[WIP] Improve lazy proxy typing #16
3 changed files with 324 additions and 115 deletions
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@ -9,7 +9,6 @@ import {
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GatherProps,
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GenericComponent,
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OptionsFunc,
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Replace,
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StyleValue,
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Visibility,
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getUniqueID,
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@ -30,16 +29,10 @@ import {
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} from "game/requirements";
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import settings, { registerSettingField } from "game/settings";
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import { camelToTitle } from "util/common";
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import type {
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Computable,
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GetComputableType,
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GetComputableTypeWithDefault,
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ProcessedComputable
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} from "util/computed";
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import { processComputable } from "util/computed";
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import { Computable, Defaults, ProcessedFeature, convertComputable } from "util/computed";
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import { createLazyProxy } from "util/proxies";
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import { coerceComponent, isCoercableComponent } from "util/vue";
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import { unref, watchEffect } from "vue";
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import { ComputedRef, nextTick, unref, watchEffect } from "vue";
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import { useToast } from "vue-toastification";
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const toast = useToast();
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@ -98,6 +91,8 @@ export interface AchievementOptions {
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export interface BaseAchievement {
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/** An auto-generated ID for identifying features that appear in the DOM. Will not persist between refreshes or updates. */
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id: string;
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/** Whether this achievement should be visible. */
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visibility: ComputedRef<Visibility | boolean>;
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/** Whether or not this achievement has been earned. */
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earned: Persistent<boolean>;
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/** A function to complete this achievement. */
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@ -111,34 +106,191 @@ export interface BaseAchievement {
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}
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/** An object that represents a feature with requirements that is passively earned upon meeting certain requirements. */
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export type Achievement<T extends AchievementOptions> = Replace<
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T & BaseAchievement,
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{
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visibility: GetComputableTypeWithDefault<T["visibility"], Visibility.Visible>;
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display: GetComputableType<T["display"]>;
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mark: GetComputableType<T["mark"]>;
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image: GetComputableType<T["image"]>;
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style: GetComputableType<T["style"]>;
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classes: GetComputableType<T["classes"]>;
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showPopups: GetComputableTypeWithDefault<T["showPopups"], true>;
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}
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>;
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// export type Achievement<T extends AchievementOptions> = Replace<
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// T & BaseAchievement,
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// {
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// visibility: GetComputableTypeWithDefault<T["visibility"], Visibility.Visible>;
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// display: GetComputableType<T["display"]>;
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// mark: GetComputableType<T["mark"]>;
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// image: GetComputableType<T["image"]>;
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// style: GetComputableType<T["style"]>;
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// classes: GetComputableType<T["classes"]>;
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// showPopups: GetComputableTypeWithDefault<T["showPopups"], true>;
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// }
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// >;
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/** A type that matches any valid {@link Achievement} object. */
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export type GenericAchievement = Replace<
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Achievement<AchievementOptions>,
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// export interface Achievement extends AchievementOptions, BaseAchievement {
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// visibility: GetComputableTypeWithDefault<AchievementOptions["visibility"], Visibility.Visible>;
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// display: GetComputableType<AchievementOptions["display"]>;
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// mark: GetComputableType<AchievementOptions["mark"]>;
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// image: GetComputableType<AchievementOptions["image"]>;
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// style: GetComputableType<AchievementOptions["style"]>;
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// classes: GetComputableType<AchievementOptions["classes"]>;
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// showPopups: GetComputableTypeWithDefault<AchievementOptions["showPopups"], true>;
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// }
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export type Achievement<T extends AchievementOptions> = BaseAchievement &
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ProcessedFeature<AchievementOptions, Exclude<T, BaseAchievement>> &
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Defaults<
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Exclude<T, BaseAchievement>,
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{
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visibility: ProcessedComputable<Visibility | boolean>;
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showPopups: ProcessedComputable<boolean>;
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showPopups: true;
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}
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>;
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>;
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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export type GenericAchievement = Achievement<any>;
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/**
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* Lazily creates an achievement with the given options.
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* @param optionsFunc Achievement options.
