[WIP] Improve lazy proxy typing #16
1 changed files with 74 additions and 246 deletions
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@ -32,7 +32,7 @@ import { camelToTitle } from "util/common";
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import { Computable, Defaults, ProcessedFeature, convertComputable } from "util/computed";
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import { createLazyProxy } from "util/proxies";
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import { coerceComponent, isCoercableComponent } from "util/vue";
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import { ComputedRef, nextTick, unref, watchEffect } from "vue";
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import { ComputedRef, unref, watchEffect } from "vue";
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import { useToast } from "vue-toastification";
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const toast = useToast();
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@ -105,30 +105,6 @@ export interface BaseAchievement {
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[GatherProps]: () => Record<string, unknown>;
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}
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/** An object that represents a feature with requirements that is passively earned upon meeting certain requirements. */
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// export type Achievement<T extends AchievementOptions> = Replace<
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// T & BaseAchievement,
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// {
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// visibility: GetComputableTypeWithDefault<T["visibility"], Visibility.Visible>;
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// display: GetComputableType<T["display"]>;
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// mark: GetComputableType<T["mark"]>;
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// image: GetComputableType<T["image"]>;
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// style: GetComputableType<T["style"]>;
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// classes: GetComputableType<T["classes"]>;
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// showPopups: GetComputableTypeWithDefault<T["showPopups"], true>;
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// }
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// >;
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// export interface Achievement extends AchievementOptions, BaseAchievement {
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// visibility: GetComputableTypeWithDefault<AchievementOptions["visibility"], Visibility.Visible>;
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// display: GetComputableType<AchievementOptions["display"]>;
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// mark: GetComputableType<AchievementOptions["mark"]>;
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// image: GetComputableType<AchievementOptions["image"]>;
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// style: GetComputableType<AchievementOptions["style"]>;
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// classes: GetComputableType<AchievementOptions["classes"]>;
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// showPopups: GetComputableTypeWithDefault<AchievementOptions["showPopups"], true>;
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// }
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export type Achievement<T extends AchievementOptions> = BaseAchievement &
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ProcessedFeature<AchievementOptions, Exclude<T, BaseAchievement>> &
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Defaults<
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@ -141,154 +117,6 @@ export type Achievement<T extends AchievementOptions> = BaseAchievement &
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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export type GenericAchievement = Achievement<any>;
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/**
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* Lazily creates an achievement with the given options.
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* @param optionsFunc Achievement options.
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*/
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// export function createAchievement<T extends AchievementOptions>(
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// optionsFunc?: OptionsFunc<T, GenericAchievement>,
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// ...decorators: GenericDecorator[]
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// ): Achievement<T> {
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// const earned = persistent<boolean>(false, false);
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// const decoratedData = decorators.reduce(
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// (current, next) => Object.assign(current, next.getPersistentData?.()),
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// {}
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// );
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// return createLazyProxy(feature => {
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// const achievement =
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// optionsFunc?.call(feature, feature) ??
