2021-05-20 04:27:23 +00:00
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<template>
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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<div class="nav" v-if="useHeader" v-bind="$attrs">
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<img v-if="banner" :src="banner" height="100%" :alt="title" />
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<div v-else class="title">{{ title }}</div>
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2021-09-05 02:42:48 +00:00
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<div @click="openDialog('Changelog')" class="version-container">
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<tooltip display="<span>Changelog</span>" bottom class="version"
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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><span>v{{ version }}</span></tooltip
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>
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</div>
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<div style="flex-grow: 1; cursor: unset;"></div>
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<div class="discord">
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2021-08-28 16:20:12 +00:00
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<img src="images/discord.png" @click="openDiscord" />
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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<ul class="discord-links">
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<li v-if="discordLink !== 'https://discord.gg/WzejVAx'">
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<a :href="discordLink" target="_blank">{{ discordName }}</a>
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</li>
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<li>
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<a href="https://discord.gg/WzejVAx" target="_blank"
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>The Paper Pilot Community</a
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>
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</li>
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<li>
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<a href="https://discord.gg/F3xveHV" target="_blank">The Modding Tree</a>
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</li>
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<li>
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<a href="http://discord.gg/wwQfgPa" target="_blank">Jacorb's Games</a>
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</li>
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</ul>
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</div>
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<div @click="openDialog('Info')">
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<tooltip display="<span>Info</span>" bottom class="info"><span>i</span></tooltip>
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</div>
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<div @click="openDialog('Saves')">
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<tooltip display="Saves" bottom class="saves" xoffset="-20px">
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<span class="material-icons">library_books</span>
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</tooltip>
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</div>
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<div @click="openDialog('Options')">
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<tooltip display="<span>Options</span>" bottom class="options" xoffset="-70px">
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<img src="images/options_wheel.png" />
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</tooltip>
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</div>
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</div>
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<div v-else class="overlay-nav" v-bind="$attrs">
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<div @click="openDialog('Changelog')" class="version-container">
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<tooltip display="Changelog" right xoffset="25%" class="version"
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><span>v{{ version }}</span></tooltip
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>
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</div>
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<div @click="openDialog('Saves')">
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<tooltip display="Saves" right class="saves"
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><span class="material-icons">library_books</span></tooltip
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>
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</div>
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<div @click="openDialog('Options')">
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<tooltip display="<span>Options</span>" right class="options"
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><img src="images/options_wheel.png"
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/></tooltip>
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</div>
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<div @click="openDialog('Info')">
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<tooltip display="<span>Info</span>" right class="info"><span>i</span></tooltip>
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</div>
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<div class="discord">
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<img src="images/discord.png" @click="openDiscord" />
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<ul class="discord-links">
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<li v-if="discordLink !== 'https://discord.gg/WzejVAx'">
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<a :href="discordLink" target="_blank">{{ discordName }}</a>
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</li>
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<li>
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<a href="https://discord.gg/WzejVAx" target="_blank"
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>The Paper Pilot Community</a
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>
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</li>
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<li>
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<a href="https://discord.gg/F3xveHV" target="_blank">The Modding Tree</a>
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</li>
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<li>
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<a href="http://discord.gg/wwQfgPa" target="_blank">Jacorb's Games</a>
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</li>
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</ul>
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</div>
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</div>
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<Info :show="showInfo" @openDialog="openDialog" @closeDialog="closeDialog" />
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<SavesManager :show="showSaves" @closeDialog="closeDialog" />
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<Options :show="showOptions" @closeDialog="closeDialog" />
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2021-09-05 02:42:48 +00:00
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<Changelog :show="showChangelog" @closeDialog="closeDialog" />
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2021-05-20 04:27:23 +00:00
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</template>
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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<script lang="ts">
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import modInfo from "@/data/modInfo.json";
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import { defineComponent } from "vue";
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type modals = "Info" | "Saves" | "Options" | "Changelog";
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type showModals = "showInfo" | "showSaves" | "showOptions" | "showChangelog";
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export default defineComponent({
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name: "Nav",
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data() {
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return {
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useHeader: modInfo.useHeader,
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banner: modInfo.banner,
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title: modInfo.title,
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discordName: modInfo.discordName,
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discordLink: modInfo.discordLink,
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version: modInfo.versionNumber,
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showInfo: false,
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showSaves: false,
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showOptions: false,
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showChangelog: false
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};
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},
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methods: {
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openDiscord() {
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window.open(this.discordLink, "mywindow");
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},
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openDialog(dialog: modals) {
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this[`show${dialog}` as showModals] = true;
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},
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closeDialog(dialog: modals) {
