var app; function loadVue() { Vue.component('layer-node', { props: ['layer', 'abb'], template: ` <button v-if="nodeShown(layer)" v-bind:id="layer" v-on:click="function() { showTab(layer) }" v-bind:tooltip=" player[layer].unl ? formatWhole(player[layer].points) + ' ' + layers[layer].resource : 'Reach ' + formatWhole(tmp.layerReqs[layer]) + ' ' + layers[layer].baseResource + ' to unlock (You have ' + formatWhole(tmp.layerAmt[layer]) + ' ' + layers[layer].baseResource + ')' " v-bind:class="{ treeNode: true, [layer]: true, hidden: !layers[layer].layerShown(), locked: !player[layer].unl && !tmp.layerAmt[layer].gte(tmp.layerReqs[layer]), can: layerUnl(layer), }" v-bind:style="{ 'background-color': layers[layer].color, }"> {{abb}} </button> ` }) Vue.component('challs', { props: ['layer'], template: ` <div v-if="layers[layer].challs" class="upgTable"> <div v-for="row in layers[layer].challs.rows" class="upgRow"> <div v-for="col in layers[layer].challs.cols"> <div v-if="layers[layer].challs[row*10+col].unl()" v-bind:class="{hChall: true, done: player[layer].challs.includes(row*10+col), canComplete: tmp.challActive[layer][row*10+col]&&!player[layer].challs.includes(row*10+col)&&canCompleteChall(layer, row*10+col)}"> <br><h3>{{layers[layer].challs[row*10+col].name}}</h3><br><br> <button v-bind:class="{ longUpg: true, can: true, [layer]: true }" v-bind:style="{'background-color': layers[layer].color}" v-on:click="startChall(layer, row*10+col)">{{player[layer].active==(row*10+col)?(canCompleteChall(layer, row*10+col)?"Finish":"Exit Early"):(player[layer].challs.includes(row*10+col)?"Completed":"Start")}}</button><br><br> {{layers[layer].challs[row*10+col].desc}}<br> Goal: {{format(layers[layer].challs[row*10+col].goal)}} {{layers[layer].challs[row*10+col].currencyDisplayName ? layers[layer].challs[row*10+col].currencyDisplayName : "points"}}<br> Reward: {{layers[layer].challs[row*10+col].reward}}<br> <span v-if="layers[layer].challs[row*10+col].effDisp!==undefined">Currently: {{(layers[layer].challs[row*10+col].effDisp) ? (layers[layer].challs[row*10+col].effDisp(layers[layer].challs[row*10+col].effect())) : format(layers[layer].challs[row*10+col].effect())}}</span> </div> </div> </div> </div> ` }) Vue.component('upgrades', { props: ['layer'], template: ` <div v-if="layers[layer].upgrades" class="upgTable"> <div v-for="row in layers[layer].upgrades.rows" class="upgRow"> <div v-for="col in layers[layer].upgrades.cols" class="upgAlign"> <button v-if="layers[layer].upgrades[row*10+col].unl()" v-on:click="buyUpg(layer, row*10+col)" v-bind:class="{ [layer]: true, upg: true, bought: player[layer].upgrades.includes(row*10+col), locked: (!(canAffordUpg(layer, row*10+col))&&!player[layer].upgrades.includes(row*10+col)), can: (canAffordUpg(layer, row*10+col)&&!player[layer].upgrades.includes(row*10+col))}" v-bind:style="{'background-color': layers[layer].color}">{{ layers[layer].upgrades[row*10+col].desc }}<span v-if="layers[layer].upgrades[row*10+col].effect"><br>Currently: {{(layers[layer].upgrades[row*10+col].effDisp) ? (layers[layer].upgrades[row*10+col].effDisp(layers[layer].upgrades[row*10+col].effect())) : format(layers[layer].upgrades[row*10+col].effect())}}</span><br><br>Cost: {{ formatWhole(layers[layer].upgrades[row*10+col].cost) }} {{(layers[layer].upgrades[row*10+col].currencyDisplayName ? layers[layer].upgrades[row*10+col].currencyDisplayName : layers[layer].resource)}}</button> </div> </div> </div> ` }) Vue.component('milestones', { props: ['layer'], template: ` <div