2021-05-19 22:21:51 +00:00
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{
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2022-02-27 20:24:48 +00:00
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"name": "profectus",
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2022-06-27 13:22:10 +00:00
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"version": "0.5.0",
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2021-07-24 22:08:52 +00:00
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"private": true,
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"scripts": {
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2022-06-26 03:34:18 +00:00
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"start": "vite",
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"dev": "vite",
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"build": "vue-tsc --noEmit && vite build",
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"preview": "vite preview",
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2022-07-08 01:30:19 +00:00
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"test": "vitest run",
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"testw": "vitest"
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2021-07-24 22:08:52 +00:00
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},
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"dependencies": {
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2022-04-01 06:01:52 +00:00
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"@pixi/particle-emitter": "^5.0.4",
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2022-06-26 03:34:18 +00:00
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"@vitejs/plugin-vue": "^2.3.3",
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"@vitejs/plugin-vue-jsx": "^1.3.10",
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2022-06-23 16:30:15 +00:00
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"is-plain-object": "^5.0.0",
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2022-04-18 02:15:38 +00:00
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"lz-string": "^1.4.4",
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2022-01-14 04:25:47 +00:00
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"nanoevents": "^6.0.2",
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2022-04-01 06:01:52 +00:00
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"pixi.js": "^6.3.0",
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2022-06-26 03:34:18 +00:00
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"vite": "^2.9.12",
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2022-06-26 20:22:22 +00:00
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"vite-plugin-pwa": "^0.12.0",
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2022-06-26 03:34:18 +00:00
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"vite-tsconfig-paths": "^3.5.0",
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2022-01-14 04:25:47 +00:00
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"vue": "^3.2.26",
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"vue-next-select": "^2.10.2",
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2021-08-19 05:25:49 +00:00
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"vue-panzoom": "^1.1.6",
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2021-07-24 22:08:52 +00:00
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"vue-textarea-autosize": "^1.1.1",
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2021-08-27 05:18:34 +00:00
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"vue-toastification": "^2.0.0-rc.1",
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2022-01-25 04:25:34 +00:00
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"vue-transition-expand": "^0.1.0",
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"vuedraggable": "^4.1.0"
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2021-07-24 22:08:52 +00:00
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},
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"devDependencies": {
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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"@ivanv/vue-collapse-transition": "^1.0.2",
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2022-01-25 04:23:30 +00:00
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"@rushstack/eslint-patch": "^1.1.0",
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2022-04-18 02:15:38 +00:00
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"@types/lz-string": "^1.3.34",
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2022-01-25 04:23:30 +00:00
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"@vue/eslint-config-prettier": "^7.0.0",
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2022-01-14 04:25:47 +00:00
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"@vue/eslint-config-typescript": "^10.0.0",
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"eslint": "^8.6.0",
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2022-07-08 01:30:19 +00:00
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"jsdom": "^20.0.0",
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2022-01-25 04:23:30 +00:00
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"prettier": "^2.5.1",
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2022-07-10 07:20:42 +00:00
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"typescript": "^4.7.4",
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2022-07-08 01:30:19 +00:00
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"vitest": "^0.17.1",
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2022-06-26 03:34:18 +00:00
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"vue-tsc": "^0.38.1"
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2021-07-24 22:08:52 +00:00
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},
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2022-03-02 02:39:38 +00:00
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"engines": {
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2022-03-02 02:41:28 +00:00
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"node": "16.x"
|
First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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}
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2021-05-19 22:21:51 +00:00
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}
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