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this[`show${dialog}` as showModals] = false;
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}
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}
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});
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2021-05-20 04:27:23 +00:00
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</script>
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<style scoped>
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2021-06-24 05:57:20 +00:00
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.nav {
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2021-09-04 21:51:41 +00:00
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background-color: var(--raised-background);
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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display: flex;
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left: 0;
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right: 0;
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top: 0;
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height: 46px;
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width: 100%;
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2021-09-04 21:51:41 +00:00
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border-bottom: 4px solid var(--outline);
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2021-06-24 05:57:20 +00:00
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}
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.nav > * {
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height: 46px;
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width: 46px;
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display: flex;
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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cursor: pointer;
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2021-08-25 00:19:55 +00:00
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flex-shrink: 0;
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2021-06-24 05:57:20 +00:00
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}
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.overlay-nav {
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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position: absolute;
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top: 10px;
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left: 10px;
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display: flex;
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flex-direction: column;
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z-index: 1;
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2021-06-24 05:57:20 +00:00
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}
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.overlay-nav > * {
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height: 50px;
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width: 50px;
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display: flex;
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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cursor: pointer;
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margin: 0;
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2021-06-24 05:57:20 +00:00
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align-items: center;
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justify-content: center;
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}
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.title {
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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font-size: 36px;
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text-align: left;
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margin-left: 12px;
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cursor: unset;
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2021-06-24 05:57:20 +00:00
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}
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.nav > .title {
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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width: unset;
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2021-08-25 00:19:55 +00:00
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flex-shrink: 1;
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overflow: hidden;
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white-space: nowrap;
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2021-06-24 05:57:20 +00:00
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}
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.nav .saves,
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.nav .info {
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display: flex;
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}
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.tooltip-container {
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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width: 100%;
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height: 100%;
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2021-06-24 05:57:20 +00:00
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display: flex;
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}
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.overlay-nav .discord {
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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position: relative;
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2021-06-24 05:57:20 +00:00
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}
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.discord img {
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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width: 100%;
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height: 100%;
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2021-06-24 05:57:20 +00:00
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}
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.discord-links {
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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position: fixed;
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top: 45px;
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padding: 20px;
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right: -280px;
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width: 200px;
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transition: right 0.25s ease;
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2021-09-04 21:51:41 +00:00
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background: var(--raised-background);
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
|
|
|
z-index: 10;
|
2021-06-24 05:57:20 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
.overlay-nav .discord-links {
|
First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
|
|
|
position: absolute;
|
2021-06-24 05:57:20 +00:00
|
|
|
left: -280px;
|
|
|
|
right: unset;
|
First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
|
|
|
transition: left 0.25s ease;
|
2021-06-24 05:57:20 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
.overlay-nav .discord:hover .discord-links {
|
|
|
|
left: -10px;
|
|
|
|
}
|
|
|
|
|
|
|
|
.discord-links li {
|
First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
|
|
|
margin-bottom: 4px;
|
2021-06-24 05:57:20 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
.discord-links li:first-child {
|
|
|
|
font-size: 1.2em;
|
|
|
|
}
|
|
|
|
|
|
|
|
*:not(.overlay-nav) .discord:hover .discord-links {
|
First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
|
|
|
right: 0;
|
2021-06-24 05:57:20 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
.info {
|
First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
|
|
|
font-size: 30px;
|
|
|
|
color: var(--link);
|
|
|
|
line-height: 14px;
|
2021-06-24 05:57:20 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
.info:hover span {
|
First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
|
|
|
transform: scale(1.2, 1.2);
|
|
|
|
text-shadow: 5px 0 10px var(--link), -3px 0 12px var(--link);
|
2021-06-24 05:57:20 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
.saves span {
|
First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
|
|
|
font-size: 36px;
|
2021-06-24 05:57:20 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
.saves:hover span {
|
First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
|
|
|
transform: scale(1.2, 1.2);
|
2021-09-04 21:51:41 +00:00
|
|
|
text-shadow: 5px 0 10px var(--foreground), -3px 0 12px var(--foreground);
|
2021-06-24 05:57:20 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
.options img {
|
First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
|
|
|
width: 100%;
|
|
|
|
height: 100%;
|
2021-06-24 05:57:20 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
.options:hover img {
|
First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
|
|
|
transform: rotate(360deg);
|
2021-06-24 05:57:20 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
.nav .version-container {
|
|
|
|
display: flex;
|
|
|
|
height: 25px;
|
|
|
|
margin-bottom: 0;
|
|
|
|
margin-left: 10px;
|
|
|
|
}
|
|
|
|
|
|
|
|
.overlay-nav .version-container {
|
First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
|
|
|
width: unset;
|
|
|
|
height: 25px;
|
2021-06-24 05:57:20 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
.version {
|
First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
|
|
|
color: var(--points);
|
2021-06-24 05:57:20 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
.version:hover span {
|
First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
|
|
|
transform-origin: 0% 50%;
|
|
|
|
transform: scale(1.2, 1.2);
|
|
|
|
text-shadow: 5px 0 10px var(--points), -3px 0 12px var(--points);
|
2021-06-24 05:57:20 +00:00
|
|
|
}
|
2021-05-20 04:27:23 +00:00
|
|
|
</style>
|