Module: game/layers
Interfaces
Type Aliases
GenericLayer
Ƭ GenericLayer: Replace
<Layer
<LayerOptions
>, { minWidth
: ProcessedComputable
<number
> ; minimizable
: ProcessedComputable
<boolean
> ; name
: ProcessedComputable
<string
> }>
A type that matches any valid Layer object.
Defined in
profectus/src/game/layers.tsx:169
Layer
Ƭ Layer<T
>: Replace
<T
& BaseLayer
, { classes
: GetComputableType
<T
["classes"
]> ; color
: GetComputableType
<T
["color"
]> ; display
: GetComputableType
<T
["display"
]> ; forceHideGoBack
: GetComputableType
<T
["forceHideGoBack"
]> ; minWidth
: GetComputableTypeWithDefault
<T
["minWidth"
], 600
> ; minimizable
: GetComputableTypeWithDefault
<T
["minimizable"
], true
> ; name
: GetComputableTypeWithDefault
<T
["name"
], string
> ; style
: GetComputableType
<T
["style"
]> }>
An unit of game content. Displayed to the user as a tab or modal.
Type parameters
Name | Type |
---|---|
T | extends LayerOptions |
Defined in
profectus/src/game/layers.tsx:154
Variables
BoundsInjectionKey
• Const
BoundsInjectionKey: InjectionKey
<Ref
<DOMRect
| undefined
>>
An injection key that a ContextComponent will use to provide a ref to a bounding rect of the Context.
Defined in
profectus/src/game/layers.tsx:52
NodesInjectionKey
• Const
NodesInjectionKey: InjectionKey
<Ref
<Record
<string
, FeatureNode
| undefined
>>>
An injection key that a ContextComponent will use to provide a ref to a map of all currently registered FeatureNodes.
Defined in
profectus/src/game/layers.tsx:47
RegisterNodeInjectionKey
• Const
RegisterNodeInjectionKey: InjectionKey
<(id
: string
, element
: HTMLElement
) => void
>
An injection key that a ContextComponent will use to provide a function that registers a FeatureNode with the given id and HTML element.
Defined in
profectus/src/game/layers.tsx:37
UnregisterNodeInjectionKey
• Const
UnregisterNodeInjectionKey: InjectionKey
<(id
: string
) => void
>
An injection key that a ContextComponent will use to provide a function that unregisters a FeatureNode with the given id.
Defined in
profectus/src/game/layers.tsx:42
addingLayers
• Const
addingLayers: string
[] = []
When creating layers, this array stores the layers currently being created, as a stack.
Defined in
profectus/src/game/layers.tsx:185
layers
• Const
layers: Record
<string
, Readonly
<GenericLayer
> | undefined
>
A reference to all the current layers. It is shallow reactive so it will update when layers are added or removed, but not interfere with the existing refs within each layer.
Defined in
profectus/src/game/layers.tsx:68
persistentRefs
• Const
persistentRefs: Record
<string
, Set
<Persistent
>> = {}
When creating layers, this object a map of layer ID to a set of any created persistent refs in order to check they're all included in the final layer object.
Defined in
profectus/src/game/layers.tsx:181
Functions
addLayer
▸ addLayer(layer
, player
): void
Enables a layer object, so it will be updated every tick. Note that accessing a layer/its properties does NOT require it to be enabled. For dynamic layers you can call this function and removeLayer as necessary. Just make sure getInitialLayers will provide an accurate list of layers based on the player data object. For static layers just make getInitialLayers return all the layers.
Parameters
Name | Type | Description |
---|---|---|
layer | GenericLayer | The layer to add. |
player | Object | The player data object, which will have a data object for this layer. |
player.layers? | Record <string , Record <string , unknown >> | - |
Returns
void
createLayer
▸ createLayer<T
>(id
, optionsFunc
): Layer
<T
>
Lazily creates a layer with the given options.
Type parameters
Name | Type |
---|---|
T | extends LayerOptions |
Parameters
Name | Type | Description |
---|---|---|
id | string | The ID this layer will have. See id. |
optionsFunc | OptionsFunc <T , BaseLayer , BaseLayer > | Layer options. |
Returns
Layer
<T
>
getLayer
▸ getLayer<T
>(layerID
): T
Convenience method for getting a layer by its ID with correct typing.
Type parameters
Name | Type |
---|---|
T | extends GenericLayer |
Parameters
Name | Type | Description |
---|---|---|
layerID | string | The ID of the layer to get. |
Returns
T
reloadLayer
▸ reloadLayer(layer
): void
Convenience method for removing and immediately re-adding a layer. This is useful for layers with dynamic content, to ensure persistent refs are correctly configured.
Parameters
Name | Type | Description |
---|---|---|
layer | GenericLayer | Layer to remove and then re-add |
Returns
void
removeLayer
▸ removeLayer(layer
): void
Disables a layer, so it will no longer be updated every tick. Note that accessing a layer/its properties does NOT require it to be enabled.
Parameters
Name | Type | Description |
---|---|---|
layer | GenericLayer | The layer to remove. |
Returns
void
setupLayerModal
▸ setupLayerModal(layer
): Object
Utility function for creating a modal that display's a display. Returns the modal itself, which can be rendered anywhere you need, as well as a function to open the modal.
Parameters
Name | Type | Description |
---|---|---|
layer | GenericLayer | The layer to display in the modal. |
Returns
Object
Name | Type |
---|---|
modal | JSXFunction |
openModal | VoidFunction |