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Interface: BaseAction

features/action.BaseAction

The properties that are added onto a processed ActionOptions to create an Action.

Properties

[Component]

[Component]: GenericComponent

The Vue component used to render this feature.

Defined in

profectus/src/features/action.tsx:69


[GatherProps]

[GatherProps]: () => Record<string, unknown>

Type declaration

▸ (): Record<string, unknown>

A function to gather the props the vue component requires for this feature.

Returns

Record<string, unknown>

Defined in

profectus/src/features/action.tsx:71


id

id: string

An auto-generated ID for identifying features that appear in the DOM. Will not persist between refreshes or updates.

Defined in

profectus/src/features/action.tsx:57


isHolding

isHolding: Ref<boolean>

Whether or not the player is holding down the action. Actions will be considered clicked as soon as the cooldown completes when being held down.

Defined in

profectus/src/features/action.tsx:61


progress

progress: Ref<DecimalSource>

The current amount of progress through the cooldown.

Defined in

profectus/src/features/action.tsx:63


progressBar

progressBar: GenericBar

The bar used to display the current cooldown progress.

Defined in

profectus/src/features/action.tsx:65


type

type: typeof ActionType

A symbol that helps identify features of the same type.

Defined in

profectus/src/features/action.tsx:59


update

update: (diff: number) => void

Type declaration

▸ (diff): void

Update the cooldown the specified number of seconds

Parameters
NameType
diffnumber
Returns

void

Defined in

profectus/src/features/action.tsx:67