2022-01-14 04:25:47 +00:00
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import { isRef } from "vue";
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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import Decimal from "./bignum";
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import { isFunction, isPlainObject } from "./common";
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2022-01-14 04:25:47 +00:00
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export const ProxyState = Symbol("ProxyState");
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export const ProxyPath = Symbol("ProxyPath");
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export type Proxied<T> = NonNullable<T> extends Record<PropertyKey, unknown>
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? {
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[K in keyof T]: Proxied<T[K]>;
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}
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: T;
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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export type ProxiedWithState<T> = NonNullable<T> extends Record<PropertyKey, any>
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? NonNullable<T> extends Decimal
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? T
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: {
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[K in keyof T]: ProxiedWithState<T[K]>;
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} & {
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[ProxyState]: T;
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[ProxyPath]: string[];
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}
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: T;
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export function createProxy<T extends Record<string, unknown>>(object: T): T {
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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if (object.isProxy) {
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console.warn(
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"Creating a proxy out of a proxy! This may cause unintentional function calls and stack overflows."
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);
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}
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2022-01-25 04:25:34 +00:00
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//return new Proxy(object, layerHandler) as T;
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return object;
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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}
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2022-01-14 04:25:47 +00:00
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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const layerHandler: ProxyHandler<Record<PropertyKey, any>> = {
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get(target, key, receiver: typeof Proxy) {
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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if (key === "isProxy") {
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return true;
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}
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2022-01-14 04:25:47 +00:00
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if (
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2022-01-25 04:25:34 +00:00
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target[key] == null ||
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2022-01-14 04:25:47 +00:00
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isRef(target[key]) ||
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2021-08-22 06:50:03 +00:00
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target[key].isProxy ||
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target[key] instanceof Decimal ||
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2022-01-14 04:25:47 +00:00
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typeof key === "symbol" ||
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2021-08-22 06:50:03 +00:00
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typeof target[key].render === "function"
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) {
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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return target[key];
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} else if (isPlainObject(target[key]) || Array.isArray(target[key])) {
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target[key] = new Proxy(target[key], layerHandler);
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return target[key];
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} else if (isFunction(target[key])) {
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return target[key].bind(receiver);
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}
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return target[key];
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}
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};
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