import{_ as e,c as t,a0 as r,o as n}from"./chunks/framework.P9qPzDnn.js";const u=JSON.parse('{"title":"Function: getInitialLayers()","description":"","frontmatter":{"editLink":false},"headers":[],"relativePath":"api/data/projEntry/functions/getInitialLayers.md","filePath":"api/data/projEntry/functions/getInitialLayers.md","lastUpdated":null}'),i={name:"api/data/projEntry/functions/getInitialLayers.md"};function o(s,a,l,c,d,p){return n(),t("div",null,a[0]||(a[0]=[r('
Profectus / data/projEntry / getInitialLayers
getInitialLayers(
player
):Layer
[]
Given a player save data object being loaded, return a list of layers that should currently be enabled. If your project does not use dynamic layers, this should just return all layers.
Layer
[]