# 2.0 format changes - Temp format is changed from `temp.something[layer]` to `temp[layer].something`, for consistency - Challenges are now saved as an object with the amount of completions in each spot. (This will break saves.) - `effectDisplay` in Challenges and Upgrades no longer takes an argument, and neither does `effect` for Buyables - Buyable cost can take an argument for amount of buyables, but it needs to function if no argument is supplied (it should do the cost for the next purchase). - Generation of Points now happens in the main game loop (not in a layer update function), enabled by `canGenPoints` in [game.js](js/game.js). - Changed `fullLayerReset` to `layerDataReset`, which takes an array of names of values to keep In addition, many names were changed, mostly expanding abbreviations: All instances of: - chall -> challenge - unl -> unlocked - upg -> upgrade (besides CSS) - amt -> amount - desc -> description - resCeil -> roundUpCost - order -> unlockOrder - incr_order -> increaseUnlockOrder Challenges: - desc -> challengeDescription - reward -> rewardDescription - effect -> rewardEffect - effectDisplay -> rewardDisplay - active -> challengeActive