From fcb2f58986e027e897d17c9e0aec65c2832c83fd Mon Sep 17 00:00:00 2001 From: circle-gon <97845741+circle-gon@users.noreply.github.com> Date: Wed, 21 Dec 2022 14:20:34 +0000 Subject: [PATCH] remove useless code --- src/data/layers/factory.tsx | 42 ++----------------------------------- 1 file changed, 2 insertions(+), 40 deletions(-) diff --git a/src/data/layers/factory.tsx b/src/data/layers/factory.tsx index 96054b3..e8b5322 100644 --- a/src/data/layers/factory.tsx +++ b/src/data/layers/factory.tsx @@ -1,16 +1,14 @@ import { Application } from "@pixi/app"; import { Assets } from "@pixi/assets"; -import { Resource, Texture } from "@pixi/core"; import { Container } from "@pixi/display"; import { Graphics } from "@pixi/graphics"; -import { Matrix } from "@pixi/math"; import { Sprite } from "@pixi/sprite"; import { jsx } from "features/feature"; import { globalBus } from "game/events"; import { createLayer } from "game/layers"; import { Persistent, persistent, State } from "game/persistence"; import player from "game/player"; -import { format, formatWhole } from "util/bignum"; +import { formatWhole } from "util/bignum"; import { Direction } from "util/common"; import { computed, ComputedRef, reactive, ref, watchEffect } from "vue"; import conveyor from "./factory-components/conveyor.png"; @@ -28,12 +26,6 @@ const day = 20; // 20x20 block size // TODO: unhardcode stuff -enum FactoryDirections { - Any = "ANY", - None = "NONE" -} -type FactoryDirection = FactoryDirections | Direction; - function roundDownTo(num: number, multiple: number) { return Math.floor((num + multiple / 2) / multiple) * multiple; } @@ -44,20 +36,6 @@ function getRelativeCoords(e: MouseEvent) { y: e.clientY - rect.top }; } -function iterateDirection(dir: FactoryDirection, func: (dir: FactoryDirection) => void) { - switch (dir) { - case FactoryDirections.None: - return; - case FactoryDirections.Any: - func(Direction.Up); - func(Direction.Right); - func(Direction.Down); - func(Direction.Left); - break; - default: - func(dir); - } -} function rotateDir(dir: Direction, relative = Direction.Right) { const directions = [Direction.Up, Direction.Right, Direction.Down, Direction.Left]; let index = directions.indexOf(dir); @@ -284,20 +262,6 @@ const factory = createLayer(id, () => { app.stage.sortableChildren = true; let loaded = false; - function resetContainers() { - spriteContainer.destroy({ children: true }); - movingBlocks.destroy({ children: true }); - spriteContainer = new Container(); - movingBlocks = new Container(); - graphicContainer.zIndex = 1; - /*graphicContainer.position.x = 0.5 - graphicContainer.position.y = 0.5 - movingBlocks.position.x = 0.5 - movingBlocks.position.y = 0.5*/ - movingBlocks.zIndex = 2; - app.stage.addChild(spriteContainer, movingBlocks); - } - globalBus.on("onLoad", async () => { loaded = false; @@ -340,10 +304,9 @@ const factory = createLayer(id, () => { (window as any).internal = compInternalData; (window as any).comp = components; (window as any).blocks = movingBlocks; - let taskIsRunning = false; globalBus.on("update", diff => { - if (taskIsRunning || !loaded) return; + if (!loaded) return; //debugger // make them produce for (const id in components.value) { @@ -544,7 +507,6 @@ const factory = createLayer(id, () => { movingBlocks.addChild(sprite); } } - taskIsRunning = false; }); function addFactoryComp(