8e8c71224a
Fix total resources increasing on load
2022-12-07 23:01:38 -06:00
36f064ebd7
Cleaned up NonPersistent typing
2022-12-06 08:06:35 -06:00
5fa2e521b2
Fixed resets
2022-12-06 08:06:31 -06:00
4207677944
Fix save data object redundancy
...
Note: Requires the use of noPersist quite a bit, but the console will tell you when you missed a spot
Also required breaking up events.ts due to cyclical dependencies
2022-12-06 00:22:32 -06:00
ad613d06d4
Fixed fonts causing shifts in Node positions on firefox
2022-08-22 08:52:51 -05:00
21eb5409b4
Added option to exponential modifiers to support low numbers
2022-08-22 08:51:53 -05:00
6323fa0879
Implemented createDismissableNotify
2022-07-27 22:59:03 -05:00
1976628b16
Fixed modifier typing
2022-07-26 19:52:24 -05:00
b397929c62
Made sequential modifiers lazy
2022-07-26 18:17:36 -05:00
1997f70699
Made modifiers lazy
2022-07-26 15:25:31 -05:00
fe865bff9d
Add onLoad event
2022-07-21 19:23:50 -05:00
ba47847e39
Fix LayerData typing for handling arrays
2022-07-17 20:21:34 -05:00
8d1234a916
Documented /game
2022-07-15 01:17:01 -05:00
be96fcdd38
Fixed broken links
2022-07-10 03:00:08 -05:00
717f13ebe0
Fix typing errors
2022-07-10 02:20:51 -05:00
db304dea43
Cleaned up docs
2022-07-10 01:07:39 -05:00
21e739070d
Documented game/layers.tsx
2022-07-10 00:43:34 -05:00
9828e5ec62
Document all the window augmentations
2022-07-09 22:09:25 -05:00
9370b0ed6f
Improved typing for player.layers
2022-06-26 23:44:05 -05:00
ab81a140c9
Make all type-only imports explicit
2022-06-26 19:17:22 -05:00
7fe57798bb
Switched from vue-cli-service to vite
...
Should be thoroughly tested still
Also involved removing operator overloads, which weren't good anyways
2022-06-25 22:34:18 -05:00
6411ee4e34
Replace isPlainObject
2022-06-23 11:31:10 -05:00
d123ed3feb
Made resetTime more useful and various setup functions use BaseLayer
2022-05-23 23:34:59 -05:00
2568a8b3a0
Fixed links being in the wrong spot after above elements added/removed
2022-05-23 22:54:50 -05:00
1e6104a349
Fixed additive modifier description using + on negative modifiers
2022-05-23 22:54:40 -05:00
868a77af29
Saving is now always lz-string. saveEncoding renamed to exportEncoding.
...
exportEncoding only affects exports, and defaults to base64 so it's
obfuscated but doesn't have issues with being pasted in discord
2022-05-10 20:58:13 -05:00
521c0d1ea4
Wrote documentation for feature.ts
...
Also slightly cleaned up modifiers.tsx due to slightly new comment style
2022-05-10 20:04:08 -05:00
223b1cfcd4
Fix createModifierSection requiring revert and enabled properties
2022-05-10 08:10:56 -05:00
2d9de00424
Make nested player proxies of arrays as well as objects
2022-05-03 01:35:30 -05:00
eb1d394f04
Added periods to modifiers doc comments
2022-05-01 19:24:39 -05:00
b7789563e2
Made modifier constructors have more explicit typing
2022-05-01 19:24:12 -05:00
22f3415069
Fix adding new layers not allowing them to be displayed until refresh
2022-05-01 19:24:03 -05:00
8f7160c725
Add comments for modifiers
2022-05-01 19:23:43 -05:00
8e6fc852d7
Made modifier section's base customizable
2022-04-27 08:20:47 -05:00
cfe378020a
Added support for reading/loading from different encodings
2022-04-24 16:59:20 -05:00
8add09841e
Make modifiers sections accept DecimalSources for the base
2022-04-23 22:15:04 -05:00
6e53678991
Moved createModifierSection to modifiers.tsx
2022-04-23 22:14:58 -05:00
89861dfbd5
Allowed layer.minWidth to take string values as well
2022-04-23 22:14:42 -05:00
6efd01fc43
Made modifier descriptions use CoercableComponents
2022-04-23 22:14:32 -05:00
4e2095fd51
Implemented modifiers
2022-04-23 22:14:25 -05:00
99cda9f344
Fixed attempting to delete persistent ref when there's no layer being added
2022-04-10 19:26:33 -05:00
64f1b460b0
Added FeatureOptionsFunc to simplify features
2022-04-10 19:26:33 -05:00
5a59aaf4fc
Persistence rework
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- Removed makePersistent
