Print an error if decorator is missing required property
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2 changed files with 9 additions and 4 deletions
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@ -58,6 +58,11 @@ export type GenericBonusCompletionsFeature = Replace<
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* }), bonusAmountDecorator) as GenericRepeatable & GenericBonusAmountFeature
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*/
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export const bonusAmountDecorator: Decorator<BonusAmountFeatureOptions, BaseBonusAmountFeature, GenericBonusAmountFeature> = {
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preConstruct(feature) {
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if (feature.amount === undefined) {
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console.error(`Decorated feature ${feature.id} does not contain the required 'amount' property"`);
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}
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},
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postConstruct(feature) {
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processComputable(feature, "bonusAmount");
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if (feature.totalAmount === undefined) {
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@ -2,11 +2,11 @@ import { Replace, OptionsObject } from "../feature";
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import { Computable, GetComputableType, processComputable, ProcessedComputable } from "util/computed";
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import { Persistent, State } from "game/persistence";
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export type Decorator<FeatureOptions, BaseFeature = Object, GenericFeature = BaseFeature, S extends State = State> = {
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export type Decorator<FeatureOptions, BaseFeature = object, GenericFeature = BaseFeature, S extends State = State> = {
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getPersistentData?(): Record<string, Persistent<S>>;
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preConstruct?(feature: OptionsObject<FeatureOptions,BaseFeature,GenericFeature>): void;
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postConstruct?(feature: OptionsObject<FeatureOptions,BaseFeature,GenericFeature>): void;
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getGatheredProps?(feature: OptionsObject<FeatureOptions,BaseFeature,GenericFeature>): Partial<OptionsObject<FeatureOptions,BaseFeature,GenericFeature>>
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preConstruct?(feature: OptionsObject<FeatureOptions,BaseFeature & {id:string},GenericFeature>): void;
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postConstruct?(feature: OptionsObject<FeatureOptions,BaseFeature & {id:string},GenericFeature>): void;
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getGatheredProps?(feature: OptionsObject<FeatureOptions,BaseFeature & {id:string},GenericFeature>): Partial<OptionsObject<FeatureOptions,BaseFeature & {id:string},GenericFeature>>
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}
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export type GenericDecorator = Decorator<unknown>;
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