From d2642e08e23f1e465ecc5ac5b6a176faa53df750 Mon Sep 17 00:00:00 2001 From: thepaperpilot Date: Wed, 2 Mar 2022 19:36:33 -0600 Subject: [PATCH] Fixed dead link --- guide/layers.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/guide/layers.md b/guide/layers.md index eef96376..523e465b 100644 --- a/guide/layers.md +++ b/guide/layers.md @@ -4,4 +4,4 @@ Profectus content is organized into units called "Layers". When display content Each layer is ultimately a collection of different features, and a display function. While there are a couple reserved properties for layers, most of its structure is fully up to the creator. -Layers can be dynamically added or removed at any time, which also allows for effectively disabling or enabling content based on arbitrary conditions. Just make sure [getInitialLayers](./projEntry.md#getInitialLayers) can process the player save data object and determine which layers should be currently active. +Layers can be dynamically added or removed at any time, which also allows for effectively disabling or enabling content based on arbitrary conditions. Just make sure [getInitialLayers](./project-entry.md#getinitiallayers) can process the player save data object and determine which layers should be currently active.