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game/state.Transient
An object of global data that is not persistent.
• Optional
NaNPath: string
[]
The location within the player save data object of the NaN value.
profectus/src/game/state.ts:12
• Optional
NaNPersistent: Persistent
<DecimalSource
>
The ref that was being set to NaN.
profectus/src/game/state.ts:14
• hasNaN: boolean
Whether or not a NaN value has been detected and undealt with.
profectus/src/game/state.ts:10
• lastTenTicks: number
[]
A list of the duration, in ms, of the last 10 game ticks. Used for calculating TPS.