import{d as r}from"./chunks/git.data.CuX1Xw2R.js";import{u as n,c as o,j as e,a as s,k as a,a5 as i,o as c}from"./chunks/framework.BIC8H_hJ.js";const l=e("h1",{class:"p-name"},"Profectus",-1),d=["innerHTML"],p=i('
Referenced by: Advent Incremental, Planar Pioneers
Tagged by: Advent Incremental, Kronos, Planar Pioneers
Tags: My Projects
Profectus is an Open Source game engine I made, loosely based on The Modding Tree by Acamaeda
Technically it's more of a template for making web games
It centers around using Vue's reactivity and is designed with the intent to not restrain developers into making games that only look or behave "one way"
Games made with Profectus:
',9),b=JSON.parse('{"title":"Profectus","description":"","frontmatter":{"public":"true","slug":"profectus","tags":["My Projects"],"title":"Profectus","prev":false,"next":false},"headers":[],"relativePath":"garden/profectus/index.md","filePath":"garden/profectus/index.md"}'),u={name:"garden/profectus/index.md"},P=Object.assign(u,{setup(f){const t=n();return(g,h)=>(c(),o("div",null,[l,e("p",null,[s("73 words, ~0 minute read. "),e("span",{innerHTML:a(r)[`site/${a(t).page.value.relativePath}`]},null,8,d)]),p]))}});export{b as __pageData,P as default};