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Interface: Transient

game/state.Transient

Properties

NaNPath

Optional NaNPath: string[]

Defined in

profectus/src/game/state.ts:6


NaNReceiver

Optional NaNReceiver: Record<string, unknown>

Defined in

profectus/src/game/state.ts:7


hasNaN

hasNaN: boolean

Defined in

profectus/src/game/state.ts:5


lastTenTicks

lastTenTicks: number[]

Defined in

profectus/src/game/state.ts:4