2021-06-12 04:38:16 +00:00
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<template>
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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<div
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2022-01-14 04:25:47 +00:00
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v-if="visibility !== Visibility.None"
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v-show="visibility === Visibility.Visible"
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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:style="style"
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2022-01-14 04:25:47 +00:00
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:class="{ feature: true, milestone: true, done: earned, ...classes }"
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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>
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2022-01-14 04:25:47 +00:00
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<component v-if="component" :is="component" />
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<LinkNode :id="id" />
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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</div>
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2021-06-12 04:38:16 +00:00
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</template>
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2022-01-14 04:25:47 +00:00
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<script setup lang="tsx">
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import { FeatureComponent, Visibility } from "@/features/feature";
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import { GenericMilestone } from "@/features/milestone";
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import { coerceComponent, isCoercableComponent } from "@/util/vue";
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import { computed, toRefs } from "vue";
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import LinkNode from "../system/LinkNode.vue";
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2021-06-12 04:38:16 +00:00
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2022-01-14 04:25:47 +00:00
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const props = toRefs(defineProps<FeatureComponent<GenericMilestone>>());
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const component = computed(() => {
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const display = props.display.value;
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if (display == null) {
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return null;
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}
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if (isCoercableComponent(display)) {
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return coerceComponent(display);
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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}
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2022-01-14 04:25:47 +00:00
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return (
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<span>
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<component v-is={coerceComponent(display.requirement, "h3")} />
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<div v-if={display.effectDisplay}>
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{/* eslint-disable-next-line @typescript-eslint/no-non-null-assertion */}
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<component v-is={coerceComponent(display.effectDisplay!, "b")} />
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</div>
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<div v-if={display.optionsDisplay}>
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{/* eslint-disable-next-line @typescript-eslint/no-non-null-assertion */}
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<component v-is={coerceComponent(display.optionsDisplay!, "span")} />
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</div>
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</span>
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);
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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});
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2021-06-12 04:38:16 +00:00
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</script>
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<style scoped>
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.milestone {
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width: calc(100% - 10px);
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min-width: 120px;
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padding-left: 5px;
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padding-right: 5px;
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min-height: 75px;
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background-color: var(--locked);
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border-width: 4px;
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border-radius: 5px;
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color: rgba(0, 0, 0, 0.5);
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2021-06-16 04:07:32 +00:00
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margin: 0;
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}
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.milestone.done {
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background-color: var(--bought);
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cursor: default;
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2021-06-12 04:38:16 +00:00
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}
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</style>
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