Interface: Transient
game/state.Transient
An object of global data that is not persistent.
Properties
NaNPath
• Optional
NaNPath: string
[]
The location within the player save data object of the NaN value.
Defined in
profectus/src/game/state.ts:12
NaNPersistent
• Optional
NaNPersistent: Persistent
<DecimalSource
>
The ref that was being set to NaN.
Defined in
profectus/src/game/state.ts:14
hasNaN
• hasNaN: boolean
Whether or not a NaN value has been detected and undealt with.
Defined in
profectus/src/game/state.ts:10
lastTenTicks
• lastTenTicks: number
[]
A list of the duration, in ms, of the last 10 game ticks. Used for calculating TPS.