2021-05-22 20:29:06 +00:00
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<template>
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2022-01-14 04:25:47 +00:00
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<Modal v-model="isOpen">
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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<template v-slot:header>
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<div class="header">
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<h2>Options</h2>
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</div>
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</template>
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<template v-slot:body>
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2022-01-14 04:25:47 +00:00
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<Select title="Theme" :options="themes" v-model="theme" />
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2022-02-27 22:41:39 +00:00
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<component :is="settingFieldsComponent" />
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2022-01-14 04:25:47 +00:00
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<Toggle title="Show TPS" v-model="showTPS" />
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2022-02-27 22:41:39 +00:00
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<hr />
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2022-01-14 04:25:47 +00:00
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<Toggle title="Unthrottled" v-model="unthrottled" />
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2022-01-25 04:25:34 +00:00
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<Toggle :title="offlineProdTitle" v-model="offlineProd" />
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<Toggle :title="autosaveTitle" v-model="autosave" />
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2022-03-11 22:58:11 +00:00
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<Toggle v-if="projInfo.enablePausing" :title="isPausedTitle" v-model="isPaused" />
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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</template>
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</Modal>
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2021-05-22 20:29:06 +00:00
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</template>
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2022-01-25 04:25:34 +00:00
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<script setup lang="tsx">
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2022-03-04 03:39:48 +00:00
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import Modal from "components/Modal.vue";
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2022-03-11 22:58:11 +00:00
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import projInfo from "data/projInfo.json";
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2022-03-04 03:39:48 +00:00
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import rawThemes from "data/themes";
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2022-03-11 22:58:11 +00:00
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import { jsx } from "features/feature";
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2022-03-04 03:39:48 +00:00
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import player from "game/player";
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import settings, { settingFields } from "game/settings";
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import { camelToTitle } from "util/common";
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2022-03-11 22:58:11 +00:00
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import { coerceComponent, render } from "util/vue";
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2022-02-27 19:49:34 +00:00
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import { computed, ref, toRefs } from "vue";
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2022-02-27 22:04:56 +00:00
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import Select from "./fields/Select.vue";
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2022-03-11 22:58:11 +00:00
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import Toggle from "./fields/Toggle.vue";
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2022-04-23 20:23:38 +00:00
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import Tooltip from "features/tooltips/Tooltip.vue";
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2021-05-22 20:29:06 +00:00
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2022-01-14 04:25:47 +00:00
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const isOpen = ref(false);
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defineExpose({
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open() {
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isOpen.value = true;
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}
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});
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const themes = Object.keys(rawThemes).map(theme => ({
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label: camelToTitle(theme),
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value: theme
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}));
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2022-02-27 22:41:39 +00:00
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const settingFieldsComponent = computed(() => {
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return coerceComponent(jsx(() => <>{settingFields.map(render)}</>));
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});
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2022-01-14 04:25:47 +00:00
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2022-02-27 22:41:39 +00:00
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const { showTPS, theme, unthrottled } = toRefs(settings);
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2022-01-25 04:25:34 +00:00
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const { autosave, offlineProd } = toRefs(player);
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2022-01-14 04:25:47 +00:00
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const isPaused = computed({
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get() {
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2022-02-27 19:49:34 +00:00
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return player.devSpeed === 0;
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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},
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2022-01-14 04:25:47 +00:00
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set(value: boolean) {
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2022-02-27 19:49:34 +00:00
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player.devSpeed = value ? 0 : null;
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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}
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});
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2022-01-25 04:25:34 +00:00
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2022-02-27 19:49:34 +00:00
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const offlineProdTitle = jsx(() => (
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<span>
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2022-01-25 04:25:34 +00:00
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Offline Production<Tooltip display="Save-specific">*</Tooltip>
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2022-02-27 19:49:34 +00:00
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</span>
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));
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const autosaveTitle = jsx(() => (
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<span>
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2022-01-25 04:25:34 +00:00
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Autosave<Tooltip display="Save-specific">*</Tooltip>
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2022-02-27 19:49:34 +00:00
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</span>
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));
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const isPausedTitle = jsx(() => (
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<span>
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2022-01-25 04:25:34 +00:00
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Pause game<Tooltip display="Save-specific">*</Tooltip>
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2022-02-27 19:49:34 +00:00
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</span>
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));
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2021-05-22 20:29:06 +00:00
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</script>
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<style scoped>
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2021-06-21 04:29:55 +00:00
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.header {
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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margin-bottom: -10px;
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2021-05-22 20:29:06 +00:00
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}
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2021-09-05 23:53:04 +00:00
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2021-09-06 00:03:50 +00:00
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*:deep() .tooltip-container {
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2021-09-05 23:53:04 +00:00
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display: inline;
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margin-left: 5px;
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}
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2021-05-22 20:29:06 +00:00
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</style>
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