import{_ as e,c as t,o as a,N as l}from"./chunks/framework.0799945b.js";const b=JSON.parse('{"title":"Module: game/state","description":"","frontmatter":{"editLink":false},"headers":[],"relativePath":"api/modules/game/state.md","lastUpdated":null}'),s={name:"api/modules/game/state.md"},r=l('
• Transient: Object
An object of global data that is not persistent.
Name | Type | Description |
---|---|---|
NaNPath? | string [] | The location within the player save data object of the NaN value. |
NaNPersistent? | Persistent <DecimalSource > | The ref that was being set to NaN. |
hasNaN | boolean | Whether or not a NaN value has been detected and undealt with. |
lastTenTicks | number [] | A list of the duration, in ms, of the last 10 game ticks. Used for calculating TPS. |
• default: ShallowReactive
<Transient
>
The global transient state object.