just_another_tree/js/data/integrals.js
TJCgames dc4539ec52 Integrals!
Big number hardcap and achievements
2024-03-15 15:48:00 +00:00

28 lines
1.5 KiB
JavaScript

addLayer("i", {
name: "integrals", // This is optional, only used in a few places, If absent it just uses the layer id.
symbol: "∫", // This appears on the layer's node. Default is the id with the first letter capitalized
position: 0, // Horizontal position within a row. By default it uses the layer id and sorts in alphabetical order
startData() { return {
unlocked: false,
points: new Decimal(0)
}},
color: "#a62222",
requires: Decimal.pow(2, 128), // Can be a function that takes requirement increases into account
resource: "integrals", // Name of prestige currency
baseResource: "points", // Name of resource prestige is based on
baseAmount() {return player.points}, // Get the current amount of baseResource
type: "normal", // normal: cost to gain currency depends on amount gained. static: cost depends on how much you already have
exponent: 1, // Prestige currency exponent
gainMult() { // Calculate the multiplier for main currency from bonuses
return new Decimal(1)
},
gainExp() { // Calculate the exponent on main currency from bonuses
return new Decimal(1)
},
row: 2, // Row the layer is in on the tree (0 is the first row)
hotkeys: [
{key: "i", description: "I: reset for integrals", onPress(){if (canReset(this.layer)) doReset(this.layer)}},
],
layerShown(){ return player.points.gte("1e25") || player[this.layer].unlocked },
branches: ['sp', 'f']
})