generated from incremental-social/The-Modding-Tree
170 lines
8.1 KiB
JavaScript
170 lines
8.1 KiB
JavaScript
addLayer("i", {
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name: "integrals", // This is optional, only used in a few places, If absent it just uses the layer id.
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symbol: "∫", // This appears on the layer's node. Default is the id with the first letter capitalized
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position: 0, // Horizontal position within a row. By default it uses the layer id and sorts in alphabetical order
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startData() { return {
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unlocked: false,
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points: new Decimal(0),
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total: new Decimal(0),
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incDelta: 1,
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number: [1]
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}},
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color: "#a62222",
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requires: Decimal.pow(2, 127.9), // Can be a function that takes requirement increases into account
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resource: "integrals", // Name of prestige currency
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baseResource: "points", // Name of resource prestige is based on
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baseAmount() {return player.points}, // Get the current amount of baseResource
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type: "normal", // normal: cost to gain currency depends on amount gained. static: cost depends on how much you already have
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exponent: 0.1, // Prestige currency exponent
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gainMult() { // Calculate the multiplier for main currency from bonuses
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return new Decimal(1)
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},
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gainExp() { // Calculate the exponent on main currency from bonuses
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return new Decimal(1)
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},
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row: 3, // Row the layer is in on the tree (0 is the first row)
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displayRow: 1,
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hotkeys: [
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{key: "i", description: "I: reset for integrals", onPress(){if (canReset(this.layer)) doReset(this.layer)}},
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],
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milestones: {
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0: {
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requirementDescription: "1 total Integral.",
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effectDescription: "Gain double Files and halve total File effect on File cost.",
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done() { return player[this.layer].total.gte(1) }
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},
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1: {
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requirementDescription: "2 total Integrals.",
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effectDescription: "Start every reset with 1000 PP, 250 SPP, and 5 Files",
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done() { return player[this.layer].total.gte(2) }
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},
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2: {
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requirementDescription: "3 total Integrals.",
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effectDescription: "Unlock the Number.",
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done() { return player[this.layer].total.gte(3) }
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},
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},
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buyables: {
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11: {
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title: "Longer number",
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effect() { return getBuyableAmount(this.layer, this.id).add(1).toNumber() },
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cost() { return getBuyableAmount(this.layer, this.id).add(1).mul(2) },
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display() {
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return "Increase the length of your number.<br><br>Amount: " + format(getBuyableAmount(this.layer, this.id))
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+ ".<br>Effect: " + format(this.effect(getBuyableAmount(this.layer, this.id))) + " digits.<br>Cost: "
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+ format(this.cost(getBuyableAmount(this.layer, this.id))) + " Integrals."
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},
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canAfford() { return Decimal.gte(player[this.layer].points, this.cost()) },
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buy() {
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player[this.layer].points = player[this.layer].points.sub(this.cost())
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addBuyables(this.layer, this.id, 1)
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player[this.layer].number.push(0)
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}
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},
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12: {
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title: "Faster incrementing",
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effect() { return getBuyableAmount(this.layer, this.id).add(1).pow(1.3).toNumber() },
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cost() { return getBuyableAmount(this.layer, this.id).add(1).mul(3) },
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display() {
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return "Increase the speed of incrementing.<br><br>Amount: " + format(getBuyableAmount(this.layer, this.id))
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+ ".<br>Effect: " + format(this.effect(getBuyableAmount(this.layer, this.id))) + "/s.<br>Cost: "
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+ format(this.cost(getBuyableAmount(this.layer, this.id))) + " Integrals."
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},
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canAfford() { return Decimal.gte(player[this.layer].points, this.cost()) },
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buy() {
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player[this.layer].points = player[this.layer].points.sub(this.cost())
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addBuyables(this.layer, this.id, 1)
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}
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},
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13: {
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title: "Higher base",
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effect() { return getBuyableAmount(this.layer, this.id).add(2).toNumber() },
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cost() { return getBuyableAmount(this.layer, this.id).add(1).mul(10) },
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display() {
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return "Increase the base of your number.<br><br>Amount: " + format(getBuyableAmount(this.layer, this.id))
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+ "/" + format(this.purchaseLimit) + ".<br>Effect: "
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+ format(this.effect(getBuyableAmount(this.layer, this.id))) + ".<br>Cost: "
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+ format(this.cost(getBuyableAmount(this.layer, this.id))) + " Integrals."
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},
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canAfford() { return Decimal.gte(player[this.layer].points, this.cost()) },
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buy() {
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player[this.layer].points = player[this.layer].points.sub(this.cost())
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addBuyables(this.layer, this.id, 1)
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},
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purchaseLimit: 34
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},
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},
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numberEffect() {
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return Math.sqrt(player[this.layer].number.reduceRight((x, y) => x * buyableEffect('i', 13) + y) + 1)
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},
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update(diff) {
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if (isNaN(diff)) return
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player[this.layer].incDelta += diff
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player[this.layer].number[0] += Math.floor(player[this.layer].incDelta * buyableEffect('i', 12))
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player[this.layer].incDelta %= 1/buyableEffect('i', 12)
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for (let i = 0; i < player[this.layer].number.length - 1; i ++) {
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player[this.layer].number[i+1] += Math.floor(player[this.layer].number[i] / buyableEffect('i', 13))
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player[this.layer].number[i] %= buyableEffect('i', 13)
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}
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if (player[this.layer].number[player[this.layer].number.length - 1] >= buyableEffect('i', 13)) {
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player[this.layer].number = new Array(buyableEffect('i', 11)).fill(buyableEffect('i', 13) - 1)
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}
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},
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clickables: {
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21: {
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display() { return "Reset number buyables" },
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onClick() {
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if (confirm("Are you sure you want to respec? This will reset your number.")) {
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if ([11, 12, 13].map(n => getBuyableAmount(this.layer, n)).reduce((a, b) => a.add(b)).eq(0)) {
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player.ach.has75 = true
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}
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player[this.layer].points = player[this.layer].total
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player[this.layer].buyables[11] = new Decimal(0)
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player[this.layer].buyables[12] = new Decimal(0)
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player[this.layer].buyables[13] = new Decimal(0)
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}
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},
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canClick() { return true },
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style: {
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width: "60px",
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minHeight: "60px"
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}
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}
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},
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tabFormat: {
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main: {
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content: [
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"main-display",
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"prestige-button",
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"resource-display",
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"blank",
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"blank",
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"milestones",
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["raw-html", "More content coming your way!"]
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]
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},
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number: {
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content: [
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"main-display",
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"prestige-button",
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"resource-display",
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"blank",
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"blank",
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["raw-html", function() {
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return `Your number is <h2 style="color: rgb(166, 34, 34); text-shadow: rgb(166, 34, 34) 0px 0px 10px;">`
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+ player[this.layer].number.map(x => "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ"[x]).reverse().join('')
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+ `</h2><br>in base <h3 style="color: rgb(166, 34, 34); text-shadow: rgb(166, 34, 34) 0px 0px 10px;">`
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+ format(buyableEffect(this.layer, 13))
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+ `</h3>,<br>giving you x<h2 style="color: rgb(166, 34, 34); text-shadow: rgb(166, 34, 34) 0px 0px 10px;">`
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+ format(tmp[this.layer].numberEffect)
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+ `</h2> to point, PP, and SPP gen.`
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}],
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"blank",
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["buyables", [1]]
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],
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unlocked() { return hasMilestone('i', 2) }
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}
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},
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layerShown(){ return player.points.gte("1e25") || player[this.layer].unlocked },
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branches: ['p', 'sp', 'f']
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})
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