Profectus-Demo/src/data/common.tsx

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import {
Clickable,
ClickableOptions,
createClickable,
GenericClickable
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} from "features/clickables/clickable";
import { GenericConversion } from "features/conversion";
import { CoercableComponent, jsx, Replace, setDefault } from "features/feature";
import { displayResource } from "features/resources/resource";
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import {
createTreeNode,
GenericTree,
GenericTreeNode,
TreeNode,
TreeNodeOptions
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} from "features/trees/tree";
import player from "game/player";
import Decimal from "util/bignum";
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import {
Computable,
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GetComputableType,
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GetComputableTypeWithDefault,
processComputable,
ProcessedComputable
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} from "util/computed";
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import { computed, Ref, unref } from "vue";
export interface ResetButtonOptions extends ClickableOptions {
conversion: GenericConversion;
tree: GenericTree;
treeNode: GenericTreeNode;
resetDescription?: Computable<string>;
showNextAt?: Computable<boolean>;
display?: Computable<CoercableComponent>;
canClick?: Computable<boolean>;
}
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export type ResetButton<T extends ResetButtonOptions> = Replace<
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Clickable<T>,
{
resetDescription: GetComputableTypeWithDefault<T["resetDescription"], Ref<string>>;
showNextAt: GetComputableTypeWithDefault<T["showNextAt"], true>;
display: GetComputableTypeWithDefault<T["display"], Ref<JSX.Element>>;
canClick: GetComputableTypeWithDefault<T["canClick"], Ref<boolean>>;
onClick: VoidFunction;
}
>;
export type GenericResetButton = Replace<
GenericClickable & ResetButton<ResetButtonOptions>,
{
resetDescription: ProcessedComputable<string>;
showNextAt: ProcessedComputable<boolean>;
display: ProcessedComputable<CoercableComponent>;
canClick: ProcessedComputable<boolean>;
}
>;
export function createResetButton<T extends ClickableOptions & ResetButtonOptions>(
optionsFunc: () => T
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): ResetButton<T> {
return createClickable(() => {
const resetButton = optionsFunc();
processComputable(resetButton as T, "showNextAt");
setDefault(resetButton, "showNextAt", true);
if (resetButton.resetDescription == null) {
resetButton.resetDescription = computed(() =>
Decimal.lt(resetButton.conversion.gainResource.value, 1e3) ? "Reset for " : ""
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);
} else {
processComputable(resetButton as T, "resetDescription");
}
if (resetButton.display == null) {
resetButton.display = jsx(() => (
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<span>
{unref(resetButton.resetDescription as ProcessedComputable<string>)}
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<b>
{displayResource(
resetButton.conversion.gainResource,
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unref(resetButton.conversion.actualGain)
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)}
</b>{" "}
{resetButton.conversion.gainResource.displayName}
<div v-show={unref(resetButton.showNextAt)}>
<br />
Next:{" "}
{displayResource(
resetButton.conversion.baseResource,
unref(resetButton.conversion.nextAt)
)}{" "}
{resetButton.conversion.baseResource.displayName}
</div>
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</span>
));
}
if (resetButton.canClick == null) {
resetButton.canClick = computed(() =>
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Decimal.gt(unref(resetButton.conversion.actualGain), 0)
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);
}
const onClick = resetButton.onClick;
resetButton.onClick = function () {
if (!unref(resetButton.canClick)) {
return;
}
resetButton.conversion.convert();
resetButton.tree.reset(resetButton.treeNode);
onClick?.();
};
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return resetButton;
}) as unknown as ResetButton<T>;
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}
export interface LayerTreeNodeOptions extends TreeNodeOptions {
layerID: string;
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color: Computable<string>; // marking as required
display?: Computable<string>;
append?: Computable<boolean>;
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}
export type LayerTreeNode<T extends LayerTreeNodeOptions> = Replace<
TreeNode<T>,
{
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display: GetComputableTypeWithDefault<T["display"], T["layerID"]>;
append: GetComputableType<T["append"]>;
}
>;
export type GenericLayerTreeNode = Replace<
LayerTreeNode<LayerTreeNodeOptions>,
{
display: ProcessedComputable<string>;
append?: ProcessedComputable<boolean>;
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}
>;
export function createLayerTreeNode<T extends LayerTreeNodeOptions>(
optionsFunc: () => T
): LayerTreeNode<T> {
return createTreeNode(() => {
const options = optionsFunc();
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processComputable(options as T, "display");
setDefault(options, "display", options.layerID);
processComputable(options as T, "append");
return {
...options,
display: options.layerID,
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onClick: unref((options as unknown as GenericLayerTreeNode).append)
? function () {
if (player.tabs.includes(options.layerID)) {
const index = player.tabs.lastIndexOf(options.layerID);
player.tabs.splice(index, 1);
} else {
player.tabs.push(options.layerID);
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}
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}
: function () {
player.tabs.splice(1, 1, options.layerID);
}
};
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}) as unknown as LayerTreeNode<T>;
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}