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game/modifiers.ExponentialModifierOptions
An object that configures an exponential modifier via createExponentialModifier.
• Optional
description: Computable
<CoercableComponent
>
Description of what this modifier is doing.
profectus/src/game/modifiers.tsx:174
• Optional
enabled: Computable
<boolean
>
A computable that will be processed and passed directly into the returned modifier.
profectus/src/game/modifiers.tsx:176
• exponent: Computable
<DecimalSource
>
The amount to raise the input value to the power of.
profectus/src/game/modifiers.tsx:172
• Optional
smallerIsBetter: boolean
Determines if numbers larger or smaller than 1 should be displayed as red.
profectus/src/game/modifiers.tsx:180
• Optional
supportLowNumbers: boolean
Add 1 before calculating, then remove it afterwards. This prevents low numbers from becoming lower.