generated from incremental-social/The-Modding-Tree
291 lines
13 KiB
JavaScript
291 lines
13 KiB
JavaScript
addLayer("p", {
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name: "progress", // This is optional, only used in a few places, If absent it just uses the layer id.
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symbol: "%", // This appears on the layer's node. Default is the id with the first letter capitalized
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position: 0, // Horizontal position within a row. By default it uses the layer id and sorts in alphabetical order
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startData() { return {
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unlocked: true,
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points: new Decimal(0)
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}},
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color: "#0c6949",
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requires() {
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let req = new Decimal(1)
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if (hasMilestone('f', 2)) { req = req.mul(0.5) }
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if (hasUpgrade('f', 33)) { req = req.mul(0.75) }
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if (hasUpgrade('f', 43)) { req = req.div(upgradeEffect('f', 43)) }
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return req
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}, // Can be a function that takes requirement increases into account
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resource: "progress points", // Name of prestige currency
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baseResource: "points", // Name of resource prestige is based on
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baseAmount() {return player.points}, // Get the current amount of baseResource
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type: "normal", // normal: cost to gain currency depends on amount gained. static: cost depends on how much you already have
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exponent: 0.3, // Prestige currency exponent
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gainMult() { // Calculate the multiplier for main currency from bonuses
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let mult = new Decimal(1)
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mult = mult.mul(buyableEffect(this.layer, 11))
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mult = mult.mul(getThetaEffect())
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return mult
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},
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gainExp() { // Calculate the exponent on main currency from bonuses
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return buyableEffect('sp', 11)
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},
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row: 0, // Row the layer is in on the tree (0 is the first row)
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hotkeys: [
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{key: "p", description: "P: Reset for progress points", onPress(){if (canReset(this.layer)) doReset(this.layer)}},
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],
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passiveGeneration() {
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let gain = 0
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if (hasUpgrade('f', 23)) gain += 0.1
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if (hasUpgrade('f', 44)) gain += 0.15
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return gain
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},
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automate() {
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if (hasMilestone('f', 8)) {
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Object.values(tmp[this.layer].buyables).forEach(i => { if (i.canAfford) i.buy() })
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}
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},
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bars: {
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alpha: {
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direction: RIGHT,
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width: 300,
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height: 50,
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progress() { return player[this.layer].points.div(getAlphaCost()) },
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display() {
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return "Alpha - Level " + getAlphaLevel() + " (" + player[this.layer].points + "/" + getAlphaCost()
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+ ")<br>Effect: +" + getAlphaEffect() + " to point gen."
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},
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fillStyle: {backgroundColor: "#0c6949"}
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},
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alphaRank: {
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direction: RIGHT,
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width: 300,
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height: 50,
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progress() { return getAlphaLevel().div(getAlphaRankCost()) },
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display() {
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return "Alpha - Rank " + getAlphaRank() + " (" + getAlphaLevel() + "/" + getAlphaRankCost()
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+ ")<br>Effect: +" + getAlphaRankEffect() + " to Alpha effect base."
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},
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fillStyle: {backgroundColor: "#0c6949"},
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},
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beta: {
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direction: RIGHT,
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width: 300,
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height: 50,
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progress() { return player[this.layer].points.div(getBetaCost()) },
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display() {
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return "Beta - Level " + getBetaLevel() + " (" + player[this.layer].points + "/" + getBetaCost()
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+ ")<br>Effect: x" + getBetaEffect() + " to point gen."
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},
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fillStyle: {backgroundColor: "#0c6949"},
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unlocked() { return getAlphaLevel().gt(0) }
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},
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betaRank: {
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direction: RIGHT,
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width: 300,
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height: 50,
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progress() { return getBetaLevel().div(getBetaRankCost()) },
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display() {
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return "Beta - Rank " + getBetaRank() + " (" + getBetaLevel() + "/" + getBetaRankCost()
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+ ")<br>Effect: +" + getBetaRankEffect() + " to Beta effect base."
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},
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fillStyle: {backgroundColor: "#0c6949"},
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unlocked() { return getAlphaLevel().gt(0) }
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},
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gamma: {
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direction: RIGHT,
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width: 300,
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height: 50,
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progress() { return player[this.layer].points.div(getGammaCost()) },
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display() {
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return "Gamma - Level " + getGammaLevel() + " (" + player[this.layer].points + "/" + getGammaCost()
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+ ")<br>Effect: x" + getGammaEffect() + " to point gen."
