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Profectus / game/layers / LayerEvents
All types of events able to be sent or emitted from a layer's emitter.
postUpdate: (
diff
) =>void
Sent every game tick, after the update event. Intended for checking state.
number
The delta time since last tick, in ms.
void
profectus/src/game/layers.tsx:67
preUpdate: (
diff
) =>void
Sent every game tick, before the update event. Intended for "generation" type actions.
number
The delta time since last tick, in ms.
void
profectus/src/game/layers.tsx:57
update: (
diff
) =>void
Sent every game tick. Intended for "automation" type actions.
number
The delta time since last tick, in ms.
void