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Interface: TreeNodeOptions

features/trees/tree.TreeNodeOptions

An object that configures a TreeNode.

Hierarchy

Properties

canClick

Optional canClick: Computable<boolean>

Whether or not this tree node can be clicked.

Defined in

profectus/src/features/trees/tree.ts:40


classes

Optional classes: Computable<Record<string, boolean>>

Dictionary of CSS classes to apply to this feature.

Defined in

profectus/src/features/trees/tree.ts:48


color

Optional color: Computable<string>

The background color for this node.

Defined in

profectus/src/features/trees/tree.ts:42


display

Optional display: Computable<CoercableComponent>

The label to display on this tree node.

Defined in

profectus/src/features/trees/tree.ts:44


glowColor

Optional glowColor: Computable<string>

The color of the glow effect shown to notify the user there's something to do with this node.

Defined in

profectus/src/features/trees/tree.ts:46


mark

Optional mark: Computable<string | boolean>

Shows a marker on the corner of the feature.

Defined in

profectus/src/features/trees/tree.ts:52


onClick

Optional onClick: (e?: MouseEvent | TouchEvent) => void

Type declaration

▸ (e?): void

A function that is called when the tree node is clicked.

Parameters
NameType
e?MouseEvent | TouchEvent
Returns

void

Defined in

profectus/src/features/trees/tree.ts:56


onHold

Optional onHold: VoidFunction

A function that is called when the tree node is held down.

Defined in

profectus/src/features/trees/tree.ts:58


reset

Optional reset: GenericReset

A reset object attached to this node, used for propagating resets through the tree.

Defined in

profectus/src/features/trees/tree.ts:54


style

Optional style: Computable<StyleValue>

CSS to apply to this feature.

Defined in

profectus/src/features/trees/tree.ts:50


visibility

Optional visibility: Computable<boolean | Visibility>

Whether this tree node should be visible.

Defined in

profectus/src/features/trees/tree.ts:38