- Removed Persistent, renamed PersistentRef to Persistent
- createLazyProxy now takes optional base object
- For use where previously makePersistent would be used
- Added warnings when creating refs outside a layer
- Added warnings when persistent refs aren't included in their layer object
- createLayer now takes id as a parameter rather than an option
2022-04-10 19:26:33 -05:00
bd084e51c5
Fixed issue with dynamically loading layers
2022-04-10 19:26:33 -05:00
572e543ba8
Made all properties in FeatureNode non-optional
2022-03-27 19:23:31 -05:00
da6a47b1da
Fixed position of links
2022-03-27 00:46:42 -05:00
5ce8195779
Separated Links into a feature and Context
2022-03-27 00:39:38 -05:00
b60d170657
Made node positions more general purpose
2022-03-27 00:39:35 -05:00
0acfebb412
Implemented Particles feature
2022-03-27 00:39:23 -05:00
496ea34a9b
Enabled using the BaseLayer features while creating the layer
2022-03-13 23:06:25 -05:00
1ecab3716e
Added gameWon global event
2022-03-11 17:26:39 -06:00
1cf72b4337
Added hotkeys to info modal
2022-03-11 16:38:49 -06:00
e56f34c13c
Converted variables that track time to numbers
2022-03-11 15:33:08 -06:00
49474b1518
Changed path aliasing
2022-03-03 21:39:48 -06:00
52a9f51510
Renamed modInfo -> projInfo, mod -> projEntry
2022-03-02 20:12:56 -06:00
12438b67b3
Added some logic to reduce redundancies in player data
2022-02-27 18:07:21 -06:00
690b963afd
Created utility function for opening layers as a modal
2022-02-27 17:06:38 -06:00
5beecba267
Have features register settings fields dynamically
2022-02-27 16:41:39 -06:00
a81040d6a2
Moved persistence related code to its own file
2022-02-27 16:18:13 -06:00
e2126472b2
Fixed runtime issues with vue
...
Entire demo tree has been tested and is fully functional,
including all the options and save manager functionality
2022-02-27 13:49:34 -06:00
067ba6ce90
Make layers lazy instantiate
2022-01-27 22:47:26 -06:00
90e49e196f
Fixing more issues
2022-01-24 22:25:34 -06:00
15a460bf42
Fixing building / cleanup
2022-01-24 22:23:30 -06:00
6f781b33fa
New layer API WIP
2022-01-13 22:25:47 -06:00
54cfb28bd6
Made it so by default, challenges can't be entered when complete
2021-09-19 11:28:44 -05:00
7c0f93b7ad
Renamed grid data -> state
2021-09-19 10:40:18 -05:00
2eeb96a66f
Added unthrottled setting
2021-09-05 19:13:56 -05:00
eaf47bb946
Moved properties from player data to new settings and state objects
2021-09-05 18:53:04 -05:00
d0bb9c1e99
Fixed several issues with Microtabs
2021-09-05 13:18:17 -05:00
9a01a2931b
Fixed issue with demo layer working incorrectly
2021-09-04 20:59:02 -05:00
433795e52e
Fixed subtab buttons not showing as selected
2021-09-04 17:37:46 -05:00
4869f042a9
Fixed issues with input fields in Saves Manager
2021-09-04 17:15:48 -05:00
72e73db048
Fixed things happening on save load
2021-08-28 11:35:25 -05:00
9313748f21
Added develop action
2021-08-26 23:47:53 -05:00
7618ee291a
Implemented confirmable actions (plus logs and other related features)
2021-08-22 22:57:59 -05:00
11df9853d0
Implemented selecting nodes and running immediate actions
2021-08-22 01:50:03 -05:00
b43f3003b5
Added diamond shaped nodes
2021-08-20 23:21:29 -05:00
0ced1d7cd7
Added update() method to nodes
2021-08-20 22:07:34 -05:00
fbe4f7883f
Fixed starting nodes returning on refresh after being removed
2021-08-20 21:42:11 -05:00
02443bbb0c
Implemented dropping nodes into each other
...
Also improved node z-ordering and other related things
2021-08-20 00:47:56 -05:00
d47ce3525d
Implemented most of the basic features for new Board component
2021-08-19 00:25:49 -05:00
c8651adb6b
cleaned up setupFeatures
2021-08-18 00:18:23 -05:00
6e1536930e
Made setupFeatures use more accurate types
2021-08-17 22:30:49 -05:00
78ca3713a1
Added type predicate to setDefault
2021-08-17 18:39:11 -05:00
0afcd1cd3d
First pass at typescript support
...
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-16 23:30:54 -05:00
8fe91e88c9
Vue 3 Migration
2021-07-24 17:08:52 -05:00