import{_ as e,c as t,o as a,N as r}from"./chunks/framework.0799945b.js";const u=JSON.parse('{"title":"Interface: Settings","description":"","frontmatter":{"editLink":false},"headers":[],"relativePath":"api/interfaces/game/settings.Settings.md","lastUpdated":null}'),n={name:"api/interfaces/game/settings.Settings.md"},s=r('
game/settings.Settings
The player's settings object.
• active: string
The ID of the active save.
profectus/src/game/settings.ts:12
• alignUnits: boolean
Whether to align modifiers to the unit.
profectus/src/game/settings.ts:22
• hideChallenges: boolean
profectus/src/features/challenges/challenge.tsx:345
• msDisplay: AchievementDisplay
profectus/src/features/achievements/achievement.tsx:270
• saves: string
[]
The IDs of all created saves.
profectus/src/game/settings.ts:14
• showTPS: boolean
Whether or not to show the current ticks per second in the lower left corner of the page.
profectus/src/game/settings.ts:16
• theme: Themes
The current theme to display the game in.
profectus/src/game/settings.ts:18
• unthrottled: boolean
Whether or not to cap the project at 20 ticks per second.