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*/
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// export function createAchievement<T extends AchievementOptions>(
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// optionsFunc?: OptionsFunc<T, GenericAchievement>,
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// ...decorators: GenericDecorator[]
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// ): Achievement<T> {
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// const earned = persistent<boolean>(false, false);
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// const decoratedData = decorators.reduce(
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// (current, next) => Object.assign(current, next.getPersistentData?.()),
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// {}
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// );
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// return createLazyProxy(feature => {
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// const achievement =
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// optionsFunc?.call(feature, feature) ??
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// ({} as ReturnType<NonNullable<typeof optionsFunc>>);
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// achievement.id = getUniqueID("achievement-");
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// achievement.type = AchievementType;
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// achievement[Component] = AchievementComponent as GenericComponent;
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// for (const decorator of decorators) {
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// decorator.preConstruct?.(achievement);
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// }
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// achievement.display = convertComputable(achievement.display, achievement);
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// achievement.mark = convertComputable(achievement.mark, achievement);
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// achievement.small = convertComputable(achievement.small, achievement);
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// achievement.image = convertComputable(achievement.image, achievement);
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// achievement.style = convertComputable(achievement.style, achievement);
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// achievement.classes = convertComputable(achievement.classes, achievement);
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// achievement.showPopups = convertComputable(achievement.showPopups, achievement) ?? true;
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// achievement.earned = earned;
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// achievement.complete = function () {
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// earned.value = true;
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// achievement.onComplete?.();
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// if (achievement.display != null && unref(achievement.showPopups) === true) {
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// const display = unref((achievement as GenericAchievement).display);
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// let Display;
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// if (isCoercableComponent(display)) {
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// Display = coerceComponent(display);
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// } else if (display.requirement != null) {
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// Display = coerceComponent(display.requirement);
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// } else {
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// Display = displayRequirements(achievement.requirements ?? []);
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// }
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// toast.info(
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// <div>
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// <h3>Achievement earned!</h3>
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// <div>
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// {/* eslint-disable-next-line @typescript-eslint/ban-ts-comment */}
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// {/* @ts-ignore */}
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// <Display />
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// </div>
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// </div>
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// );
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// }
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// };
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// Object.assign(achievement, decoratedData);
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// const visibility =
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// convertComputable(achievement.visibility, achievement) ?? Visibility.Visible;
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// achievement.visibility = computed(() => {
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// const display = unref(achievement.display);
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// switch (settings.msDisplay) {
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// default:
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// case AchievementDisplay.All:
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// return unref(visibility);
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// case AchievementDisplay.Configurable:
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// if (
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// unref(achievement.earned) &&
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// !(
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// display != null &&
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// typeof display == "object" &&
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// "optionsDisplay" in (display as Record<string, unknown>)
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// )
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// ) {
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// return Visibility.None;
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// }
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// return unref(visibility);
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// case AchievementDisplay.Incomplete:
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// if (unref(achievement.earned)) {
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// return Visibility.None;
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// }
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// return unref(visibility);
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// case AchievementDisplay.None:
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// return Visibility.None;
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// }
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// });
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// for (const decorator of decorators) {
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// decorator.postConstruct?.(achievement);
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// }
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// const decoratedProps = decorators.reduce(
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// (current, next) => Object.assign(current, next.getGatheredProps?.(achievement)),
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// {}
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// );
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// achievement[GatherProps] = function () {
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// const {
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// visibility,
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// display,
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// requirements,
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// earned,
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// image,
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// style,
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// classes,
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// mark,
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// small,
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// id
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// } = this;
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// return {
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// visibility,
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// display,
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// requirements,
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// earned,
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// image,
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// style: unref(style),
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// classes,
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// mark,
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// small,
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// id,
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// ...decoratedProps
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// };
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// };
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// if (achievement.requirements) {
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// const requirements = [
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// createVisibilityRequirement(achievement),
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// createBooleanRequirement(() => !achievement.earned.value),
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// ...(isArray(achievement.requirements)
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// ? achievement.requirements
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// : [achievement.requirements])
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// ];
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// watchEffect(() => {
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// if (settings.active !== player.id) return;
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// if (requirementsMet(requirements)) {
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// achievement.complete();
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// }
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// });
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// }
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// return achievement;
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// });
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// }
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export function createAchievement<T extends AchievementOptions>(
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optionsFunc?: OptionsFunc<T, BaseAchievement, GenericAchievement>,
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optionsFunc?: OptionsFunc<T, GenericAchievement>,
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...decorators: GenericDecorator[]
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): Achievement<T> {
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const earned = persistent<boolean>(false, false);
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@ -146,35 +298,25 @@ export function createAchievement<T extends AchievementOptions>(
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(current, next) => Object.assign(current, next.getPersistentData?.()),
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{}
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);
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return createLazyProxy(feature => {
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const achievement =
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optionsFunc?.call(feature, feature) ??
