2024-02-20 08:32:03 -06:00
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export type RequiredKeys<T> = {
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[K in keyof T]-?: NonNullable<unknown> extends Pick<T, K> ? never : K;
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}[keyof T];
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export type OptionalKeys<T> = {
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[K in keyof T]-?: NonNullable<unknown> extends Pick<T, K> ? K : never;
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}[keyof T];
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export type OmitOptional<T> = Pick<T, RequiredKeys<T>>;
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2022-05-01 14:12:00 -05:00
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export type WithRequired<T, K extends keyof T> = T & { [P in K]-?: T[P] };
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2024-03-18 00:27:57 -05:00
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export type ArrayElements<T extends ReadonlyArray<unknown>> =
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T extends ReadonlyArray<infer S> ? S : never;
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2022-08-14 01:53:20 -05:00
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-16 23:30:54 -05:00
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// Reference:
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// https://stackoverflow.com/questions/7225407/convert-camelcasetext-to-sentence-case-text
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export function camelToTitle(camel: string): string {
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let title = camel.replace(/([A-Z])/g, " $1");
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title = title.charAt(0).toUpperCase() + title.slice(1);
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return title;
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}
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2023-05-21 17:27:04 -05:00
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export function camelToKebab(camel: string) {
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// Split off first character so function works on upper camel (pascal) case
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return (camel[0] + camel.slice(1).replace(/[A-Z]/g, c => `-${c}`)).toLowerCase();
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}
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2022-09-26 18:41:10 -05:00
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export function isFunction<T, S extends ReadonlyArray<unknown>, R>(
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functionOrValue: ((...args: S) => T) | R
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): functionOrValue is (...args: S) => T {
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return typeof functionOrValue === "function";
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-16 23:30:54 -05:00
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}
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2022-04-30 22:08:29 -05:00
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export enum Direction {
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Up = "Up",
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Down = "Down",
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Left = "Left",
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Right = "Right",
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2024-03-18 00:27:57 -05:00
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// eslint-disable-next-line @typescript-eslint/no-duplicate-enum-values
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2022-04-30 22:08:29 -05:00
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Default = "Up"
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}
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