diff --git a/src/game/boards/board.tsx b/src/game/boards/board.tsx
index 8a8e955..b877d92 100644
--- a/src/game/boards/board.tsx
+++ b/src/game/boards/board.tsx
@@ -405,10 +405,10 @@ export function placeInAvailableSpace<T extends NodePosition>(
             direction === Direction.Right
                 ? (a, b) => a.x - b.x
                 : direction === Direction.Left
-                ? (a, b) => b.x - a.x
-                : direction === Direction.Up
-                ? (a, b) => b.y - a.y
-                : (a, b) => a.y - b.y
+                  ? (a, b) => b.x - a.x
+                  : direction === Direction.Up
+                    ? (a, b) => b.y - a.y
+                    : (a, b) => a.y - b.y
         );
 
     for (let i = 0; i < nodes.length; i++) {
diff --git a/src/game/gameLoop.ts b/src/game/gameLoop.ts
index 0b8933d..46cc53b 100644
--- a/src/game/gameLoop.ts
+++ b/src/game/gameLoop.ts
@@ -104,6 +104,9 @@ watch(hasWon, hasWon => {
     }
 });
 
-setInterval(() => {
-    state.mouseActivity = [...state.mouseActivity.slice(-7), false];
-}, 1000 * 60 * 60);
+setInterval(
+    () => {
+        state.mouseActivity = [...state.mouseActivity.slice(-7), false];
+    },
+    1000 * 60 * 60
+);