v-if="layers[layer].milestones"> <table> <tr v-for="id in Object.keys(layers[layer].milestones)"> <td v-if="milestoneShown(layer, id)" v-bind:class="{milestone: !player[layer].milestones.includes(id), milestoneDone: player[layer].milestones.includes(id)}"><h3>{{layers[layer].milestones[id].requirementDesc}}</h3><br>{{layers[layer].milestones[id].effectDesc}}<br><span v-if="(layers[layer].milestones[id].toggles)&&(player[layer].milestones.includes(id))" v-for="toggle in layers[layer].milestones[id].toggles"><toggle :layer= "layer" :data= "toggle"></toggle> </span></td></tr> </tr> </table> </div> ` }) Vue.component('toggle', { props: ['layer', 'data'], template: ` <button class="smallUpg can" v-bind:style="{'background-color': layers[data[0]].color}" v-on:click="toggleAuto(data)">{{player[data[0]][data[1]]?"ON":"OFF"}}</button> ` }) // data = function to return the text describing the reset before the amount gained (optional) Vue.component('prestige-button', { props: ['layer', 'data'], template: ` <span> <button v-if="layers[layer].type=='normal'" v-bind:class="{ [layer]: true, reset: true, locked: tmp.layerAmt[layer].lt(tmp.layerReqs[layer]), can: tmp.layerAmt[layer].gte(tmp.layerReqs[layer]) }" v-bind:style="{'background-color': layers[layer].color}" v-on:click="doReset(layer)"><span v-if="player[layer].points.lt(1e3)">{{data ? data() : "Reset for "}}</span>+<b>{{formatWhole(tmp.resetGain[layer])}}</b> {{layers[layer].resource}}<span v-if="tmp.resetGain[layer].lt(100) && player[layer].points.lt(1e3)"><br><br>Next at {{ (layers[layer].resCeil ? formatWhole(tmp.nextAt[layer]) : format(tmp.nextAt[layer])) }} {{ layers[layer].baseResource }}</span></button> <button v-if="layers[layer].type=='static'" v-bind:class="{ [layer]: true, reset: true, locked: tmp.layerAmt[layer].lt(tmp.nextAt[layer]), can: tmp.layerAmt[layer].gte(tmp.nextAt[layer]) }" v-bind:style="{'background-color': layers[layer].color}" v-on:click="doReset(layer)"><span v-if="player[layer].points.lt(10)">{{data ? data() : "Reset for "}}</span>+<b>{{formatWhole(tmp.resetGain[layer])}}</b> {{layers[layer].resource}}<br><br><span v-if="player[layer].points.lt(10)">Req: {{formatWhole(tmp.layerAmt[layer])}} / </span>{{(layers[layer].resCeil ? formatWhole(tmp.nextAt[layer]) : format(tmp.nextAt[layer]))}} {{ layers[layer].baseResource }}</button> </span> ` }) // Displays the main resource for the layer Vue.component('main-display', { props: ['layer'], template: ` <div><span v-if="player[layer].points.lt('1e1000')">You have </span><h2 v-bind:style="{'color': layers[layer].color, 'text-shadow': '0px 0px 10px' + layers[layer].color}">{{formatWhole(player[layer].points)}}</h2> {{layers[layer].resource}}<span v-if="layers[layer].effectDescription">, {{layers[layer].effectDescription()}}</span><br><br></span> ` }) // data = a function returning the content, data2 = a CSS object with the formatting (optional) Vue.component('display-text', { props: ['layer', 'data' , 'data2'], template: ` <span v-bind:style="(data2 ? data2 : {})">{{data()}}</span> ` }) // data = a function returning html content, with some limited functionality Vue.component('raw-html', { props: ['layer', 'data'], template: ` <span v-html="data()"></span> ` }) // Blank lines Vue.component('blank', { props: ['layer', 'data'], template: ` <br> ` }) app = new Vue({ el: "#app", data: { player, tmp, layers, Decimal, format, formatWhole, formatTime, focused, getThemeName, layerUnl, doReset, buyUpg, startChall, milestoneShown, keepGoing, VERSION, ENDGAME, LAYERS }, }) }