Interface: PlayerData

game/player.PlayerData

Properties

autosave

autosave: boolean

Defined in

profectus/src/game/player.ts:15


devSpeed

devSpeed: null | number

Defined in

profectus/src/game/player.ts:11


id

id: string

Defined in

profectus/src/game/player.ts:10


keepGoing

keepGoing: boolean

Defined in

profectus/src/game/player.ts:19


layers

layers: Record<string, LayerData<unknown>>

Defined in

profectus/src/game/player.ts:22


modID

modID: string

Defined in

profectus/src/game/player.ts:20


modVersion

modVersion: string

Defined in

profectus/src/game/player.ts:21


name

name: string

Defined in

profectus/src/game/player.ts:12


offlineProd

offlineProd: boolean

Defined in

profectus/src/game/player.ts:16


offlineTime

offlineTime: null | number

Defined in

profectus/src/game/player.ts:17


tabs

tabs: string[]

Defined in

profectus/src/game/player.ts:13


time

time: number

Defined in

profectus/src/game/player.ts:14


timePlayed

timePlayed: number

Defined in

profectus/src/game/player.ts:18