generated from incremental-social/The-Modding-Tree
327 lines
13 KiB
JavaScript
327 lines
13 KiB
JavaScript
addLayer("f", {
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name: "files", // This is optional, only used in a few places, If absent it just uses the layer id.
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symbol: "🗎", // This appears on the layer's node. Default is the id with the first letter capitalized
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position: 2, // Horizontal position within a row. By default it uses the layer id and sorts in alphabetical order
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startData() { return {
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unlocked: false,
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points: new Decimal(0),
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total: new Decimal(0)
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}},
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color: "#7f1bae",
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requires() {
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let req = new Decimal(250)
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if (hasUpgrade(this.layer, 32)) { req = req.mul(0.5) }
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if (hasMilestone(this.layer, 9)) { req = req.mul(0.5) }
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return req
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}, // Can be a function that takes requirement increases into account
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resource: "files", // Name of prestige currency
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baseResource: "super progress points", // Name of resource prestige is based on
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baseAmount() {return player.sp.points}, // Get the current amount of baseResource
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type: "custom", // normal: cost to gain currency depends on amount gained. static: cost depends on how much you already have
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exponent() {
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let exp = 1.3
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if (hasUpgrade(this.layer, 52)) exp **= 0.9
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return exp
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}, // Prestige currency exponent
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base() {
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let base = 1.3
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if (hasUpgrade(this.layer, 41)) base **= 0.95
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return base
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},
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getResetGain(canMax = tmp[this.layer].canBuyMax) {
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let tlyr = tmp[this.layer]
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let plyr = player[this.layer]
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let amount = tlyr.baseAmount.div(tlyr.requires).log(tlyr.base)
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if (amount.gte(0)) amount = amount.root(tlyr.exponent).add(1)
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.sub(plyr.points.mul(2).add(plyr.total).div(3)).sqrt().floor().max(0)
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if (isNaN(amount)) return new Decimal(0)
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if (!canMax && amount.gte(1)) return new Decimal(1)
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return amount.max(0)
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},
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getNextAt(canMax = tmp[this.layer].canBuyMax) {
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let tlyr = tmp[this.layer]
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let plyr = player[this.layer]
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if (!canMax) return plyr.points.mul(2).add(plyr.total).div(3).pow(tlyr.exponent)
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.pow_base(tlyr.base).mul(tlyr.requires)
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return tlyr.getResetGain.plus(1).pow(2).add(plyr.points.mul(2).add(plyr.total).div(3))
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.minus(1).pow(tlyr.exponent).pow_base(tlyr.base).mul(tlyr.requires)
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},
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canReset() {
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return tmp[this.layer].getResetGain.gte(1)
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},
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prestigeButtonText() {
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return "Reset for " + format(tmp[this.layer].getResetGain.max(1)) + " " + tmp[this.layer].resource + "<br><br>Req: "
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+ format(tmp[this.layer].baseAmount) + "/" + format(tmp[this.layer].getNextAt) + " " + tmp[this.layer].baseResource
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},
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prestigeNotify() { return tmp[this.layer].canReset },
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gainMult() { // Calculate the multiplier for main currency from bonuses
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return new Decimal(1)
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},
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gainExp() { // Calculate the exponent on main currency from bonuses
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return new Decimal(1)
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},
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canBuyMax() {
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return hasMilestone(this.layer, 8)
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},
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row: 2, // Row the layer is in on the tree (0 is the first row)
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displayRow: 0,
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hotkeys: [
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{key: "f", description: "F: Reset for files", onPress(){if (canReset(this.layer)) doReset(this.layer)}},
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],
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milestones: {
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0: {
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requirementDescription: "1 total File.",
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effectDescription: "Triple PP and SPP gen.",
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done() { return player.f.total.gte(1) }
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},
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1: {
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requirementDescription: "2 total Files.",
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effectDescription() {
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return "Total levels and super levels boost point gen.<br>Effect: x"
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+ format(getTotalLevel().add(getTotalSuperLevel()).add(7).log(2)) + "."
