diff --git a/Boids.mp4 b/Boids.mp4 new file mode 100644 index 00000000..d50a152d Binary files /dev/null and b/Boids.mp4 differ diff --git a/css/main.css b/css/main.css index fffe9851..7efa4ae5 100755 --- a/css/main.css +++ b/css/main.css @@ -31,24 +31,7 @@ html { font-family: "Roboto", sans-serif; font-weight:normal; line-height:1.5; -} - -@media only screen and (min-width: 0) { - html { - font-size:14px - } -} - -@media only screen and (min-width: 992px) { - html { - font-size:14.5px - } -} - -@media only screen and (min-width: 1200px) { - html { - font-size:15px - } + font-size: 21px; } body { @@ -382,7 +365,7 @@ button.accordion:focus { } .card .card-title { - font-size: 24px; + font-size: 27px; font-weight: 300; } diff --git a/index.html b/index.html index 5549857d..59dd3f38 100755 --- a/index.html +++ b/index.html @@ -45,7 +45,7 @@ favorites: [NaN, Tower Offense, Slime Chargers!]
-
I'm a Computer Scientist!

I know many advanced topics of computer science, and have experience implementing complex systems including the Boids flocking algorithm, Inverse Kinematics, and many more!

@@ -55,7 +55,7 @@ favorites: [NaN, Tower Offense, Slime Chargers!]
- +
I've worked with VR!

This is a screenshot from a prototype of a VR project I made with Grant Barbee. It involves manipulating cards in a rougelike dungeon crawler in VR, taking advantage of the medium with meta-abilities like throwing a card at an enemy to deal ranged damage and remove the card from your deck!

diff --git a/vr.png b/vr.png new file mode 100644 index 00000000..bee7103a Binary files /dev/null and b/vr.png differ