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return createLazyProxy(achievement => {
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const options =
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optionsFunc?.call(achievement, achievement) ??
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({} as ReturnType<NonNullable<typeof optionsFunc>>);
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achievement.id = getUniqueID("achievement-");
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achievement.type = AchievementType;
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achievement[Component] = AchievementComponent as GenericComponent;
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for (const decorator of decorators) {
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decorator.preConstruct?.(achievement);
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}
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achievement.earned = earned;
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achievement.complete = function () {
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function complete() {
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earned.value = true;
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const genericAchievement = achievement as GenericAchievement;
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genericAchievement.onComplete?.();
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if (
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genericAchievement.display != null &&
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unref(genericAchievement.showPopups) === true
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) {
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const display = unref(genericAchievement.display);
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(achievement as GenericAchievement).onComplete?.();
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if (achievement.display != null && unref(achievement.showPopups) === true) {
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const display = unref((achievement as GenericAchievement).display);
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let Display;
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if (isCoercableComponent(display)) {
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Display = coerceComponent(display);
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} else if (display.requirement != null) {
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Display = coerceComponent(display.requirement);
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} else {
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Display = displayRequirements(genericAchievement.requirements ?? []);
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Display = displayRequirements(
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(achievement as GenericAchievement).requirements ?? []
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);
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}
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toast.info(
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<div>
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@ -187,19 +329,16 @@ export function createAchievement<T extends AchievementOptions>(
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</div>
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);
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}
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};
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}
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Object.assign(achievement, decoratedData);
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processComputable(achievement as T, "visibility");
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setDefault(achievement, "visibility", Visibility.Visible);
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const visibility = achievement.visibility as ProcessedComputable<Visibility | boolean>;
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achievement.visibility = computed(() => {
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const display = unref((achievement as GenericAchievement).display);
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const optionsVisibility =
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convertComputable(options.visibility, options) ?? Visibility.Visible;
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const visibility = computed(() => {
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const display = unref(achievement.display);
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switch (settings.msDisplay) {
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default:
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case AchievementDisplay.All:
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return unref(visibility);
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return unref(optionsVisibility);
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case AchievementDisplay.Configurable:
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if (
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unref(achievement.earned) &&
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@ -211,35 +350,28 @@ export function createAchievement<T extends AchievementOptions>(
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) {
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return Visibility.None;
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}
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return unref(visibility);
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return unref(optionsVisibility);
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case AchievementDisplay.Incomplete:
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if (unref(achievement.earned)) {
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return Visibility.None;
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}
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return unref(visibility);
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return unref(optionsVisibility);
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case AchievementDisplay.None:
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return Visibility.None;
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}
