2021-06-11 23:38:16 -05:00
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<template>
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-16 23:30:54 -05:00
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<div v-if="clickable.unlocked">
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<button
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:style="style"
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@click="clickable.click"
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@mousedown="start"
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@mouseleave="stop"
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@mouseup="stop"
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@touchstart="start"
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@touchend="stop"
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@touchcancel="stop"
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:disabled="!clickable.canClick"
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:class="{
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feature: true,
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[layer]: true,
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clickable: true,
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can: clickable.canClick,
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locked: !clickable.canClick
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}"
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>
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<div v-if="title">
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<component :is="title" />
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</div>
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<component :is="display" style="white-space: pre-line;" />
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<mark-node :mark="clickable.mark" />
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<branch-node :branches="clickable.branches" :id="id" featureType="clickable" />
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</button>
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</div>
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2021-06-11 23:38:16 -05:00
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</template>
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|
|
First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-16 23:30:54 -05:00
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<script lang="ts">
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import { layers } from "@/game/layers";
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import { Clickable } from "@/typings/features/clickable";
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import { coerceComponent, InjectLayerMixin } from "@/util/vue";
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import { Component, defineComponent } from "vue";
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2021-06-11 23:38:16 -05:00
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|
|
First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-16 23:30:54 -05:00
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export default defineComponent({
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name: "clickable",
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mixins: [InjectLayerMixin],
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props: {
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id: {
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type: [Number, String],
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required: true
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},
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size: String
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},
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data() {
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return {
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interval: null,
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time: 0
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} as {
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interval: number | null;
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time: number;
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};
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},
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computed: {
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clickable(): Clickable {
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return layers[this.layer].clickables!.data[this.id];
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},
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style(): Array<Partial<CSSStyleDeclaration> | undefined> {
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return [
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this.clickable.canClick ? { backgroundColor: layers[this.layer].color } : undefined,
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this.size ? { height: this.size, width: this.size } : undefined,
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layers[this.layer].componentStyles?.clickable,
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this.clickable.style
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];
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},
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title(): Component | string | null {
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if (this.clickable.title) {
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return coerceComponent(this.clickable.title, "h2");
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}
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return null;
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},
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display(): Component | string {
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return coerceComponent(this.clickable.display, "div");
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}
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},
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methods: {
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start() {
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if (!this.interval && this.clickable.click) {
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this.interval = setInterval(this.clickable.click, 250);
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}
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},
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stop() {
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if (this.interval) {
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clearInterval(this.interval);
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this.interval = null;
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this.time = 0;
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}
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}
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}
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});
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2021-06-11 23:38:16 -05:00
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</script>
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<style scoped>
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2021-06-24 22:15:10 -05:00
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.clickable {
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min-height: 120px;
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width: 120px;
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font-size: 10px;
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}
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2021-06-11 23:38:16 -05:00
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</style>
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