[WIP] Improve lazy proxy typing #16
4 changed files with 168 additions and 133 deletions
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@ -437,7 +437,7 @@ export function estimateTime(
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const currTarget = unref(processedTarget);
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if (Decimal.gte(resource.value, currTarget)) {
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return "Now";
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} else if (Decimal.lt(currRate, 0)) {
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} else if (Decimal.lte(currRate, 0)) {
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return "Never";
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}
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return formatTime(Decimal.sub(currTarget, resource.value).div(currRate));
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@ -9,7 +9,6 @@ import {
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GatherProps,
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GenericComponent,
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OptionsFunc,
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Replace,
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StyleValue,
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Visibility,
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getUniqueID,
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@ -30,16 +29,10 @@ import {
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} from "game/requirements";
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import settings, { registerSettingField } from "game/settings";
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import { camelToTitle } from "util/common";
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import type {
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Computable,
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GetComputableType,
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GetComputableTypeWithDefault,
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ProcessedComputable
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} from "util/computed";
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import { processComputable } from "util/computed";
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import { Computable, Defaults, ProcessedFeature, convertComputable } from "util/computed";
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import { createLazyProxy } from "util/proxies";
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import { coerceComponent, isCoercableComponent } from "util/vue";
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import { unref, watchEffect } from "vue";
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import { ComputedRef, unref, watchEffect } from "vue";
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import { useToast } from "vue-toastification";
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const toast = useToast();
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@ -98,6 +91,8 @@ export interface AchievementOptions {
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export interface BaseAchievement {
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/** An auto-generated ID for identifying features that appear in the DOM. Will not persist between refreshes or updates. */
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id: string;
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/** Whether this achievement should be visible. */
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visibility: ComputedRef<Visibility | boolean>;
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/** Whether or not this achievement has been earned. */
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earned: Persistent<boolean>;
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/** A function to complete this achievement. */
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@ -110,35 +105,20 @@ export interface BaseAchievement {
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[GatherProps]: () => Record<string, unknown>;
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}
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/** An object that represents a feature with requirements that is passively earned upon meeting certain requirements. */
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export type Achievement<T extends AchievementOptions> = Replace<
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T & BaseAchievement,
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{
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visibility: GetComputableTypeWithDefault<T["visibility"], Visibility.Visible>;
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display: GetComputableType<T["display"]>;
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mark: GetComputableType<T["mark"]>;
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image: GetComputableType<T["image"]>;
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style: GetComputableType<T["style"]>;
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classes: GetComputableType<T["classes"]>;
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showPopups: GetComputableTypeWithDefault<T["showPopups"], true>;
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}
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>;
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export type Achievement<T extends AchievementOptions> = BaseAchievement &
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ProcessedFeature<AchievementOptions, Exclude<T, BaseAchievement>> &
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Defaults<
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Exclude<T, BaseAchievement>,
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{
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showPopups: true;
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}
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>;
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/** A type that matches any valid {@link Achievement} object. */
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export type GenericAchievement = Replace<
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Achievement<AchievementOptions>,
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{
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visibility: ProcessedComputable<Visibility | boolean>;
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showPopups: ProcessedComputable<boolean>;
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}
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>;
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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export type GenericAchievement = Achievement<any>;
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/**
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* Lazily creates an achievement with the given options.
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* @param optionsFunc Achievement options.
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*/
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export function createAchievement<T extends AchievementOptions>(
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optionsFunc?: OptionsFunc<T, BaseAchievement, GenericAchievement>,
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optionsFunc?: OptionsFunc<T, GenericAchievement>,
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...decorators: GenericDecorator[]
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): Achievement<T> {
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const earned = persistent<boolean>(false, false);
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@ -147,34 +127,81 @@ export function createAchievement<T extends AchievementOptions>(
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{}
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);
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return createLazyProxy(feature => {
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const achievement =
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const { visibility, display, mark, small, image, style, classes, showPopups, ...options } =
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optionsFunc?.call(feature, feature) ??
