addLayer("f", {
name: "files", // This is optional, only used in a few places, If absent it just uses the layer id.
symbol: "🗎", // This appears on the layer's node. Default is the id with the first letter capitalized
position: 2, // Horizontal position within a row. By default it uses the layer id and sorts in alphabetical order
startData() { return {
unlocked: false,
points: new Decimal(0),
total: new Decimal(0)
}},
color: "#7f1bae",
requires() {
let req = new Decimal(5000)
if (hasUpgrade(this.layer, 32)) { req = req.mul(0.75) }
if (hasMilestone(this.layer, 7)) { req = req.mul(0.8) }
return req
}, // Can be a function that takes requirement increases into account
resource: "files", // Name of prestige currency
baseResource: "super progress points", // Name of resource prestige is based on
baseAmount() {return player.sp.points}, // Get the current amount of baseResource
type: "static", // normal: cost to gain currency depends on amount gained. static: cost depends on how much you already have
exponent: 1.5, // Prestige currency exponent
base() {
let base = 1.5
if (hasUpgrade(this.layer, 41)) base **= 0.95
return base
},
gainMult() { // Calculate the multiplier for main currency from bonuses
return new Decimal(1)
},
gainExp() { // Calculate the exponent on main currency from bonuses
return new Decimal(1)
},
canBuyMax() {
return hasMilestone(this.layer, 6)
},
row: 2, // Row the layer is in on the tree (0 is the first row)
displayRow: 0,
hotkeys: [
{key: "f", description: "F: Reset for files", onPress(){if (canReset(this.layer)) doReset(this.layer)}},
],
milestones: {
0: {
requirementDescription: "1 total File.",
effectDescription() {
return "Total levels boost point gen.
Effect: x" + format(getTotalLevel().add(1).log(5).add(1)) + "."
},
done() { return player.f.total.gte(1) }
},
1: {
requirementDescription: "2 total Files.",
effectDescription: "Triple PP and SPP gen.",
done() { return player.f.total.gte(2) }
},
2: {
requirementDescription: "3 total Files.",
effectDescription: "Multiply PP requirement by 0.5x.",
done() { return player.f.total.gte(3) }
},
3: {
requirementDescription: "4 total Files.",
effectDescription: "Square point gen.",
done() { return player.f.total.gte(4) }
},
4: {
requirementDescription: "5 total Files.",
effectDescription: "Unlock the Directory.",
done() { return player.f.total.gte(5) }
},
5: {
requirementDescription: "7 total Files.",
effectDescription() {
return "Total Files boost point gen.
Effect: x" + format(player[this.layer].total.div(2).add(1)) + "."
},
done() { return player.f.total.gte(7) }
},
6: {
requirementDescription: "10 total Files.",
effectDescription: "You can buy max files.",
done() { return player.f.total.gte(10) }
},
7: {
requirementDescription: "15 total Files.",
effectDescription: "Multiply file cost by x0.8.",
done() { return player.f.total.gte(15) }
},
8: {
requirementDescription: "20 total Files.",
effectDescription: "Autobuy all PP buyables.",
done() { return player.f.total.gte(20) }
},
9: {
requirementDescription: "30 total Files.",
effectDescription: "You can now get fractional levels.",
done() { return player.f.total.gte(30) }
},
},
upgrades: {
11: {
description: "Total rank boosts point gen.",
effect() { return getTotalRank().add(2) },
effectDisplay() { return "^" + format(this.effect()) + "." },
cost: 1,
canAfford() { return hasMilestone(this.layer, 4) },
},
21: {
description: "Start with 2 free Rebased levels.",
cost: 3,
canAfford() { return hasUpgrade(this.layer, 11) },
branches: [11]
},
22: {
description: "Start with 2 free Shorter bars levels.",
cost: 3,
canAfford() { return hasUpgrade(this.layer, 11) },
branches: [11]
},
23: {
description: "Gain 10% of your PP gain every second.",
cost: 4,
canAfford() { return hasUpgrade(this.layer, 11) },
branches: [11]
},
31: {
description: "Make Gamma effect use total level as well.",
cost: 5,
canAfford() { return hasUpgrade(this.layer, 21) },
branches: [21]
},
32: {
description: "Multiply base File cost by 0.75.",
cost: 6,
canAfford() { return hasUpgrade(this.layer, 21) && hasUpgrade(this.layer, 22) },
branches: [21, 22]
},
33: {
description: "Multiply base PP cost by 0.75.",
cost: 5,
canAfford() { return hasUpgrade(this.layer, 22) },
branches: [22]
},
41: {
description: "Raise Beta, Delta, Zeta effects ^1.1.",
cost: 8,
canAfford() { return hasUpgrade(this.layer, 31) },
branches: [31]
},
42: {
description: "Raise File cost base ^0.95.",
cost: 8,
canAfford() { return hasUpgrade(this.layer, 32) },
branches: [32]
},
43: {
description: "Files divide PP cost.",
cost: 9,
canAfford() { return hasUpgrade(this.layer, 32) && hasUpgrade(this.layer, 33) },
effect() { return player[this.layer].points.add(3).log(2).add(1) },
effectDisplay() { return "/" + format(this.effect()) + "." },
branches: [32, 33]
},
44: {
description: "Gain another 15% of your PP gain every second.",
cost: 8,
canAfford() { return hasUpgrade(this.layer, 23) && hasUpgrade(this.layer, 33) },
branches: [[23, 2], 33]
}
},
clickables: {
21: {
display() { return "Reset directory" },
onClick() {
if (confirm("Are you sure you want to respec? This will cause a File reset.")) {
if (player[this.layer].upgrades == 0) {
player.ach.has55 = true
}
for (let i of player[this.layer].upgrades) {
player[this.layer].points = player[this.layer].points.add(tmp[this.layer].upgrades[i].cost)
}
player[this.layer].upgrades = []
doReset('f', true)
}
},
canClick() { return true },
style: {
width: "60px",
minHeight: "60px"
}
}
},
layerShown(){ return player.p.points.gte(4000) || player[this.layer].unlocked },
branches: ['p'],
tabFormat: {
filestones: {
content: [
"main-display",
"prestige-button",
"resource-display",
"blank",
"blank",
["row", [
["milestones", [0, 2, 4, 6, 8]],
["milestones", [1, 3, 5, 7, 9]]
]]
]
},
directory: {
content: [
"main-display",
["row", ["prestige-button", ["clickable", 11]]],
"resource-display",
"blank",
"blank",
["clickable", 21],
"blank",
["upgrade-tree", [
[11],
[21, 22, 23],
[31, 32, 33],
[41, 42, 43, 44]
]]
],
unlocked() { return hasMilestone('f', 4) }
},
}
})