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Interface: PlayerData

game/player.PlayerData

Properties

autosave

\u2022 autosave: boolean

Defined in

profectus/src/game/player.ts:13


devSpeed

\u2022 devSpeed: null | number

Defined in

profectus/src/game/player.ts:9


id

\u2022 id: string

Defined in

profectus/src/game/player.ts:8


keepGoing

\u2022 keepGoing: boolean

Defined in

profectus/src/game/player.ts:17


layers

\u2022 layers: Record<string, Record<string, unknown>>

Defined in

profectus/src/game/player.ts:20


modID

\u2022 modID: string

Defined in

profectus/src/game/player.ts:18


modVersion

\u2022 modVersion: string

Defined in

profectus/src/game/player.ts:19


name

\u2022 name: string

Defined in

profectus/src/game/player.ts:10


offlineProd

\u2022 offlineProd: boolean

Defined in

profectus/src/game/player.ts:14


offlineTime

\u2022 offlineTime: null | number

Defined in

profectus/src/game/player.ts:15


tabs

\u2022 tabs: string[]

Defined in

profectus/src/game/player.ts:11


time

\u2022 time: number

Defined in

profectus/src/game/player.ts:12


timePlayed

\u2022 timePlayed: number

Defined in

profectus/src/game/player.ts:16

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