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({} as ReturnType<NonNullable<typeof optionsFunc>>);
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achievement.id = getUniqueID("achievement-");
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achievement.type = AchievementType;
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achievement[Component] = AchievementComponent as GenericComponent;
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const optionsVisibility = convertComputable(visibility, feature) ?? Visibility.Visible;
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const processedVisibility = computed(() => {
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const display = unref(achievement.display);
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switch (settings.msDisplay) {
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default:
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case AchievementDisplay.All:
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return unref(optionsVisibility);
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case AchievementDisplay.Configurable:
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if (
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unref(achievement.earned) &&
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!(
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display != null &&
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typeof display == "object" &&
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"optionsDisplay" in (display as Record<string, unknown>)
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)
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) {
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return Visibility.None;
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}
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return unref(optionsVisibility);
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case AchievementDisplay.Incomplete:
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if (unref(achievement.earned)) {
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return Visibility.None;
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}
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return unref(optionsVisibility);
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case AchievementDisplay.None:
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return Visibility.None;
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}
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});
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const achievement = {
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id: getUniqueID("achievement-"),
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visibility: processedVisibility,
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earned,
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complete,
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type: AchievementType,
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[Component]: AchievementComponent as GenericComponent,
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[GatherProps]: gatherProps,
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display: convertComputable(display, feature),
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mark: convertComputable(mark, feature),
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small: convertComputable(small, feature),
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image: convertComputable(image, feature),
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style: convertComputable(style, feature),
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classes: convertComputable(classes, feature),
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showPopups: convertComputable(showPopups, feature) ?? true,
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...options
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} satisfies Partial<Achievement<T>>;
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for (const decorator of decorators) {
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decorator.preConstruct?.(achievement);
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}
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Object.assign(achievement, decoratedData);
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for (const decorator of decorators) {
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decorator.postConstruct?.(achievement);
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}
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const decoratedProps = decorators.reduce(
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(current, next) => Object.assign(current, next.getGatheredProps?.(achievement)),
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{}
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);
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achievement.earned = earned;
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achievement.complete = function () {
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function complete() {
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earned.value = true;
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const genericAchievement = achievement as GenericAchievement;
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genericAchievement.onComplete?.();
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if (
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genericAchievement.display != null &&
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unref(genericAchievement.showPopups) === true
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) {
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const display = unref(genericAchievement.display);
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achievement.onComplete?.();
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if (achievement.display != null && unref(achievement.showPopups) === true) {
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const display = unref(achievement.display);
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let Display;
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if (isCoercableComponent(display)) {
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Display = coerceComponent(display);
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} else if (display.requirement != null) {
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Display = coerceComponent(display.requirement);
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} else {
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Display = displayRequirements(genericAchievement.requirements ?? []);
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Display = displayRequirements(achievement.requirements ?? []);
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}
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toast.info(
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<div>
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@ -187,59 +214,9 @@ export function createAchievement<T extends AchievementOptions>(
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</div>
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);
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}
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};
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Object.assign(achievement, decoratedData);
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processComputable(achievement as T, "visibility");
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setDefault(achievement, "visibility", Visibility.Visible);
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const visibility = achievement.visibility as ProcessedComputable<Visibility | boolean>;
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achievement.visibility = computed(() => {
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const display = unref((achievement as GenericAchievement).display);
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switch (settings.msDisplay) {
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default:
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case AchievementDisplay.All:
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return unref(visibility);
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case AchievementDisplay.Configurable:
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if (
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unref(achievement.earned) &&
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!(
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display != null &&
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typeof display == "object" &&
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"optionsDisplay" in (display as Record<string, unknown>)
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)
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) {
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return Visibility.None;
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}
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return unref(visibility);
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case AchievementDisplay.Incomplete:
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if (unref(achievement.earned)) {
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return Visibility.None;
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}
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return unref(visibility);
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case AchievementDisplay.None:
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return Visibility.None;
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}
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});
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processComputable(achievement as T, "display");
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processComputable(achievement as T, "mark");
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processComputable(achievement as T, "small");
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processComputable(achievement as T, "image");
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processComputable(achievement as T, "style");
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processComputable(achievement as T, "classes");
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processComputable(achievement as T, "showPopups");
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setDefault(achievement, "showPopups", true);
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for (const decorator of decorators) {
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decorator.postConstruct?.(achievement);
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}
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const decoratedProps = decorators.reduce(
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(current, next) => Object.assign(current, next.getGatheredProps?.(achievement)),
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{}
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);
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achievement[GatherProps] = function (this: GenericAchievement) {
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function gatherProps(this: GenericAchievement): Record<string, unknown> {
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const {
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visibility,
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display,
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@ -265,13 +242,12 @@ export function createAchievement<T extends AchievementOptions>(
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id,
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...decoratedProps
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};
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};
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}
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if (achievement.requirements) {
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const genericAchievement = achievement as GenericAchievement;
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if (achievement.requirements != null) {
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const requirements = [
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createVisibilityRequirement(genericAchievement),
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createBooleanRequirement(() => !genericAchievement.earned.value),
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createVisibilityRequirement(achievement),
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createBooleanRequirement(() => !earned.value),
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...(isArray(achievement.requirements)
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? achievement.requirements
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: [achievement.requirements])
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@ -279,15 +255,35 @@ export function createAchievement<T extends AchievementOptions>(
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watchEffect(() => {
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if (settings.active !== player.id) return;
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if (requirementsMet(requirements)) {
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genericAchievement.complete();
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achievement.complete();
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}
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});
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}
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return achievement as unknown as Achievement<T>;
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return achievement;
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});
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}
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const ach = createAchievement(ach => ({
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image: "",
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showPopups: computed(() => false),
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small: () => true,
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foo: "bar",
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bar: () => "foo"
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}));
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ach;
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ach.image; // string
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ach.showPopups; // ComputedRef<false>
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ach.small; // ComputedRef<true>
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ach.foo; // "bar"
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ach.bar; // () => "foo"
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ach.mark; // TS should yell about this not existing (or at least mark it undefined)
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ach.visibility; // ComputedRef<Visibility | boolean>
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const badAch = createAchievement(() => ({
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requirements: "foo"
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}));
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declare module "game/settings" {
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interface Settings {
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msDisplay: AchievementDisplay;
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@ -42,9 +42,9 @@ export type Replace<T, S> = S & Omit<T, keyof S>;
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* with "this" bound to what the type will eventually be processed into.
