import Spacer from "components/layout/Spacer.vue"; import { jsx } from "features/feature"; import { createResource, trackBest, trackOOMPS, trackTotal } from "features/resources/resource"; import { branchedResetPropagation, createTree, GenericTree } from "features/trees/tree"; import { globalBus } from "game/events"; import { createLayer, GenericLayer } from "game/layers"; import player, { PlayerData } from "game/player"; import { DecimalSource } from "lib/break_eternity"; import Decimal, { format, formatTime } from "util/bignum"; import { render } from "util/vue"; import { computed, toRaw } from "vue"; import prestige from "./layers/prestige"; export const main = createLayer(() => { const points = createResource(10); const best = trackBest(points); const total = trackTotal(points); const pointGain = computed(() => { // eslint-disable-next-line prefer-const let gain = new Decimal(1); return gain; }); globalBus.on("update", diff => { points.value = Decimal.add(points.value, Decimal.times(pointGain.value, diff)); }); const oomps = trackOOMPS(points, pointGain); const tree = createTree(() => ({ nodes: [[prestige.treeNode]], branches: [], onReset() { points.value = toRaw(this.resettingNode.value) === toRaw(prestige.treeNode) ? 0 : 10; best.value = points.value; total.value = points.value; }, resetPropagation: branchedResetPropagation })) as GenericTree; return { id: "main", name: "Tree", links: tree.links, display: jsx(() => ( <>
Game Paused
Dev Speed: {format(player.devSpeed || 0)}x
Offline Time: {formatTime(player.offlineTime || 0)}
You have

{format(points.value)}

points
({oomps.value})
{render(tree)} )), points, best, total, oomps, tree }; }); export const getInitialLayers = ( /* eslint-disable-next-line @typescript-eslint/no-unused-vars */ player: Partial ): Array => [main, prestige]; export const hasWon = computed(() => { return false; }); /* eslint-disable @typescript-eslint/no-unused-vars */ export function fixOldSave( oldVersion: string | undefined, player: Partial // eslint-disable-next-line @typescript-eslint/no-empty-function ): void {} /* eslint-enable @typescript-eslint/no-unused-vars */