6949"},
            unlocked() { return getBetaLevel().gte(1) }
        },
        delta: {
            direction: RIGHT,
            width: 300,
            height: 50,
            progress() { return player[this.layer].points.div(getDeltaCost()) },
            display() {
                return "Delta - Level " + getDeltaLevel() + " (" + player[this.layer].points + "/" + getDeltaCost()
                    + ")<br>Effect: x" + getDeltaEffect() + " to point gen."
            },
            fillStyle: {backgroundColor: "#0c6949"},
            unlocked() { return getGammaLevel().gte(1) }
        },
        deltaRank: {
            direction: RIGHT,
            width: 300,
            height: 50,
            progress() { return getDeltaLevel().div(getDeltaRankCost()) },
            display() {
                return "Delta - Rank " + getDeltaRank() + " (" + getDeltaLevel() + "/" + getDeltaRankCost()
                    + ")<br>Effect: +" + getDeltaRankEffect() + " to Delta effect base."
            },
            fillStyle: {backgroundColor: "#0c6949"},
            unlocked() { return getGammaLevel().gte(1) }
        },
        epsilon: {
            direction: RIGHT,
            width: 300,
            height: 50,
            progress() { return player[this.layer].points.div(getEpsilonCost()) },
            display() {
                return "Epsilon - Level " + getEpsilonLevel() + " (" + player[this.layer].points + "/" + getEpsilonCost()
                    + ")<br>Effect: ^" + getEpsilonEffect() + " to point gen."
            },
            fillStyle: {backgroundColor: "#0c6949"},
            unlocked() { return getDeltaLevel().gte(1) }
        },
        epsilonRank: {
            direction: RIGHT,
            width: 300,
            height: 50,
            progress() { return getEpsilonLevel().div(getEpsilonRankCost()) },
            display() {
                return "Epsilon - Rank " + getEpsilonRank() + " (" + getEpsilonLevel() + "/" + getEpsilonRankCost()
                    + ")<br>Effect: +" + getEpsilonRankEffect() + " to Epsilon effect base."
            },
            fillStyle: {backgroundColor: "#0c6949"},
            unlocked() { return getDeltaLevel().gte(1) }
        },
        zeta: {
            direction: RIGHT,
            width: 300,
            height: 50,
            progress() { return player[this.layer].points.div(getZetaCost()) },
            display() {
                return "Zeta - Level " + getZetaLevel() + " (" + player[this.layer].points + "/" + getZetaCost()
                    + ")<br>Effect: x" + getZetaEffect() + " to point gen."
            },
            fillStyle: {backgroundColor: "#0c6949"},
            unlocked() { return getEpsilonLevel().gte(1) }
        },
        zetaRank: {
            direction: RIGHT,
            width: 300,
            height: 50,
            progress() { return getZetaLevel().div(getZetaRankCost()) },
            display() {
                return "Zeta - Rank " + getZetaRank() + " (" + getZetaLevel() + "/" + getZetaRankCost()
                    + ")<br>Effect: +" + getZetaRankEffect() + " to Zeta effect base."
            },
            fillStyle: {backgroundColor: "#0c6949"},
            unlocked() { return getEpsilonLevel().gte(1) }
        },
    },
    buyables: {
        11: {
            title: "More progress",
            effect() { return Decimal.pow(1.1, getBuyableAmount(this.layer, this.id)) },
            cost() { return Decimal.pow(getBuyableAmount(this.layer, this.id), 1.2).mul(5).add(50) },
            display() {
                return "Increase progress point gain.<br><br>Amount: " + getBuyableAmount(this.layer, this.id)
                    + ".<br>Effect: " + this.effect(getBuyableAmount(this.layer, this.id)) + "x.<br>Cost: "
                    + this.cost(getBuyableAmount(this.layer, this.id)) + " total levels."
            },
            canAfford() { return Decimal.gte(getTotalLevel(), this.cost()) },
            buy() { addBuyables(this.layer, this.id, 1) }
        },
        12: {
            title: "Rebased",
            effect() { return Decimal.pow(0.95, getBuyableAmount(this.layer, this.id)) },
            cost() { return Decimal.pow(getBuyableAmount(this.layer, this.id), 1.4).mul(7).add(80) },
            display() {
                return "Decrease Gamma effect base.<br><br>Amount: " + getBuyableAmount(this.layer, this.id)
                    + ".<br>Effect: ^" + this.effect(getBuyableAmount(this.layer, this.id)) + ".<br>Cost: "
                    + this.cost(getBuyableAmount(this.layer, this.id)) + " total levels."
            },
            canAfford() { return Decimal.gte(getTotalLevel(), this.cost()) },
            buy() { addBuyables(this.layer, this.id, 1) }
        },
        13: {
            title: "Shorter bars",
            effect() { return Decimal.pow(0.98, getBuyableAmount(this.layer, this.id)) },
            cost() { return Decimal.pow(getBuyableAmount(this.layer, this.id), 1.6).mul(10).add(100) },
            display() {
                return "Decrease all level costs.<br><br>Amount: " + getBuyableAmount(this.layer, this.id)
                    + ".<br>Effect: ^" + this.effect(getBuyableAmount(this.layer, this.id)) + ".<br>Cost: "
                    + this.cost(getBuyableAmount(this.layer, this.id)) + " total levels."
            },
            canAfford() { return Decimal.gte(getTotalLevel(), this.cost()) },
            buy() { addBuyables(this.layer, this.id, 1) }
        }
    },
    tabFormat: {
        levels: {
            content: [
                "main-display",
                "prestige-button",
                "resource-display",
                ["raw-html", () => "You have " + getTotalLevel() + " levels."],
                ["raw-html", () => "You have " + getTotalRank() + " ranks."],
                "blank",
                "blank",
                ["bar", "alpha"],
                ["bar", "beta"],
                ["bar", "gamma"],
                ["bar", "delta"],
                ["bar", "epsilon"],
                ["bar", "zeta"]
            ]
        },
        ranks: {
            content: [
                "main-display",
                "prestige-button",
                "resource-display",
                ["raw-html", () => "You have " + getTotalLevel() + " levels."],
                ["raw-html", () => "You have " + getTotalRank() + " ranks."],
                "blank",
                "blank",
                ["bar", "alphaRank"],
                ["bar", "betaRank"],
                ["bar", "gammaRank"],
                ["bar", "deltaRank"],
                ["bar", "epsilonRank"],
                ["bar", "zetaRank"]
            ],
            unlocked() { return getAlphaLevel().gte(18) }
        },
        buyables: {
            content: [
                "main-display",
                "prestige-button",
                "resource-display",
                ["raw-html", () => "You have " + getTotalLevel() + " levels."],
                ["raw-html", () => "You have " + getTotalRank() + " ranks."],
                "blank",
                "blank",
                "buyables"
            ],
            unlocked() { return getTotalLevel().gte(45) }
        }
    },
    layerShown(){return true}
})