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* Intended for making lazily evaluated objects.
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*/
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export type OptionsFunc<T, R = unknown, S = R> = (obj: R) => OptionsObject<T, R, S>;
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export type OptionsFunc<T, R = unknown> = (this: R, obj: R) => OptionsObject<T, R>;
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export type OptionsObject<T, R = unknown, S = R> = T & Partial<R> & ThisType<T & S>;
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export type OptionsObject<T, R = unknown> = Exclude<T, R> & Partial<R>;
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let id = 0;
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/**
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@ -1,6 +1,6 @@
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import type { JSXFunction } from "features/feature";
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import { isFunction } from "util/common";
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import type { Ref } from "vue";
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import type { ComputedRef, Ref } from "vue";
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import { computed } from "vue";
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export const DoNotCache = Symbol("DoNotCache");
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@ -26,32 +26,71 @@ export type ComputableKeysOf<T> = Pick<
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}[keyof T]
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>;
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export type ProcessedFeature<T, S extends T> = {
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[K in keyof S]: K extends keyof T
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? T[K] extends Computable<infer R>
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? S[K] extends () => infer Q
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? ComputedRef<Q>
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: S[K]
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: S[K]
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: S[K];
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};
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export type Defaults<T, S> = {
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[K in keyof S]: K extends keyof T ? (T[K] extends undefined ? S[K] : T[K]) : S[K];
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};
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// TODO fix the typing of this function, such that casting isn't necessary and can be used to
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// detect if a createX function is validly written
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export function processComputable<T, S extends keyof ComputableKeysOf<T>>(
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obj: T,
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key: S
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): asserts obj is T & { [K in S]: ProcessedComputable<UnwrapComputableType<T[S]>> } {
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const computable = obj[key];
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if (
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isFunction(computable) &&
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computable.length === 0 &&
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!(computable as unknown as JSXFunction)[DoNotCache]
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) {
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// eslint-disable-next-line @typescript-eslint/ban-ts-comment
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// @ts-ignore
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obj[key] = computed(computable.bind(obj));
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} else if (isFunction(computable)) {
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obj[key] = computable.bind(obj) as unknown as T[S];
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(obj[key] as unknown as JSXFunction)[DoNotCache] = true;
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}
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// export function processComputable<
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// T extends object,
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// S extends keyof {
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// [K in keyof T]: T[K] extends Computable<unknown> ? K : never;
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// },
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// R = T[S]
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// >(
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// obj: T,
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// key: S
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// ): asserts obj is {
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// [K in keyof T]: K extends keyof S ? S[K] extends ProcessedComputable<UnwrapComputableType<R>> : T[K];
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// } {
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// const computable = obj[key];
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// if (
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// isFunction(computable) &&
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// computable.length === 0 &&
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// !(computable as unknown as JSXFunction)[DoNotCache]
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// ) {
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// // eslint-disable-next-line @typescript-eslint/ban-ts-comment
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// // @ts-ignore
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// obj[key] = computed(computable.bind(obj));
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// } else if (isFunction(computable)) {
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// obj[key] = computable.bind(obj) as unknown as T[S];
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// (obj[key] as unknown as JSXFunction)[DoNotCache] = true;
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// }
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// }
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function isJSXFunction(value: unknown): value is JSXFunction {
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return typeof value === "function" && DoNotCache in value && value[DoNotCache] === true;
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}
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export function convertComputable<T>(obj: Computable<T>): ProcessedComputable<T> {
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if (isFunction(obj) && !(obj as unknown as JSXFunction)[DoNotCache]) {
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// eslint-disable-next-line @typescript-eslint/ban-ts-comment
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// @ts-ignore
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export function convertComputable<T>(
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||||
obj: Computable<NonNullable<T>>,
|
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thisArg?: object
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||||
): typeof obj extends JSXFunction ? typeof obj : ProcessedComputable<T>;
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||||
export function convertComputable(obj: undefined, thisArg?: object): undefined;
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||||
export function convertComputable<T>(
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||||
obj: Computable<T> | undefined,
|
||||
thisArg?: object
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||||
): (typeof obj extends JSXFunction ? typeof obj : ProcessedComputable<T>) | undefined;
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||||
export function convertComputable<T>(
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||||
obj: Computable<T> | undefined,
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||||
thisArg?: object
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||||
) /*: (typeof obj extends JSXFunction ? typeof obj : ProcessedComputable<T>) | undefined*/ {
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||||
if (isFunction(obj) && !isJSXFunction(obj)) {
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if (thisArg != null) {
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obj = obj.bind(thisArg);
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}
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obj = computed(obj);
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||||
}
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return obj as ProcessedComputable<T>;
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return obj;
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||||
}
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||||
|
|
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