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// ({} as ReturnType<NonNullable<typeof optionsFunc>>);
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// achievement.id = getUniqueID("achievement-");
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// achievement.type = AchievementType;
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// achievement[Component] = AchievementComponent as GenericComponent;
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// for (const decorator of decorators) {
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// decorator.preConstruct?.(achievement);
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// }
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// achievement.display = convertComputable(achievement.display, achievement);
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// achievement.mark = convertComputable(achievement.mark, achievement);
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// achievement.small = convertComputable(achievement.small, achievement);
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// achievement.image = convertComputable(achievement.image, achievement);
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// achievement.style = convertComputable(achievement.style, achievement);
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// achievement.classes = convertComputable(achievement.classes, achievement);
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// achievement.showPopups = convertComputable(achievement.showPopups, achievement) ?? true;
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// achievement.earned = earned;
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// achievement.complete = function () {
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// earned.value = true;
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// achievement.onComplete?.();
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// if (achievement.display != null && unref(achievement.showPopups) === true) {
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// const display = unref((achievement as GenericAchievement).display);
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// let Display;
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// if (isCoercableComponent(display)) {
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// Display = coerceComponent(display);
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// } else if (display.requirement != null) {
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// Display = coerceComponent(display.requirement);
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// } else {
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// Display = displayRequirements(achievement.requirements ?? []);
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// }
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// toast.info(
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// <div>
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// <h3>Achievement earned!</h3>
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// <div>
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// {/* eslint-disable-next-line @typescript-eslint/ban-ts-comment */}
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// {/* @ts-ignore */}
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// <Display />
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// </div>
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// </div>
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// );
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// }
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// };
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// Object.assign(achievement, decoratedData);
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// const visibility =
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// convertComputable(achievement.visibility, achievement) ?? Visibility.Visible;
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// achievement.visibility = computed(() => {
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// const display = unref(achievement.display);
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// switch (settings.msDisplay) {
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// default:
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// case AchievementDisplay.All:
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// return unref(visibility);
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// case AchievementDisplay.Configurable:
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// if (
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// unref(achievement.earned) &&
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// !(
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// display != null &&
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// typeof display == "object" &&
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// "optionsDisplay" in (display as Record<string, unknown>)
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// )
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// ) {
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// return Visibility.None;
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// }
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// return unref(visibility);
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// case AchievementDisplay.Incomplete:
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// if (unref(achievement.earned)) {
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// return Visibility.None;
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// }
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// return unref(visibility);
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// case AchievementDisplay.None:
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// return Visibility.None;
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// }
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// });
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// for (const decorator of decorators) {
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// decorator.postConstruct?.(achievement);
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// }
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// const decoratedProps = decorators.reduce(
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// (current, next) => Object.assign(current, next.getGatheredProps?.(achievement)),
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// {}
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// );
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// achievement[GatherProps] = function () {
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// const {
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// visibility,
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// display,
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// requirements,
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// earned,
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// image,
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// style,
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// classes,
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// mark,
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// small,
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// id
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// } = this;
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// return {
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// visibility,
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// display,
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// requirements,
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// earned,
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// image,
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// style: unref(style),
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// classes,
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// mark,
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// small,
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// id,
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// ...decoratedProps
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// };
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// };
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// if (achievement.requirements) {
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// const requirements = [
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// createVisibilityRequirement(achievement),
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// createBooleanRequirement(() => !achievement.earned.value),
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// ...(isArray(achievement.requirements)
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// ? achievement.requirements
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// : [achievement.requirements])
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// ];
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// watchEffect(() => {
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// if (settings.active !== player.id) return;
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// if (requirementsMet(requirements)) {
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// achievement.complete();
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// }
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// });
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// }
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// return achievement;
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// });
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// }
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export function createAchievement<T extends AchievementOptions>(
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optionsFunc?: OptionsFunc<T, GenericAchievement>,
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...decorators: GenericDecorator[]
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@ -298,42 +126,13 @@ export function createAchievement<T extends AchievementOptions>(
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(current, next) => Object.assign(current, next.getPersistentData?.()),
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{}
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);
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return createLazyProxy(achievement => {
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const options =
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optionsFunc?.call(achievement, achievement) ??
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return createLazyProxy(feature => {
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const { visibility, display, mark, small, image, style, classes, showPopups, ...options } =
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optionsFunc?.call(feature, feature) ??