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});
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processComputable(achievement as T, "display");
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processComputable(achievement as T, "mark");
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processComputable(achievement as T, "small");
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processComputable(achievement as T, "image");
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processComputable(achievement as T, "style");
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processComputable(achievement as T, "classes");
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processComputable(achievement as T, "showPopups");
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setDefault(achievement, "showPopups", true);
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for (const decorator of decorators) {
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decorator.postConstruct?.(achievement);
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decorator.preConstruct?.(achievement);
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}
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Object.assign(achievement, decoratedData);
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const decoratedProps = decorators.reduce(
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(current, next) => Object.assign(current, next.getGatheredProps?.(achievement)),
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{}
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);
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achievement[GatherProps] = function (this: GenericAchievement) {
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function gatherProps(this: Achievement<T>) {
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const {
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visibility,
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display,
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@ -265,13 +397,17 @@ export function createAchievement<T extends AchievementOptions>(
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id,
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...decoratedProps
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};
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};
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}
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nextTick(() => {
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for (const decorator of decorators) {
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decorator.postConstruct?.(achievement);
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}
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if (achievement.requirements) {
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const genericAchievement = achievement as GenericAchievement;
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const requirements = [
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createVisibilityRequirement(genericAchievement),
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createBooleanRequirement(() => !genericAchievement.earned.value),
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createVisibilityRequirement(achievement as GenericAchievement),
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createBooleanRequirement(() => !achievement.earned.value),
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...(isArray(achievement.requirements)
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? achievement.requirements
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: [achievement.requirements])
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|
@ -279,15 +415,49 @@ export function createAchievement<T extends AchievementOptions>(
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watchEffect(() => {
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if (settings.active !== player.id) return;
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if (requirementsMet(requirements)) {
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genericAchievement.complete();
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achievement.complete();
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}
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});
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}
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});
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return achievement as unknown as Achievement<T>;
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return {
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id: getUniqueID("achievement-"),
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visibility,
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earned,
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complete,
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type: AchievementType,
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[Component]: AchievementComponent as GenericComponent,
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[GatherProps]: gatherProps,
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requirements: options.requirements,
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display: convertComputable(options.display, options),
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mark: convertComputable(options.mark, options),
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small: convertComputable(options.small, options),
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image: convertComputable(options.image, options),
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style: convertComputable(options.style, options),
|
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classes: convertComputable(options.classes, options),
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showPopups: convertComputable(options.showPopups, options) ?? true,
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onComplete: options.onComplete
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} /* as Achievement<T>*/;
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});
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}
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const ach = createAchievement(ach => ({
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image: "",
