generated from incremental-social/The-Modding-Tree
179 lines
7.9 KiB
JavaScript
179 lines
7.9 KiB
JavaScript
addLayer("sp", {
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name: "super progress", // This is optional, only used in a few places, If absent it just uses the layer id.
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symbol: "‰", // This appears on the layer's node. Default is the id with the first letter capitalized
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position: 1, // Horizontal position within a row. By default it uses the layer id and sorts in alphabetical order
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startData() { return {
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unlocked: false,
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points: new Decimal(0)
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}},
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color: "#107f76",
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requires() {
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let req = new Decimal(5000)
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if (hasUpgrade('f', 54)) req = req.div(2)
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return req
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}, // Can be a function that takes requirement increases into account
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resource: "super progress points", // Name of prestige currency
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baseResource: "points", // Name of resource prestige is based on
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baseAmount() {return player.points}, // Get the current amount of baseResource
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type: "normal", // normal: cost to gain currency depends on amount gained. static: cost depends on how much you already have
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exponent: 0.35, // Prestige currency exponent
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gainMult() { // Calculate the multiplier for main currency from bonuses
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let mult = new Decimal(1)
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if (hasMilestone('f', 0)) mult = mult.mul(3)
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mult = mult.mul(tmp.i.numberEffect)
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return mult
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},
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gainExp() { // Calculate the exponent on main currency from bonuses
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return buyableEffect('sp', 11)
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},
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row: 1, // Row the layer is in on the tree (0 is the first row)
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displayRow: 0,
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hotkeys: [
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{key: "s", description: "S: Reset for super progress points", onPress(){if (canReset(this.layer)) doReset(this.layer)}},
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],
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passiveGeneration() {
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let gain = 0
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if (hasUpgrade('f', 62)) gain += 0.2
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return gain
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},
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onPrestige(gain) {
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if (player.p.points.eq(0)) { player.ach.has45 = true }
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},
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automate() {
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if (hasMilestone('f', 10)) {
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Object.values(tmp[this.layer].buyables).forEach(i => { if (i.canAfford) i.buy() })
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}
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},
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doReset(resettingLayer) {
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if (layers[resettingLayer].row <= this.row) return;
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let keep = []
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layerDataReset(this.layer, keep)
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if (hasMilestone('i', 1)) player[this.layer].points = player[this.layer].points.max(250)
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},
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bars: {
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eta: {
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direction: RIGHT,
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width: 300,
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height: 50,
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progress() { return player[this.layer].points.div(getEtaCost()) },
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display() {
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return "Eta - Level " + format(getEtaLevel()) + " (" + format(player[this.layer].points) + "/" + format(getEtaCost())
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+ ")<br>Effect: +" + format(getEtaEffect()) + " to point gen."
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},
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fillStyle: {backgroundColor: "#107f76"}
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},
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theta: {
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direction: RIGHT,
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width: 300,
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height: 50,
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progress() { return player[this.layer].points.div(getThetaCost()) },
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display() {
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return "Theta - Level " + format(getThetaLevel()) + " (" + format(player[this.layer].points) + "/" + format(getThetaCost())
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+ ")<br>Effect: x" + format(getThetaEffect()) + " to PP."
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},
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fillStyle: {backgroundColor: "#107f76"},
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unlocked() { return getEtaLevel().gt(0) }
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},
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iota: {
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direction: RIGHT,
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width: 300,
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height: 50,
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progress() { return player[this.layer].points.div(getIotaCost()) },
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display() {
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return "Iota - Level " + format(getIotaLevel()) + " (" + format(player[this.layer].points) + "/" + format(getIotaCost())
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+ ")<br>Effect: ^" + format(getIotaEffect()) + " to point gen."
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},
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fillStyle: {backgroundColor: "#107f76"},
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unlocked() { return getThetaLevel().gt(0) }
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},
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kappa: {
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direction: RIGHT,
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width: 300,
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height: 50,
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progress() { return player[this.layer].points.div(getKappaCost()) },
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display() {
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return "Kappa - Level " + format(getKappaLevel()) + " (" + format(player[this.layer].points) + "/" + format(getKappaCost())
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+ ")<br>Effect: x" + format(getKappaEffect()) + " to first softcap's start."
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},
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fillStyle: {backgroundColor: "#107f76"},
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unlocked() { return getIotaLevel().gt(0) }
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},
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lambda: {
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direction: RIGHT,
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width: 300,
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height: 50,
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progress() { return player[this.layer].points.div(getLambdaCost()) },
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display() {
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return "Lambda - Level " + format(getLambdaLevel()) + " (" + format(player[this.layer].points) + "/" + format(getLambdaCost())
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+ ")<br>Effect: x" + format(getLambdaEffect()) + " to point gen."
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},
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fillStyle: {backgroundColor: "#107f76"},
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unlocked() { return getKappaLevel().gt(0) }
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},
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},
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buyables: {
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11: {
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title: "Much more progress",
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effect() { return Decimal.div(getBuyableAmount(this.layer, this.id), 20).add(1) },
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cost() { return Decimal.pow(getBuyableAmount(this.layer, this.id), 1.2).mul(3).add(20) },
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display() {
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return "Increase SPP gain.<br><br>Amount: " + format(getBuyableAmount(this.layer, this.id))
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+ ".<br>Effect: ^" + format(this.effect(getBuyableAmount(this.layer, this.id))) + ".<br>Cost: "
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+ format(this.cost(getBuyableAmount(this.layer, this.id))) + " total super levels."
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},
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canAfford() { return Decimal.gte(getTotalSuperLevel(), this.cost()) },
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buy() { addBuyables(this.layer, this.id, 1) }
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},
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12: {
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title: "Super point booster",
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effect() { return Decimal.pow(getBuyableAmount(this.layer, this.id), 1.3).add(1) },
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cost() { return Decimal.pow(getBuyableAmount(this.layer, this.id), 1.2).mul(5).add(25) },
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display() {
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return "Increase point gen.<br><br>Amount: " + format(getBuyableAmount(this.layer, this.id))
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+ ".<br>Effect: ^" + format(this.effect(getBuyableAmount(this.layer, this.id))) + ".<br>Cost: "
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+ format(this.cost(getBuyableAmount(this.layer, this.id))) + " total super levels."
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},
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canAfford() { return Decimal.gte(getTotalSuperLevel(), this.cost()) },
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buy() { addBuyables(this.layer, this.id, 1) }
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},
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},
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clickables: {
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11: {
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display() { return "Hold to gain SPP" },
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canClick() { return true },
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onClick() { if (canReset(this.layer)) doReset(this.layer) },
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onHold() { if (canReset(this.layer)) doReset(this.layer) }
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}
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},
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tabFormat: {
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"super levels": {
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content: [
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"main-display",
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["row", ["prestige-button", ["clickable", 11]]],
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"resource-display",
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["raw-html", () => "You have " + format(getTotalSuperLevel()) + " super level" + (getTotalSuperLevel().eq(1) ? "" : "s") + "."],
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"blank",
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"blank",
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["bar", "eta"],
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["bar", "theta"],
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["bar", "iota"],
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["bar", "kappa"],
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["bar", "lambda"],
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]
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},
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"super buyables": {
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content: [
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"main-display",
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["row", ["prestige-button", ["clickable", 11]]],
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"resource-display",
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["raw-html", () => "You have " + format(getTotalSuperLevel()) + " super level" + (getTotalSuperLevel().eq(1) ? "" : "s") + "."],
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"blank",
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"blank",
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"buyables",
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],
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unlocked() { return getTotalSuperLevel().gte(18) }
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},
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},
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layerShown(){ return player.points.gte(4000) || player[this.layer].unlocked },
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branches: ['p'],
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})
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