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},
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fillStyle: {backgroundColor: "#0c6949"},
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unlocked() { return getBetaLevel().gt(0) }
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},
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gammaRank: {
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direction: RIGHT,
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width: 300,
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height: 50,
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progress() { return getGammaLevel().div(getGammaRankCost()) },
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display() {
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return "Gamma - Rank " + getGammaRank() + " (" + getGammaLevel() + "/" + getGammaRankCost()
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+ ")<br>Effect: +" + getGammaRankEffect() + " to Gamma effect exponent."
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},
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fillStyle: {backgroundColor: "#0c6949"},
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unlocked() { return getBetaLevel().gt(0) }
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},
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delta: {
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direction: RIGHT,
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width: 300,
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height: 50,
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progress() { return player[this.layer].points.div(getDeltaCost()) },
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display() {
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return "Delta - Level " + getDeltaLevel() + " (" + player[this.layer].points + "/" + getDeltaCost()
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+ ")<br>Effect: x" + getDeltaEffect() + " to point gen."
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},
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fillStyle: {backgroundColor: "#0c6949"},
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unlocked() { return getGammaLevel().gt(0) }
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},
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deltaRank: {
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direction: RIGHT,
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width: 300,
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height: 50,
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progress() { return getDeltaLevel().div(getDeltaRankCost()) },
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display() {
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return "Delta - Rank " + getDeltaRank() + " (" + getDeltaLevel() + "/" + getDeltaRankCost()
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+ ")<br>Effect: +" + getDeltaRankEffect() + " to Delta effect base."
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},
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fillStyle: {backgroundColor: "#0c6949"},
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unlocked() { return getGammaLevel().gt(0) }
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},
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epsilon: {
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direction: RIGHT,
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width: 300,
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height: 50,
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progress() { return player[this.layer].points.div(getEpsilonCost()) },
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display() {
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return "Epsilon - Level " + getEpsilonLevel() + " (" + player[this.layer].points + "/" + getEpsilonCost()
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+ ")<br>Effect: ^" + getEpsilonEffect() + " to point gen."
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},
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fillStyle: {backgroundColor: "#0c6949"},
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unlocked() { return getDeltaLevel().gt(0) }
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},
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epsilonRank: {
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direction: RIGHT,
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width: 300,
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height: 50,
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progress() { return getEpsilonLevel().div(getEpsilonRankCost()) },
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display() {
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return "Epsilon - Rank " + getEpsilonRank() + " (" + getEpsilonLevel() + "/" + getEpsilonRankCost()
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+ ")<br>Effect: +" + getEpsilonRankEffect() + " to Epsilon effect base."
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},
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fillStyle: {backgroundColor: "#0c6949"},
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unlocked() { return getDeltaLevel().gt(0) }
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},
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zeta: {
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direction: RIGHT,
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width: 300,
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height: 50,
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progress() { return player[this.layer].points.div(getZetaCost()) },
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display() {
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return "Zeta - Level " + getZetaLevel() + " (" + player[this.layer].points + "/" + getZetaCost()
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+ ")<br>Effect: x" + getZetaEffect() + " to point gen."
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},
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fillStyle: {backgroundColor: "#0c6949"},
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unlocked() { return getEpsilonLevel().gt(0) }
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},
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zetaRank: {
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direction: RIGHT,
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width: 300,
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height: 50,
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progress() { return getZetaLevel().div(getZetaRankCost()) },
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display() {
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return "Zeta - Rank " + getZetaRank() + " (" + getZetaLevel() + "/" + getZetaRankCost()
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+ ")<br>Effect: +" + getZetaRankEffect() + " to Zeta effect base."
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},
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fillStyle: {backgroundColor: "#0c6949"},
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unlocked() { return getEpsilonLevel().gt(0) }
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},
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},
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buyables: {
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11: {
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title: "More progress",
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effect() { return Decimal.pow(1.1, getBuyableAmount(this.layer, this.id)) },
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cost() { return Decimal.pow(getBuyableAmount(this.layer, this.id), 1.2).mul(5).add(50) },
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display() {
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return "Increase progress point gain.<br><br>Amount: " + getBuyableAmount(this.layer, this.id)
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+ ".<br>Effect: x" + this.effect(getBuyableAmount(this.layer, this.id)) + ".<br>Cost: "
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+ this.cost(getBuyableAmount(this.layer, this.id)) + " total levels."
