generated from incremental-social/The-Modding-Tree
178 lines
7.1 KiB
JavaScript
178 lines
7.1 KiB
JavaScript
addLayer("p", {
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name: "progress", // This is optional, only used in a few places, If absent it just uses the layer id.
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symbol: "%", // This appears on the layer's node. Default is the id with the first letter capitalized
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position: 0, // Horizontal position within a row. By default it uses the layer id and sorts in alphabetical order
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startData() { return {
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unlocked: true,
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points: new Decimal(0),
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best: new Decimal(0),
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levels: {
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epsilon: new Decimal(0),
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}
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}},
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color: "#0c6949",
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requires: new Decimal(1), // Can be a function that takes requirement increases into account
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resource: "progress points", // Name of prestige currency
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baseResource: "points", // Name of resource prestige is based on
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baseAmount() {return player.points}, // Get the current amount of baseResource
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type: "normal", // normal: cost to gain currency depends on amount gained. static: cost depends on how much you already have
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exponent: 0.5, // Prestige currency exponent
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gainMult() { // Calculate the multiplier for main currency from bonuses
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mult = new Decimal(1)
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return mult
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},
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gainExp() { // Calculate the exponent on main currency from bonuses
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return new Decimal(1)
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},
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row: 0, // Row the layer is in on the tree (0 is the first row)
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hotkeys: [
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{key: "p", description: "P: Reset for progress points", onPress(){if (canReset(this.layer)) doReset(this.layer)}},
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],
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bars: {
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alpha: {
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direction: RIGHT,
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width: 300,
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height: 50,
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progress() { return player[this.layer].points.div(getAlphaCost()) },
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display() {
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return "Alpha - Level " + getAlphaLevel() + " (" + player[this.layer].points + "/" + getAlphaCost()
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+ ")<br>Effect: +" + getAlphaEffect() + " to point gen."
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},
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fillStyle: {backgroundColor: "#0c6949"}
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},
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alphaRank: {
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direction: RIGHT,
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width: 300,
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height: 50,
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progress() { return getAlphaLevel().div(getAlphaRankCost()) },
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display() {
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return "Alpha - Rank " + getAlphaRank() + " (" + getAlphaLevel() + "/" + getAlphaRankCost()
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+ ")<br>Effect: +" + getAlphaRankEffect() + " to Alpha base."
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},
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fillStyle: {backgroundColor: "#0c6949"}
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},
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beta: {
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direction: RIGHT,
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width: 300,
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height: 50,
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progress() { return player[this.layer].points.div(getBetaCost()) },
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display() {
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return "Beta - Level " + getBetaLevel() + " (" + player[this.layer].points + "/" + getBetaCost()
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+ ")<br>Effect: x" + getBetaEffect() + " to point gen."
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},
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fillStyle: {backgroundColor: "#0c6949"}
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},
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betaRank: {
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direction: RIGHT,
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width: 300,
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height: 50,
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progress() { return getBetaLevel().div(getBetaRankCost()) },
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display() {
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return "Beta - Rank " + getBetaRank() + " (" + getBetaLevel() + "/" + getBetaRankCost()
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+ ")<br>Effect: +" + getBetaRankEffect() + " to Beta base."
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},
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fillStyle: {backgroundColor: "#0c6949"}
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},
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gamma: {
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direction: RIGHT,
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width: 300,
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height: 50,
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progress() { return player[this.layer].points.div(getGammaCost()) },
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display() {
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return "Gamma - Level " + getGammaLevel() + " (" + player[this.layer].points + "/" + getGammaCost()
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+ ")<br>Effect: x" + getGammaEffect() + " to point gen."
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},
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fillStyle: {backgroundColor: "#0c6949"}
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},
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gammaRank: {
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direction: RIGHT,
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width: 300,
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height: 50,
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progress() { return getGammaLevel().div(getGammaRankCost()) },
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display() {
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return "Gamma - Rank " + getGammaRank() + " (" + getGammaLevel() + "/" + getGammaRankCost()
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+ ")<br>Effect: +" + getGammaRankEffect() + " to Gamma base."
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},
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fillStyle: {backgroundColor: "#0c6949"}
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},
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delta: {
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direction: RIGHT,
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width: 300,
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height: 50,
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progress() { return player[this.layer].points.div(getDeltaCost()) },
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display() {
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return "Delta - Level " + getDeltaLevel() + " (" + player[this.layer].points + "/" + getDeltaCost()
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+ ")<br>Effect: x" + getDeltaEffect() + " to point gen."
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},
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fillStyle: {backgroundColor: "#0c6949"}
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},
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deltaRank: {
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direction: RIGHT,
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width: 300,
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height: 50,
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progress() { return getDeltaLevel().div(getDeltaRankCost()) },
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display() {
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return "Delta - Rank " + getDeltaRank() + " (" + getDeltaLevel() + "/" + getDeltaRankCost()
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+ ")<br>Effect: +" + getDeltaRankEffect() + " to Delta base."
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},
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fillStyle: {backgroundColor: "#0c6949"}
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},
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epsilon: {
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direction: RIGHT,
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width: 300,
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height: 50,
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progress() { return player[this.layer].points.div(getEpsilonCost()) },
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display() {
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return "Epsilon - Level " + getEpsilonLevel() + " (" + player[this.layer].points + "/" + getEpsilonCost()
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+ ")<br>Effect: ^" + getEpsilonEffect() + " to point gen."
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},
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fillStyle: {backgroundColor: "#0c6949"}
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},
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epsilonRank: {
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direction: RIGHT,
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width: 300,
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height: 50,
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progress() { return getEpsilonLevel().div(getEpsilonRankCost()) },
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display() {
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return "Epsilon - Rank " + getEpsilonRank() + " (" + getEpsilonLevel() + "/" + getEpsilonRankCost()
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+ ")<br>Effect: +" + getEpsilonRankEffect() + " to Epsilon base."
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},
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fillStyle: {backgroundColor: "#0c6949"}
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},
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},
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update(diff) {
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if (player[this.layer].points.gte(player[this.layer].levels.epsilon.pow_base(5).mul(125/2))) {
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player[this.layer].levels.epsilon = player[this.layer].levels.epsilon.add(1)
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}
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},
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microtabs: {
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progress: {
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level: {
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content: [
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["bar", "alpha"],
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["bar", "beta"],
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["bar", "gamma"],
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["bar", "delta"],
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["bar", "epsilon"]
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]
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},
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rank: {
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content: [
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["bar", "alphaRank"],
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["bar", "betaRank"],
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["bar", "gammaRank"],
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["bar", "deltaRank"],
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["bar", "epsilonRank"]
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]
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}
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}
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},
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tabFormat: [
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"main-display",
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"prestige-button",
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"blank",
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"blank",
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["microtabs", "progress"],
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],
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layerShown(){return true}
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})
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