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showPopups: computed(() => false),
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small: () => true,
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foo: "bar",
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bar: () => "foo"
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}));
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ach;
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ach.image; // string
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ach.showPopups; // ComputedRef<false>
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ach.small; // ComputedRef<true>
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ach.foo; // "bar"
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ach.bar; // () => "foo"
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ach.mark; // TS should yell about this not existing (or at least mark it undefined)
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ach.visibility; // ComputedRef<Visibility | boolean>
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declare module "game/settings" {
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interface Settings {
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msDisplay: AchievementDisplay;
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|
|
|
@ -42,9 +42,9 @@ export type Replace<T, S> = S & Omit<T, keyof S>;
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* with "this" bound to what the type will eventually be processed into.
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* Intended for making lazily evaluated objects.
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*/
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export type OptionsFunc<T, R = unknown, S = R> = (obj: R) => OptionsObject<T, R, S>;
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export type OptionsFunc<T, R = unknown> = (this: R, obj: R) => OptionsObject<T, R>;
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export type OptionsObject<T, R = unknown, S = R> = T & Partial<R> & ThisType<T & S>;
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export type OptionsObject<T, R = unknown> = Exclude<T, R> & Partial<R>;
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|
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let id = 0;
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||||
/**
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||||
|
|
|
@ -1,6 +1,6 @@
|
|||
import type { JSXFunction } from "features/feature";
|
||||
import { isFunction } from "util/common";
|
||||
import type { Ref } from "vue";
|
||||
import type { ComputedRef, Ref } from "vue";
|
||||
import { computed } from "vue";
|
||||
|
||||
export const DoNotCache = Symbol("DoNotCache");
|
||||
|
@ -26,32 +26,71 @@ export type ComputableKeysOf<T> = Pick<
|
|||
}[keyof T]
|
||||
>;
|
||||
|
||||
export type ProcessedFeature<T, S extends T> = {
|
||||
[K in keyof S]: K extends keyof T
|
||||
? T[K] extends Computable<infer R>
|
||||
? S[K] extends () => infer Q
|
||||
? ComputedRef<Q>
|
||||
: S[K]
|
||||
: S[K]
|
||||
: S[K];
|
||||
};
|
||||
|
||||
export type Defaults<T, S> = {
|
||||
[K in keyof S]: K extends keyof T ? (T[K] extends undefined ? S[K] : T[K]) : S[K];
|
||||
};
|
||||
|
||||
// TODO fix the typing of this function, such that casting isn't necessary and can be used to
|
||||
// detect if a createX function is validly written
|
||||
export function processComputable<T, S extends keyof ComputableKeysOf<T>>(
|
||||
obj: T,
|
||||
key: S
|
||||
): asserts obj is T & { [K in S]: ProcessedComputable<UnwrapComputableType<T[S]>> } {
|
||||
const computable = obj[key];
|
||||
if (
|
||||
isFunction(computable) &&
|
||||
computable.length === 0 &&
|
||||
!(computable as unknown as JSXFunction)[DoNotCache]
|
||||
) {
|
||||
// eslint-disable-next-line @typescript-eslint/ban-ts-comment
|
||||
// @ts-ignore
|
||||
obj[key] = computed(computable.bind(obj));
|
||||
} else if (isFunction(computable)) {
|
||||
obj[key] = computable.bind(obj) as unknown as T[S];
|
||||
(obj[key] as unknown as JSXFunction)[DoNotCache] = true;
|
||||
}
|
||||
// export function processComputable<
|
||||
// T extends object,
|
||||
// S extends keyof {
|
||||
// [K in keyof T]: T[K] extends Computable<unknown> ? K : never;
|
||||
// },
|
||||
// R = T[S]
|
||||
// >(
|
||||
// obj: T,
|
||||
// key: S
|
||||
// ): asserts obj is {
|
||||
// [K in keyof T]: K extends keyof S ? S[K] extends ProcessedComputable<UnwrapComputableType<R>> : T[K];
|
||||
// } {
|
||||
// const computable = obj[key];
|
||||
// if (
|
||||
// isFunction(computable) &&
|
||||
// computable.length === 0 &&
|
||||
// !(computable as unknown as JSXFunction)[DoNotCache]
|
||||
// ) {
|
||||
// // eslint-disable-next-line @typescript-eslint/ban-ts-comment
|
||||
// // @ts-ignore
|
||||
// obj[key] = computed(computable.bind(obj));
|
||||
// } else if (isFunction(computable)) {
|
||||
// obj[key] = computable.bind(obj) as unknown as T[S];
|
||||
// (obj[key] as unknown as JSXFunction)[DoNotCache] = true;
|
||||
// }
|
||||
// }
|
||||
|
||||
function isJSXFunction(value: unknown): value is JSXFunction {
|
||||
return typeof value === "function" && DoNotCache in value && value[DoNotCache] === true;
|
||||
}
|
||||
|
||||
export function convertComputable<T>(obj: Computable<T>): ProcessedComputable<T> {
|
||||
if (isFunction(obj) && !(obj as unknown as JSXFunction)[DoNotCache]) {
|
||||
// eslint-disable-next-line @typescript-eslint/ban-ts-comment
|
||||
// @ts-ignore
|
||||
export function convertComputable<T>(
|
||||
obj: Computable<NonNullable<T>>,
|
||||
thisArg?: object
|
||||
): typeof obj extends JSXFunction ? typeof obj : ProcessedComputable<T>;
|
||||
export function convertComputable(obj: undefined, thisArg?: object): undefined;
|
||||
export function convertComputable<T>(
|
||||
obj: Computable<T> | undefined,
|
||||
thisArg?: object
|
||||
): (typeof obj extends JSXFunction ? typeof obj : ProcessedComputable<T>) | undefined;
|
||||
export function convertComputable<T>(
|
||||
obj: Computable<T> | undefined,
|
||||
thisArg?: object
|
||||
) /*: (typeof obj extends JSXFunction ? typeof obj : ProcessedComputable<T>) | undefined*/ {
|
||||
if (isFunction(obj) && !isJSXFunction(obj)) {
|
||||
if (thisArg != null) {
|
||||
obj = obj.bind(thisArg);
|
||||
}
|
||||
obj = computed(obj);
|
||||
}
|
||||
return obj as ProcessedComputable<T>;
|
||||
return obj;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue