just_another_tree/js/technical/layerSupport.js
2024-03-03 11:53:50 +00:00

294 lines
No EOL
10 KiB
JavaScript

var layers = {}
const decimalZero = new Decimal(0)
const decimalOne = new Decimal(1)
const decimalNaN = new Decimal(NaN)
const defaultGlow = "#ff0000"
function layerShown(layer){
return tmp[layer].layerShown;
}
var LAYERS = Object.keys(layers);
var hotkeys = {};
var maxRow = 0;
function updateHotkeys()
{
hotkeys = {};
for (layer in layers){
hk = layers[layer].hotkeys
if (hk){
for (id in hk){
hotkeys[hk[id].key] = hk[id]
hotkeys[hk[id].key].layer = layer
hotkeys[hk[id].key].id = id
if (hk[id].unlocked === undefined)
hk[id].unlocked = true
}
}
}
}
var ROW_LAYERS = {}
var TREE_LAYERS = {}
var OTHER_LAYERS = {}
function updateLayers(){
LAYERS = Object.keys(layers);
ROW_LAYERS = {}
TREE_LAYERS = {}
OTHER_LAYERS = {}
for (layer in layers){
setupLayer(layer)
}
for (row in OTHER_LAYERS) {
OTHER_LAYERS[row].sort((a, b) => (a.position > b.position) ? 1 : -1)
for (layer in OTHER_LAYERS[row])
OTHER_LAYERS[row][layer] = OTHER_LAYERS[row][layer].layer
}
for (row in TREE_LAYERS) {
TREE_LAYERS[row].sort((a, b) => (a.position > b.position) ? 1 : -1)
for (layer in TREE_LAYERS[row])
TREE_LAYERS[row][layer] = TREE_LAYERS[row][layer].layer
}
let treeLayers2 = []
for (x = 0; x < maxRow + 1; x++) {
if (TREE_LAYERS[x]) treeLayers2.push(TREE_LAYERS[x])
}
TREE_LAYERS = treeLayers2
updateHotkeys()
}
function setupLayer(layer){
layers[layer].layer = layer
if (layers[layer].upgrades){
setRowCol(layers[layer].upgrades)
for (thing in layers[layer].upgrades){
if (isPlainObject(layers[layer].upgrades[thing])){
layers[layer].upgrades[thing].id = thing
layers[layer].upgrades[thing].layer = layer
if (layers[layer].upgrades[thing].unlocked === undefined)
layers[layer].upgrades[thing].unlocked = true
}
}
}
if (layers[layer].milestones){
for (thing in layers[layer].milestones){
if (isPlainObject(layers[layer].milestones[thing])){
layers[layer].milestones[thing].id = thing
layers[layer].milestones[thing].layer = layer
if (layers[layer].milestones[thing].unlocked === undefined)
layers[layer].milestones[thing].unlocked = true
}
}
}
if (layers[layer].achievements){
setRowCol(layers[layer].achievements)
for (thing in layers[layer].achievements){
if (isPlainObject(layers[layer].achievements[thing])){
layers[layer].achievements[thing].id = thing
layers[layer].achievements[thing].layer = layer
if (layers[layer].achievements[thing].unlocked === undefined)
layers[layer].achievements[thing].unlocked = true
}
}
}
if (layers[layer].challenges){
setRowCol(layers[layer].challenges)
for (thing in layers[layer].challenges){
if (isPlainObject(layers[layer].challenges[thing])){
layers[layer].challenges[thing].id = thing
layers[layer].challenges[thing].layer = layer
if (layers[layer].challenges[thing].unlocked === undefined)
layers[layer].challenges[thing].unlocked = true
if (layers[layer].challenges[thing].completionLimit === undefined)
layers[layer].challenges[thing].completionLimit = 1
else if (layers[layer].challenges[thing].marked === undefined)
layers[layer].challenges[thing].marked = function() {return maxedChallenge(this.layer, this.id)}
}
}
}
if (layers[layer].buyables){
layers[layer].buyables.layer = layer
setRowCol(layers[layer].buyables)
for (thing in layers[layer].buyables){
if (isPlainObject(layers[layer].buyables[thing])){
layers[layer].buyables[thing].id = thing
layers[layer].buyables[thing].layer = layer
if (layers[layer].buyables[thing].unlocked === undefined)
layers[layer].buyables[thing].unlocked = true
layers[layer].buyables[thing].canBuy = function() {return canBuyBuyable(this.layer, this.id)}
if (layers[layer].buyables[thing].purchaseLimit === undefined) layers[layer].buyables[thing].purchaseLimit = new Decimal(Infinity)
}
}
}
if (layers[layer].clickables){
layers[layer].clickables.layer = layer
setRowCol(layers[layer].clickables)
for (thing in layers[layer].clickables){
if (isPlainObject(layers[layer].clickables[thing])){
layers[layer].clickables[thing].id = thing
layers[layer].clickables[thing].layer = layer
if (layers[layer].clickables[thing].unlocked === undefined)
layers[layer].clickables[thing].unlocked = true
}
}
}
if (layers[layer].bars){
layers[layer].bars.layer = layer
for (thing in layers[layer].bars){
layers[layer].bars[thing].id = thing
layers[layer].bars[thing].layer = layer
if (layers[layer].bars[thing].unlocked === undefined)
layers[layer].bars[thing].unlocked = true
}
}
if (layers[layer].infoboxes){
for (thing in layers[layer].infoboxes){
layers[layer].infoboxes[thing].id = thing
layers[layer].infoboxes[thing].layer = layer
if (layers[layer].infoboxes[thing].unlocked === undefined)
layers[layer].infoboxes[thing].unlocked = true
}
}
if (layers[layer].grid) {
layers[layer].grid.layer = layer
if (layers[layer].grid.getUnlocked === undefined)
layers[layer].grid.getUnlocked = true
if (layers[layer].grid.getCanClick === undefined)
layers[layer].grid.getCanClick = true
}
if (layers[layer].startData) {
data = layers[layer].startData()
if (data.best !== undefined && data.showBest === undefined) layers[layer].showBest = true
if (data.total !== undefined && data.showTotal === undefined) layers[layer].showTotal = true
}
if(!layers[layer].componentStyles) layers[layer].componentStyles = {}
if(layers[layer].symbol === undefined) layers[layer].symbol = layer.charAt(0).toUpperCase() + layer.slice(1)
if(layers[layer].unlockOrder === undefined) layers[layer].unlockOrder = []
if(layers[layer].gainMult === undefined) layers[layer].gainMult = decimalOne
if(layers[layer].gainExp === undefined) layers[layer].gainExp = decimalOne
if(layers[layer].directMult === undefined) layers[layer].directMult = decimalOne
if(layers[layer].type === undefined) layers[layer].type = "none"
if(layers[layer].base === undefined || layers[layer].base <= 1) layers[layer].base = 2
if(layers[layer].softcap === undefined) layers[layer].softcap = new Decimal("e1e7")
if(layers[layer].softcapPower === undefined) layers[layer].softcapPower = new Decimal("0.5")
if(layers[layer].displayRow === undefined) layers[layer].displayRow = layers[layer].row
if(layers[layer].name === undefined) layers[layer].name = layer
if(layers[layer].layerShown === undefined) layers[layer].layerShown = true
if(layers[layer].glowColor === undefined) layers[layer].glowColor = defaultGlow
let row = layers[layer].row
let displayRow = layers[layer].displayRow
if(!ROW_LAYERS[row]) ROW_LAYERS[row] = {}
if(!TREE_LAYERS[displayRow] && !isNaN(displayRow)) TREE_LAYERS[displayRow] = []
if(!OTHER_LAYERS[displayRow] && isNaN(displayRow)) OTHER_LAYERS[displayRow] = []
ROW_LAYERS[row][layer]=layer;
let position = (layers[layer].position !== undefined ? layers[layer].position : layer)
if (!isNaN(displayRow) || displayRow < 0) TREE_LAYERS[displayRow].push({layer: layer, position: position})
else OTHER_LAYERS[displayRow].push({layer: layer, position: position})
if (maxRow < layers[layer].displayRow) maxRow = layers[layer].displayRow
}
function addLayer(layerName, layerData, tabLayers = null){ // Call this to add layers from a different file!
layers[layerName] = layerData
layers[layerName].isLayer = true
if (tabLayers !== null)
{
let format = {}
for (id in tabLayers) {
layer = tabLayers[id]
format[(layers[layer].name ? layers[layer].name : layer)] = {
embedLayer: layer,
buttonStyle() {
if (!tmp[this.embedLayer].nodeStyle) return {'border-color': tmp[this.embedLayer].color}
else {
style = tmp[this.embedLayer].nodeStyle
if (style['border-color'] === undefined) style['border-color'] = tmp[this.embedLayer].color
return style
}
},
unlocked() {return tmp[this.embedLayer].layerShown},
}
}
layers[layerName].tabFormat = format
}
}
function addNode(layerName, layerData){ // Does the same thing, but for non-layer nodes
layers[layerName] = layerData
layers[layerName].isLayer = false
}
// If data is a function, return the result of calling it. Otherwise, return the data.
function readData(data, args=null){
if ((!!data && data.constructor && data.call && data.apply))
return data(args);
else
return data;
}
function setRowCol(upgrades) {
if (upgrades.rows && upgrades.cols) return
let maxRow = 0
let maxCol = 0
for (up in upgrades) {
if (!isNaN(up)) {
if (Math.floor(up/10) > maxRow) maxRow = Math.floor(up/10)
if (up%10 > maxCol) maxCol = up%10
}
}
upgrades.rows = maxRow
upgrades.cols = maxCol
}
function someLayerUnlocked(row){
for (layer in ROW_LAYERS[row])
if (player[layer].unlocked)
return true
return false
}
// This isn't worth making a .ts file over
const UP = 0
const DOWN = 1
const LEFT = 2
const RIGHT = 3
addLayer("info-tab", {
tabFormat: ["info-tab"],
row: "otherside"
})
addLayer("options-tab", {
tabFormat: ["options-tab"],
row: "otherside"
})
addLayer("changelog-tab", {
tabFormat() {return ([["raw-html", modInfo.changelog]])},
row: "otherside"
})