2022-12-28 15:03:51 +00:00
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import type { DecimalSource } from "util/bignum";
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2022-01-25 04:25:34 +00:00
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import { shallowReactive } from "vue";
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2022-12-28 15:03:51 +00:00
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import type { Persistent } from "./persistence";
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2021-09-05 23:53:04 +00:00
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2022-07-15 05:55:36 +00:00
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/** An object of global data that is not persistent. */
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2022-01-14 04:25:47 +00:00
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export interface Transient {
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/** A list of the duration, in ms, of the last 10 game ticks. Used for calculating TPS. */
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lastTenTicks: number[];
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/** Whether or not a NaN value has been detected and undealt with. */
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hasNaN: boolean;
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/** The location within the player save data object of the NaN value. */
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NaNPath?: string[];
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/** The ref that was being set to NaN. */
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NaNPersistent?: Persistent<DecimalSource>;
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2022-01-14 04:25:47 +00:00
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}
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2022-07-10 03:09:25 +00:00
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declare global {
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2022-07-10 05:43:52 +00:00
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/** Augment the window object so the transient state can be accessed from the console. */
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2022-07-10 03:09:25 +00:00
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interface Window {
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state: Transient;
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}
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}
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2022-07-15 05:55:36 +00:00
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/** The global transient state object. */
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2022-01-25 04:25:34 +00:00
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export default window.state = shallowReactive<Transient>({
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lastTenTicks: [],
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hasNaN: false,
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NaNPath: []
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});
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