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},
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canAfford() { return Decimal.gte(getTotalLevel(), this.cost()) },
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buy() { addBuyables(this.layer, this.id, 1) }
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},
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12: {
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title: "Rebased",
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effect() { return Decimal.add(
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getBuyableAmount(this.layer, this.id), hasUpgrade('f', 21) ? 2 : 0
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).pow_base(0.95) },
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cost() { return Decimal.pow(getBuyableAmount(this.layer, this.id), 1.4).mul(7).add(80) },
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display() {
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return "Decrease Gamma effect base.<br><br>Amount: " + getBuyableAmount(this.layer, this.id)
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+ ".<br>Effect: ^" + this.effect(getBuyableAmount(this.layer, this.id)) + ".<br>Cost: "
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+ this.cost(getBuyableAmount(this.layer, this.id)) + " total levels."
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},
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canAfford() { return Decimal.gte(getTotalLevel(), this.cost()) },
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buy() { addBuyables(this.layer, this.id, 1) }
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},
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13: {
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title: "Shorter bars",
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effect() { return Decimal.add(
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getBuyableAmount(this.layer, this.id), hasUpgrade('f', 22) ? 2 : 0
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).pow_base(0.98) },
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cost() { return Decimal.pow(getBuyableAmount(this.layer, this.id), 1.6).mul(10).add(100) },
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display() {
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return "Decrease all level costs.<br><br>Amount: " + getBuyableAmount(this.layer, this.id)
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+ ".<br>Effect: ^" + this.effect(getBuyableAmount(this.layer, this.id)) + ".<br>Cost: "
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+ this.cost(getBuyableAmount(this.layer, this.id)) + " total levels."
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},
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canAfford() { return Decimal.gte(getTotalLevel(), this.cost()) },
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buy() { addBuyables(this.layer, this.id, 1) }
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}
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},
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clickables: {
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11: {
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display() { return "Hold to gain PP" },
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canClick() { return true },
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onClick() { if (canReset(this.layer)) doReset(this.layer) },
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onHold() { if (canReset(this.layer)) doReset(this.layer) }
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}
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},
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tabFormat: {
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levels: {
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content: [
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"main-display",
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["row", ["prestige-button", ["clickable", 11]]],
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"resource-display",
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["raw-html", () => "You have " + getTotalLevel() + " level" + (getTotalLevel().eq(1) ? "" : "s") + "."],
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["raw-html", () => "You have " + getTotalRank() + " rank" + (getTotalRank().eq(1) ? "" : "s") + "."],
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"blank",
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"blank",
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["bar", "alpha"],
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["bar", "beta"],
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["bar", "gamma"],
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["bar", "delta"],
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["bar", "epsilon"],
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["bar", "zeta"]
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]
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},
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ranks: {
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content: [
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"main-display",
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["row", ["prestige-button", ["clickable", 11]]],
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"resource-display",
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["raw-html", () => "You have " + getTotalLevel() + " level" + (getTotalLevel().eq(1) ? "" : "s") + "."],
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["raw-html", () => "You have " + getTotalRank() + " rank" + (getTotalRank().eq(1) ? "" : "s") + "."],
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"blank",
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"blank",
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["bar", "alphaRank"],
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["bar", "betaRank"],
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["bar", "gammaRank"],
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["bar", "deltaRank"],
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["bar", "epsilonRank"],
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["bar", "zetaRank"]
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],
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unlocked() { return getAlphaLevel().gte(18) }
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},
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buyables: {
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content: [
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"main-display",
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["row", ["prestige-button", ["clickable", 11]]],
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"resource-display",
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["raw-html", () => "You have " + getTotalLevel() + " level" + (getTotalLevel().eq(1) ? "" : "s") + "."],
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["raw-html", () => "You have " + getTotalRank() + " rank" + (getTotalRank().eq(1) ? "" : "s") + "."],
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"blank",
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"blank",
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"buyables"
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],
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unlocked() { return getTotalLevel().gte(45) }
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}
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},
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layerShown(){return true}
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})
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