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},
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done() { return player.f.total.gte(2) }
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},
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2: {
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requirementDescription: "3 total Files.",
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effectDescription: "Halve PP req.",
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done() { return player.f.total.gte(3) }
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},
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3: {
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requirementDescription: "4 total Files.",
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effectDescription: "SPP no longer resets PP.",
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done() { return player.f.total.gte(4) }
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},
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4: {
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requirementDescription: "5 total Files.",
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effectDescription: "Unlock the Directory.",
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done() { return player.f.total.gte(5) }
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},
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5: {
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requirementDescription: "6 total Files.",
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effectDescription: "You can now get fractional levels.",
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done() { return player.f.total.gte(6) }
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},
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6: {
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requirementDescription: "8 total Files.",
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effectDescription() {
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return "Total Files boost point gen.<br>Effect: x" + format(player[this.layer].total.div(2).add(1)) + "."
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},
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done() { return player.f.total.gte(8) }
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},
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7: {
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requirementDescription: "10 total Files.",
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effectDescription: "Autobuy all PP buyables.",
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done() { return player.f.total.gte(10) }
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},
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8: {
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requirementDescription: "15 total Files.",
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effectDescription: "You can buy max files.",
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done() { return player.f.total.gte(15) }
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},
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9: {
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requirementDescription: "20 total Files.",
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effectDescription: "Halve base file cost.",
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done() { return player.f.total.gte(20) }
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},
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10: {
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requirementDescription: "25 total Files.",
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effectDescription: "Autobuy both SPP buyables.",
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done() { return player.f.total.gte(25) }
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},
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11: {
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requirementDescription: "50 total Files.",
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effectDescription() {
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return "Total super levels boost second softcap.<br>Effect: ^"
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+ format(getTotalSuperLevel().pow(1/10).add(1).log(10).add(1)) + "."
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},
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done() { return player.f.total.gte(50) }
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},
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},
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upgrades: {
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11: {
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description: "Total rank boosts point gen.",
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effect() { return getTotalRank().add(2) },
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effectDisplay() { return "^" + format(this.effect()) + "." },
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cost: 1,
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canAfford() { return hasMilestone(this.layer, 4) },
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},
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21: {
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description: "Start with 2 free <b>Rebased</b> levels.",
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cost: 3,
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canAfford() { return hasUpgrade(this.layer, 11) },
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branches: [11]
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},
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22: {
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description: "Start with 2 free <b>Shorter bars</b> levels.",
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cost: 3,
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canAfford() { return hasUpgrade(this.layer, 11) },
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branches: [11]
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},
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23: {
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description: "Gain 10% of your PP gain every second.",
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cost: 4,
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canAfford() { return hasUpgrade(this.layer, 11) },
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branches: [11]
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},
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31: {
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description: "Make Gamma effect use total level as well.",
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cost: 5,
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canAfford() { return hasUpgrade(this.layer, 21) },
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branches: [21]
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},
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32: {
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description: "Halve base File cost.",
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cost: 6,
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canAfford() { return hasUpgrade(this.layer, 21) && hasUpgrade(this.layer, 22) },
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branches: [21, 22]
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},
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33: {
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description: "Multiply base PP cost by 0.75.",
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cost: 5,
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canAfford() { return hasUpgrade(this.layer, 22) },
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branches: [22]
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},
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41: {
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description: "Raise Beta, Delta, Zeta effects ^1.1.",
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cost: 8,
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canAfford() { return hasUpgrade(this.layer, 31) },
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branches: [31]
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},
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42: {
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description: "Raise File cost base ^0.95.",
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cost: 8,
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canAfford() { return hasUpgrade(this.layer, 32) },
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branches: [32]
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},
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43: {
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description: "Total Files divide PP cost.",
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cost: 9,
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canAfford() { return hasUpgrade(this.layer, 32) && hasUpgrade(this.layer, 33) },
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effect() { return player[this.layer].total.add(3).log(2).add(1) },
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effectDisplay() { return "/" + format(this.effect()) + "." },
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branches: [32, 33]
