diff --git a/changelog.md b/changelog.md index a903085..777acbc 100644 --- a/changelog.md +++ b/changelog.md @@ -1,5 +1,8 @@ # The Modding Tree changelog: +### v2.2.1 - 11/7/20 +- Possibly fixed issues with things not updating visually. + ## v2.2: Uprooted - 11/7/20 - You can now embed a layer inside of a subtab or microtab! - Added support for hiding or reformatting the tree tab @@ -9,6 +12,7 @@ - Upgrades now only show "currently" if they have an effectDisplay (so not for constant effects). - Achievements are part of the default tab format. - NaN is now handled more intelligently. +- Renamed files, and moved less relevant ones to another folder. - The "hide completed challenges" setting now only hides challenges at max completions. - Thank you to thepaperpilot for fixing errors in docs and improving the infobox appearance! - Many other minor fixes. diff --git a/js/Demo/demoMod.js b/js/Demo/demoMod.js index ef4c759..7bd8517 100644 --- a/js/Demo/demoMod.js +++ b/js/Demo/demoMod.js @@ -12,7 +12,7 @@ let modInfo = { // Set your version in num and name let VERSION = { - num: "2.2", + num: "2.2.1", name: "Uprooted", } diff --git a/js/components.js b/js/components.js index d29ac93..86d142f 100644 --- a/js/components.js +++ b/js/components.js @@ -424,6 +424,12 @@ function loadVue() { startChallenge, milestoneShown, keepGoing, + hasUpgrade, + hasMilestone, + hasAchievement, + hasChallenge, + maxedChallenge, + canAffordUpgrade, VERSION, LAYERS, hotkeys diff --git a/js/game.js b/js/game.js index 7c486af..f4e5bfe 100644 --- a/js/game.js +++ b/js/game.js @@ -4,7 +4,7 @@ var gameEnded = false; // Don't change this const TMT_VERSION = { - tmtNum: "2.2", + tmtNum: "2.2.1", tmtName: "Uprooted" }