function updateTemp() { if (!tmp.layerEffs) tmp.layerEffs = {} for (let name in LAYER_EFFS) tmp.layerEffs[name] = LAYER_EFFS[name]() if (!tmp.layerReqs) tmp.layerReqs = {} for (let name in LAYER_REQS) tmp.layerReqs[name] = getLayerReq(name) if (!tmp.gainMults) tmp.gainMults = {} if (!tmp.resetGain) tmp.resetGain = {} if (!tmp.nextAt) tmp.nextAt = {} for (let i in LAYERS) { tmp.gainMults[LAYERS[i]] = getLayerGainMult(LAYERS[i]) tmp.resetGain[LAYERS[i]] = getResetGain(LAYERS[i]) tmp.nextAt[LAYERS[i]] = getNextAt(LAYERS[i]) } tmp.pointGen = getPointGen() tmp.atbb = addToBoosterBase() tmp.atgb = addToGenBase() tmp.genPowEff = getGenPowerEff() tmp.enhPow = getEnhancerPow() tmp.enhEff = getEnhancerEff() tmp.enhEff2 = getEnhancerEff2() tmp.freeExtCap = getFreeExtCapsules() tmp.timeEff = getTimeEnergyEff() if (!tmp.spaceBuildEff) tmp.spaceBuildEff = {} for (let i=1;i<=5;i++) tmp.spaceBuildEff[i] = getSpaceBuildingEff(i) tmp.sbUnl = getSpaceBuildingsUnl() }