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({} as ReturnType<NonNullable<typeof optionsFunc>>);
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function complete() {
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earned.value = true;
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(achievement as GenericAchievement).onComplete?.();
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if (achievement.display != null && unref(achievement.showPopups) === true) {
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const display = unref((achievement as GenericAchievement).display);
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let Display;
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if (isCoercableComponent(display)) {
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Display = coerceComponent(display);
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} else if (display.requirement != null) {
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Display = coerceComponent(display.requirement);
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} else {
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Display = displayRequirements(
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(achievement as GenericAchievement).requirements ?? []
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);
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}
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toast.info(
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<div>
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<h3>Achievement earned!</h3>
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<div>
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{/* eslint-disable-next-line @typescript-eslint/ban-ts-comment */}
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{/* @ts-ignore */}
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<Display />
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</div>
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</div>
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);
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}
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}
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const optionsVisibility =
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convertComputable(options.visibility, options) ?? Visibility.Visible;
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const visibility = computed(() => {
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const optionsVisibility = convertComputable(visibility, feature) ?? Visibility.Visible;
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const processedVisibility = computed(() => {
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const display = unref(achievement.display);
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switch (settings.msDisplay) {
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default:
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@ -361,17 +160,61 @@ export function createAchievement<T extends AchievementOptions>(
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}
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});
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const achievement = {
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id: getUniqueID("achievement-"),
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visibility: processedVisibility,
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earned,
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complete,
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type: AchievementType,
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[Component]: AchievementComponent as GenericComponent,
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[GatherProps]: gatherProps,
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display: convertComputable(display, feature),
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mark: convertComputable(mark, feature),
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small: convertComputable(small, feature),
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image: convertComputable(image, feature),
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style: convertComputable(style, feature),
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classes: convertComputable(classes, feature),
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showPopups: convertComputable(showPopups, feature) ?? true,
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...options
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} satisfies Partial<Achievement<T>>;
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for (const decorator of decorators) {
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decorator.preConstruct?.(achievement);
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}
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Object.assign(achievement, decoratedData);
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function complete() {
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earned.value = true;
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achievement.onComplete?.();
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if (achievement.display != null && unref(achievement.showPopups) === true) {
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const display = unref(achievement.display);
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let Display;
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if (isCoercableComponent(display)) {
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Display = coerceComponent(display);
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} else if (display.requirement != null) {
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Display = coerceComponent(display.requirement);
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} else {
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Display = displayRequirements(achievement.requirements ?? []);
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}
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toast.info(
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<div>
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<h3>Achievement earned!</h3>
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<div>
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{/* eslint-disable-next-line @typescript-eslint/ban-ts-comment */}
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{/* @ts-ignore */}
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<Display />
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</div>
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</div>
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);
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}
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}
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const decoratedProps = decorators.reduce(
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(current, next) => Object.assign(current, next.getGatheredProps?.(achievement)),
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{}
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);
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function gatherProps(this: Achievement<T>) {
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function gatherProps(this: Achievement<T>): Record<string, unknown> {
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const {
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visibility,
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display,
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@ -399,46 +242,27 @@ export function createAchievement<T extends AchievementOptions>(
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};
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}
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nextTick(() => {
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for (const decorator of decorators) {
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decorator.postConstruct?.(achievement);
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}
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for (const decorator of decorators) {
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decorator.postConstruct?.(achievement);
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}
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if (achievement.requirements) {
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const requirements = [
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createVisibilityRequirement(achievement as GenericAchievement),
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createBooleanRequirement(() => !achievement.earned.value),
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...(isArray(achievement.requirements)
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? achievement.requirements
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: [achievement.requirements])
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];
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watchEffect(() => {
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if (settings.active !== player.id) return;
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if (requirementsMet(requirements)) {
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achievement.complete();
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}
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});
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}
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});
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if (achievement.requirements != null) {
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const requirements = [
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createVisibilityRequirement(achievement),
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createBooleanRequirement(() => !earned.value),
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...(isArray(achievement.requirements)
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? achievement.requirements
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: [achievement.requirements])
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];
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watchEffect(() => {
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if (settings.active !== player.id) return;
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if (requirementsMet(requirements)) {
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achievement.complete();
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}
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});
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}
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return {
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id: getUniqueID("achievement-"),
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visibility,
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earned,
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complete,
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type: AchievementType,
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[Component]: AchievementComponent as GenericComponent,
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[GatherProps]: gatherProps,
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requirements: options.requirements,
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display: convertComputable(options.display, options),
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mark: convertComputable(options.mark, options),
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small: convertComputable(options.small, options),
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image: convertComputable(options.image, options),
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style: convertComputable(options.style, options),
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classes: convertComputable(options.classes, options),
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showPopups: convertComputable(options.showPopups, options) ?? true,
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onComplete: options.onComplete
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} /* as Achievement<T>*/;
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return achievement;
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});
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}
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@ -458,6 +282,10 @@ ach.bar; // () => "foo"
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ach.mark; // TS should yell about this not existing (or at least mark it undefined)
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ach.visibility; // ComputedRef<Visibility | boolean>
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const badAch = createAchievement(() => ({
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requirements: "foo"
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}));
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declare module "game/settings" {
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interface Settings {
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msDisplay: AchievementDisplay;
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