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},
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44: {
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description: "Gain another 15% of your PP gain every second.",
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cost: 8,
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canAfford() { return hasUpgrade(this.layer, 23) && hasUpgrade(this.layer, 33) },
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branches: [[23, 2], 33]
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},
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51: {
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description: "Multiply all rank effects by 2.",
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cost: 15,
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canAfford() { return hasUpgrade(this.layer, 41) && hasUpgrade(this.layer, 43) },
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branches: [41, [43, 2]]
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},
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52: {
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description: "Raise File cost exponent ^0.8.",
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cost: 13,
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canAfford() { return hasUpgrade(this.layer, 42) },
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branches: [42]
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},
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53: {
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description: "Total files boost point gen.",
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cost: 14,
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canAfford() { return hasUpgrade(this.layer, 43) },
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effect() { return player[this.layer].points.log(10).add(1) },
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effectDisplay() { return "^" + format(this.effect()) + "." },
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branches: [43]
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},
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54: {
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description: "Halve base SPP cost.",
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cost: 13,
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canAfford() { return hasUpgrade(this.layer, 43) },
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branches: [43]
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},
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61: {
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description: "Decrease the second softcap's log base.",
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cost: 20,
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canAfford() { return hasUpgrade(this.layer, 51) && hasUpgrade(this.layer, 52) },
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branches: [51, 52]
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},
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62: {
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description: "Gain 20% of your SPP gain per second.",
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cost: 20,
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canAfford() { return hasUpgrade(this.layer, 53) && hasUpgrade(this.layer, 44) },
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branches: [53, [44, 2]]
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}
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},
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buyables: {
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11: {
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title: "The finale of the intro",
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effect() { return Decimal.pow(1.5, getBuyableAmount(this.layer, this.id)) },
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cost() { return Decimal.mul(getBuyableAmount(this.layer, this.id), 10) },
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display() {
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return "Increase point gen.<br><br>Amount: " + format(getBuyableAmount(this.layer, this.id))
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+ ".<br>Effect: x" + format(this.effect(getBuyableAmount(this.layer, this.id))) + ".<br>Cost: "
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+ format(this.cost(getBuyableAmount(this.layer, this.id))) + " Files."
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},
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canAfford() {
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return Decimal.gte(player[this.layer].points, this.cost())
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&& hasUpgrade(this.layer, 61) && hasUpgrade(this.layer, 62)
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},
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buy() {
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addBuyables(this.layer, this.id, 1)
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player[this.layer].points = player[this.layer].points.sub(this.cost())
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}
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}
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},
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clickables: {
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21: {
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display() { return "Reset directory" },
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onClick() {
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if (confirm("Are you sure you want to respec? This will cause a File reset.")) {
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if (player[this.layer].upgrades == 0) player.ach.has55 = true
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player[this.layer].points = player[this.layer].total
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player[this.layer].upgrades = []
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player[this.layer].buyables[11] = new Decimal(0)
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doReset('f', true)
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}
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},
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canClick() { return true },
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style: {
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width: "60px",
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minHeight: "60px"
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}
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}
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},
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layerShown(){ return player.sp.points.gte(200) || player[this.layer].unlocked },
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branches: ['p'],
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tabFormat: {
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filestones: {
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content: [
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"main-display",
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"prestige-button",
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"resource-display",
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"blank",
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"blank",
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["row", [
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["milestones", [0, 2, 4, 6, 8, 10]],
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["milestones", [1, 3, 5, 7, 9, 11]]
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]]
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]
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},
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directory: {
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content: [
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"main-display",
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["row", ["prestige-button", ["clickable", 11]]],
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"resource-display",
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"blank",
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"blank",
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["clickable", 21],
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"blank",
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["upgrade-tree", [
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[11],
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[21, 22, 23],
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[31, 32, 33],
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[41, 42, 43, 44],
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[51, 52, 53, 54],
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[61, 62]
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]],
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"buyables"
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],
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unlocked() { return hasMilestone('f', 4) }
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},
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}
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})
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